Brumal Naiad
From Heroes of Might and Magic: Olden Era Official Wiki
Brumal Naiad |
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Faction |
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Tier IV |
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Cost 510 (Upgrade cost) ( 150 |
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Base growth +4 |
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Squad value 528 |
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| Stats | |||
Health 40
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Attack 15
Base: 11 Increase: +4 |
Defense 10
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Damage 14
Base: 10 Increase: +4-18 Base: 14 Increase: +4 |
Morale 0
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Luck 0
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Initiative 6
Base: 5 Increase: +1 |
Speed 5
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| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Brumal Naiad |
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| Internal ID | |||
| aqualotl_upg_alt | |||
Brumal Naiads are upgraded tier-IV units of the Grove faction. They can be recruited from Blooming Pond II.
They are one of the upgrades of the Naiad, the other being the Vernal Naiad.
Description
Water sustains life, but it can just as easily take it away. Cold, cruel and unyielding, a single shard of ice can spell the doom of a nation.
To a brumal naiad, only those who survive the winter deserve to endure.
To a brumal naiad, only those who survive the winter deserve to endure.
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Movement Type Blink | |
Teleports directly to destination hex, ignoring obstacles and traps.
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| Passive Ability Embodiment of Water | |
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
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| Passive Ability Icy Veins | |
Attacks prevent the target from restoring HP by any means until the end of the round.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Awaken: Water II | |
This creature gains 1 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Does not end the turn. | |
| Active Ability Whirlpool | |
Confuses the target enemy. While Confused, their Speed and Initiative are reduced by 2.
Duration: 3 round(s). Can only be used after “Awaken.” | |
Laws
This unit is specifically affected by following Faction Laws:


