Defense
From Heroes of Might and Magic: Olden Era Official Wiki
Defense is a skill that decreases the damage taken by the hero's army in battle.
Levels
Hymn to the Martyrs
Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is doubled if the hero knows “Recruitment”.
Wizard Contract
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy”.
Skill Synergies
Knowing Defense will give the following benefits to other sub-skills:
All for One
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense.”
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense.”
Avatar of Toughness
Avatar can withstand one extra hit. This bonus is doubled if the hero knows “Defense.”
Avatar can withstand one extra hit. This bonus is doubled if the hero knows “Defense.”
Avatar’s Defense increases by 25% of its hero’s Knowledge. This bonus is doubled if the Hero knows Defense. | ||
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the Hero knows Defense. | ||
Artifact Effects
Holy Sigil of Uurdt —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment.
Holy Sigil of Uurdt grants all unlearned Defense subskills, as well as those of Primal Magic and Recruitment.


