Brumal Naiad

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Revision as of 11:38, 19 July 2026 by Aurelain (talk | contribs)


Brumal Naiad
Faction
Tier
IV
Cost
510Gold
(Upgrade cost)
( 150Gold)
Base growth
+4
Squad value
528
Stats
Health
40
Attack
15This stat is higher compared to the base unit.

Base: 11
Increase: +4
Defense
10
Damage
14This stat is higher compared to the base unit.

Base: 10
Increase: +4
-18This stat is higher compared to the base unit.

Base: 14
Increase: +4
Morale
0
Luck
0
Initiative
6This stat is higher compared to the base unit.

Base: 5
Increase: +1
Speed
5
Other Info
Related Units
Base unit
Upgrade A
Upgrade B
Brumal Naiad
Internal ID
aqualotl_upg_alt

Brumal Naiads are upgraded tier-IV units of the Grove faction. They can be recruited from Blooming Pond II.

They are one of the upgrades of the Naiad, the other being the Vernal Naiad.

Description

Water sustains life, but it can just as easily take it away. Cold, cruel and unyielding, a single shard of ice can spell the doom of a nation.

To a brumal naiad, only those who survive the winter deserve to endure.

Abilities

Creature Type
Embodiment
-3 to 3Morale Range
|
-3 to 3Luck Range
|
NoCounts for Necromancy?
A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to -3.
Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Embodiment of Water
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Passive Ability
Icy Veins
Attacks prevent the target from restoring HP by any means until the end of the round.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Awaken: Water II
3 Focus Charge(s)
This creature gains 1 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.

Does not end the turn.
Active Ability
Whirlpool
2 Focus Charge(s)
Confuses the target enemy. While Confused, their Speed and Initiative are reduced by 2.
Duration: 3 round(s).

Can only be used after “Awaken.”

Laws

This unit is specifically affected by following Faction Laws:

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