Mag

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 20:59, 20 June 2026 by Aurelain (talk | contribs)



Lore

Mag was once a master of Arcane Magic, seeking to push the limits of space and time. A unique ritual granted him deep understanding — but at a cost. Now a stream of thought akin to a ghost, he has lost much of his power, his sense of self, and even his body, which now wanders the world on its own. Though he can no longer live among the living, his mastery of magic surpasses all. The Necromancers Guild offering him a place to continue his studies is merely a bonus.

Specialty
Arcane Dominion - He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
Notes:
    Necromancer
    1
    0
    2
    4
    Starting skills
    Starting spell
    Starting Army

    20-27

    10-13

    8-10