Unthinkable Shoth
From Heroes of Might and Magic: Olden Era Official Wiki
Unthinkable Shoth |
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Faction |
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Tier IV |
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Cost 630 (Upgrade cost) ( 180 |
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Base growth +4 |
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Squad value 657 |
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| Stats | |||
Health 50
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Attack 11
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Defense 11
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Damage 10-13
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Morale 0
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Luck 0
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Initiative 13
Base: 8 Increase: +5 |
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Unthinkable Shoth |
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| Internal ID | |||
| eldritch_flyer_upg_alt | |||
Unthinkable Shoth are upgraded tier-IV units of the Schism faction. They can be recruited from Disturbing Summoning Rite II.
They are one of the upgrades of the Grand Shoth, the other being the Unspeakable Shoth.
Description
It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. This makes them more chaotic and more dangerous — and very efficient in some situations.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Frost
When this creature attacks, the target doesn’t generate Focus.
Active Ability
Summoning Rite: Unthinkable Shoth
Special
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse.The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Does not affect Undead, Embodiments, or Constructs.
Active Ability
Black Ice Shard
Attack
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Deals 100% of a basic attack ([ 10–13 × amount of units ]) as Pure Damage to the target.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Grand Shoth growth in your cities increases by 2/4. They gain 1 Speed.
Tier IIICost: 3/2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


