Grove Laws/pl
From Heroes of Might and Magic: Olden Era Official Wiki
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Produces 500 Gold daily. | 3 | |||
| I | Your heroes gain 1/2/3 Knowledge. | 2/2/2 | |||
| I | Faun growth in your cities increases by 2/4/6. They deal +50% Melee Damage. | 3/2/1 | |||
| I | Hoplet growth in your cities increases by 2/4/6. They always deal maximum Damage. | 3/2/1 | |||
| II | Produces 1/2 Crystal(s) daily. | 2/2 | |||
| II | Produces 250 Astrology Points daily. | 1 | |||
| II | Your heroes cost –40% Gold. | 4 | |||
| II | Vine Iriyad growth in your cities increases by 2. They gain 5/10/15 HP. | 3/2/1 | |||
| II | Friendly creatures deal 25%/50% more Damage with Lucky Strikes. | 2/2 | |||
| II | When battling in the area you control, friendly creatures gain 2/4/6 Attack and Defense. | 2/2/2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your buildings cost –20%/40% Wood to construct. | 2/2 | |||
| III | Each time you improve a Mage Guild in your Grove cities, +1/2 spell(s) is unlocked in the Observatory. | 4/4 | |||
| III | Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.) | 4 | |||
| III | Naiad growth in your cities increases by 2. They gain 1/2/3 Speed and Initiative. | 3/2/1 | |||
| III | All negative effects on friendly creatures last 1 fewer round(s). | 3 | |||
| IV | Creature growth of your external dwellings increases by +100%/200%. | 4/4 | |||
| IV | All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1/2/3 level(s). | 4/4/4 | |||
| IV | The cooldowns of all the battle spells of your heroes are reduced by 1 round(s). | 4 | |||
| IV | Enemy heroes can’t flee or surrender. | 6 | |||
| IV | Herbomancer growth in your cities increases by 1/2/3. Their abilities cost –1 Focus Charge(s). | 3/2/1 | |||
| IV | Qilin growth in your cities increases by 1. They deal +3/6/9 Damage. | 3/2/1 | |||
| IV | Friendly creatures now have +1%/2%/3% Lucky Strike chance for each point of Luck. | 2/2/2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Your Heroic Strikes deal +20 base Damage. | 6 | |||
| V | Your Grove heroes gain 2/4 sight radius and 15/30 Movement points. | 2/2 | |||
| V | Each round of battle, you generate 1 Focus Charge(s). | 3 | |||
| V | Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10/15/20. | 3/2/1 | |||
| V | Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative. | 5 | |||
| V | The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s). | 5 | |||
To view the Laws for all factions, see Laws Overview.


