Halon
From Heroes of Might and Magic: Olden Era Official Wiki
Halon
Following the will of higher forces, Halon aims to bring order to Jadame with thunder and lightning!
Faction
Hero Class
Starting Attributes
Starting Skills
Starting Spells
Starting Army
Internal ID
nature_hero_15
Halon is a
Druid, a Magic Hero of the
Grove faction.
He specializes in the Chain Lightning spell.
Specialization
Thunder and Lightning
|
| He starts with the “Masterful Chain Lightning” spell. This version of the spell loses half as much Damage when jumping between targets. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s). |
Biography
| Halon’s arrival in Jadame was fraught with frustration. A miscast summoning ritual called an efreet instead of him, and when he finally appeared, humans had encroached on his summoning site. What’s worse, no one explained why the djinn was summoned! Despite the Murmurwoods’ reputation for harmony, Halon found it quite disorganized. With his commanding presence and lightning powers, he aims to bring order and stability, believing it’s the will of a higher power. |
Strategy
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