Cultist

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Cultist
Faction
Tier
II
Cost
165Gold
Base growth
+12
Squad value
144
Stats
Health
15
Attack
5
Defense
4
Damage
4-6
Morale
0
Luck
0
Initiative
4
Speed
3
Other Info
Specialist hero
Related Units
Base unit
Cultist
Upgrade A
Upgrade B
Internal ID
unfrozen_cultist

Cultists are tier-II units of the Schism faction. They can be recruited from Cultist Spire.

They can be upgraded into the Binder or Votary.

Description

Although Lyssara’s expedition to the Sea of Regrets (as it is now called) had a higher purpose, I fear that for many Alvarians, it has become a lure of temptation and power. Many of them nowadays are little more than cultists now.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Glance of the Abyss
Special
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Curses target enemy creature. Once per round, Cursed creatures take [ 12 + 2 × amount of units ] Pure Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s).
Does not affect Magic Creatures, Undead, or Constructs.

Specialist Hero

None

Laws

This unit is affected by the following Faction Laws:

Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Cultist growth in your cities increases by 4. They deal +1 Damage.
Tier IICost: 3 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages