Laws
Faction Laws are a new mechanic in Heroes of Might & Magic: Olden Era. They allow you to unlock both one-time rewards & permanent upgrades over the course of the game to your economy, creature stats, & heroes. In some cases they can even modify core gameplay rules.
As you play, certain gameplay mechanics will award you earn Law Points, increasing your faction's level. Your faction will level up similarly to your heroes, with each successive level requiring more Law Points than the last, and allowing you to choose some kind of upgrade for your faction. With each new level, you gain 1 Law Seal. These Seals can be spent immediately or saved to unlock more expensive and powerful Laws. There are 5 tiers of Laws to unlock, and each tier beyond the first cannot be invested in until a certain amount of seals have been spent. Some Laws require multiple Seals to unlock or upgrade. Some Laws have multiple levels — each level increases the effect of the Law.
Note: when reading though these Law descriptions, it will be helpful to remember that while Laws increase in effectiveness as they rise in level, the descriptions for each new level of a given law detail the entire effect of the upgraded law, not only what was improved with the increase in level.
Obtaining Law Points
Law Points are primarily gained through the main income-generating building of each city controlled by the player. This building can be upgraded two times to increase its effectiveness.
Law points are also generated from your heroes defeating enemy heroes and neutral armies in battle. Experience from chests and experience stones do not grant law points.
Players can accumulate up to 100 Law Seals per game. This is not enough to unlock every single Law belonging to a Faction, so players are encouraged to examine their options and prioritize what kinds of Laws will add to their overall strategy.
| Activity | Law Given |
|---|---|
| Gaining XP (from battles ONLY) | 20% * XP |
| Capturing an Ore Mine | 300 |
| Capturing a Wood Sawmill | 300 |
| Capturing a Precious Mine | 250 |
| Capturing a Gold Mine | 200 |
| Capturing a T1 Dwelling | 600 |
| Capturing a T2 Dwelling | 900 |
| Capturing a T3 Dwelling | 1200 |
| Capturing a T4 Dwelling | 1500 |
| Capturing a T5 Dwelling | 1800 |
| Capturing a T6 Dwelling | 2100 |
| Capturing a T7 Dwelling | 2400 |
| Clearing a Guarded Map Object | Varies |
Tier Unlocking
Each new Tier becomes available after spending a certain amount of Law Seals.
| Tier | Required Law Seals |
|---|---|
| 1 | 0 |
| 2 | 5 |
| 3 | 15 |
| 4 | 30 |
| 5 | 50 |


