Luck

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Luck is a skill that increases the hero's Luck stat, making Lucky Strikes more likely to happen.

Levels

Basic Luck
The hero gains 1 Luck.
Advanced Luck
The hero gains 2 Luck.
Beastly Confidence
Friendly creatures have a 1% higher chance to land a Lucky Strike for each point of Luck. This bonus is doubled if the hero knows “Primal Magic”.
Always Heads
The hero gains +25% Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy”.
Mearea's Chosen
Enemy Luck is reduced by 1 in battle.
Expert Luck
The hero gains 3 Luck.
Lucky Hit
When friendly creatures land a Lucky Strike, the enemy does not counterattack.
Lightning Strikes Twice
Spells can also land a Lucky Strike, dealing 200% Damage. The chance increases by 5% for every point of Luck.
Lucky Day
Whenever a friendly creature lands a Lucky Strike, all friendly creatures gain +1 Luck until the end of the next round.

Chances

Hero Class Basic Luck
chance at level-up
Every
4th level
Every
5th level
At level
20
Knight 2.13%
Cleric 2.13%
Death Knight 6.52%
Necromancer 6.52%
Warden 5.32%
Druid 5.32%
Enforcer 4.26%
Herald 4.26%
Oathkeeper 4.26%
Riftspeaker 4.26%
Overlord 3.12%
Warlock 3.12%


Skill synergies

Knowing Luck will give the following benefits to other subskills:

Long-Sight
Sight radius increases by an additional 1. This bonus is doubled if the hero knows “Luck.”
Battle March
Friendly creatures generate +1 Focus Point(s) per attack. This bonus is doubled if the hero knows “Luck.”

Artifact effects

Holy Sigil of Mearea  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.

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