Unthinkable Shoth
From Heroes of Might and Magic: Olden Era Official Wiki
Unthinkable Shoth |
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Faction |
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Tier IV |
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Cost 630 (Upgrade cost) ( 180 |
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Base growth +4 |
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Squad value 657 |
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| Stats | |||
Health 50
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Attack 11
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Defense 11
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Damage 10-13
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Morale 0
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Luck 0
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Initiative 13
Base: 8 Increase: +5 |
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Unthinkable Shoth |
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| Internal ID | |||
| eldritch_flyer_upg_alt | |||
Unthinkable Shoth are upgraded tier-IV units of the Schism faction. They can be recruited from Disturbing Summoning Rite II.
They are one of the upgrades of the Grand Shoth, the other being the Unspeakable Shoth.
Description
It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. This makes them more chaotic and more dangerous — and very efficient in some situations.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Passive Ability Frost | |
When this creature attacks, the target doesn’t generate Focus.
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| Active Ability Summoning Rite: Unthinkable Shoth | |
Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. Does not affect Undead, Embodiments, or Constructs | |
| Active Ability Black Ice Shard | |
Deals 200% of a basic attack ([ 24–30 × amount of units ]) as Pure Damage to the target.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Grand Shoth growth in your cities increases by 2/4. They gain 1 Speed.
Tier IIICost: 3/2
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


