Loi de faction - Nécropole
From Heroes of Might and Magic: Olden Era Official Wiki
Liste des Lois pour la Nécropole :
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Produces 250/500 Gold daily. | 2/2 | |||
| I | Your heroes gain +500 maximum Necromantic Energy. | 3 | |||
| I | Your heroes gain 1/2 Luck. | 3/3 | |||
| I | Skeleton growth in your cities increases by 4/8. They gain 2 Attack and Defense. | 3/2 | |||
| I | Wight growth in your cities increases by 4/8. Their minimum Damage increases by 1. | 3/2 | |||
| I | Enemy creatures take +25%/50% from Damage-over-time effects. | 2/2 | |||
| II | Produces 1/2 Mercury daily. | 2/2 | |||
| II | Your heroes gain 1/2/3 Defense. | 2/2/2 | |||
| II | Your heroes gain 2.5% Necromancy Power. | 3 | |||
| II | Your cities generate +10%/20%/30% Law points. | 2/2/2 | |||
| II | Undead Pet growth in your cities increases by 2/4. They gain 2 Initiative. | 3/2 | |||
| II | Graverobber growth in your cities increases by 2/4. They summon +50% units. | 3/2 | |||
| II | Friendly creatures from different factions don’t decrease each other’s Morale. | 4 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Nightshade spells of your heroes gain 1 level(s). | 3 | |||
| III | Your heroes gain +500 maximum Necromantic Energy. | 4 | |||
| III | Your spell upgrades cost –20%/30%/40% Alchemical Dust. | 2/1/1 | |||
| III | Lich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP. | 3/2 | |||
| III | Dread Knight growth in your cities increases by 1/2. Their maximum Damage increases by 6. | 3/2 | |||
| III | Vampirism of friendly creatures increases by 60%. | 6 | |||
| IV | Your Necropolis creatures cost –10%/15%/20% Gold. | 3/2/2 | |||
| IV | Your Necropolis heroes always battle on their Native Terrain. | 5 | |||
| IV | Your heroes gain 2.5% Necromancy Power. | 3 | |||
| IV | Vampire growth in your cities increases by 1/2. They gain 25 HP. | 3/2 | |||
| IV | Friendly creatures battling on their Native terrain gain 1/2 Speed. | 4/4 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | The enemy loses 1 level(s) on all Magic School spells. | 6 | |||
| V | Your heroes gain +500 maximum Necromantic Energy. | 5 | |||
| V | Friendly creatures can make +1 counterattacks per round. | 4 | |||
| V | Enemy non-Necropolis creatures deal –5%/10% and take +5%/10% Damage. Your non-Necropolis creatures gain the opposite effect. | 4/4 | |||
| V | The chance of Morale or Luck triggering for enemy creatures decreases by 1%/2% for each point of their Morale or Luck, respectively. | 3/3 | |||
Pour consulter les Lois de toutes les factions, voir Aperçu des Lois.
Note : Lorsque vous améliorez les Lois de Faction en jeu, l'infobulle des Lois dans lesquelles vous avez déjà investi des sceaux affichera le bonus que vous avez déjà acquis, suivi d'une autre ligne affichant l'effet cumulé après l'amélioration de la Loi. Cette page fusionne les descriptions de chaque niveau d'une Loi en un seul texte, en mettant en évidence les différences si nécessaire. Chaque niveau améliore uniquement les valeurs numériques et utilise le code couleur suivant : Niveau 1 / Niveau 2 / Niveau 3


