Leadership
From Heroes of Might and Magic: Olden Era Official Wiki
Leadership is a skill that increases the hero's Morale stat, making the good morale effect more likely to happen.
Levels
Resolve
Friendly creatures’ chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the hero knows “Battlecraft”.
Where the Sun Never Sets
Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows “Daylight Magic”.
Inspiring Strike
The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: 5% per point of the hero’s Morale.
Enthusiasm
Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures’ Morale increases by 1 until the end of the next round.
Chances
| Hero Class | chance at level-up |
Every 4th level |
Every 5th level |
At level 20 |
|---|---|---|---|---|
| 6.38% | ||||
| 6.38% | ||||
| 0.00% | ||||
| 0.00% | ||||
| 3.19% | ||||
| 3.19% | ||||
| 4.26% | ||||
| 4.26% | ||||
| 4.26% | ||||
| 4.26% | ||||
| 5.21% | ||||
| 5.21% | ||||
Skill synergies
Knowing Leadership will give the following benefits to other subskills:
Avatar of Fury
Avatar deals +40% Damage. This bonus is doubled if the hero knows “Leadership.”
Avatar deals +40% Damage. This bonus is doubled if the hero knows “Leadership.”
Civic Innovation
The hero gains +30% Law points. This bonus is doubled if the hero knows “Leadership.”
The hero gains +30% Law points. This bonus is doubled if the hero knows “Leadership.”
Artifact effects
Holy Sigil of Insara —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.

