Resistance
From Heroes of Might and Magic: Olden Era Official Wiki
Resistance is a skill that decreases the damage that the hero's army takes from Spells and other magic effects.
Levels
Obstruction
Enemy spells cost 20% more mana. If the hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.
Hindrance Aura
Enemy loses 1 Focus Charge(s) at the beginning of each battle round, except the first.
Magic Suppression
Grants a new ability. It deals significant Magic Damage to the target summoned creature, scaling with the hero’s level.
Chances
| Hero Class | chance at level-up |
Every 4th level |
Every 5th level |
At level 20 |
|---|---|---|---|---|
| 6.38% | ||||
| 2.13% | ||||
| 6.52% | ||||
| 2.17% | ||||
| 6.38% | ||||
| 2.13% | ||||
| 6.38% | ||||
| 2.13% | ||||
| 4.26% | ||||
| 4.26% | ||||
| 6.25% | ||||
| 2.08% | ||||
Skill synergies
Knowing Resistance will give the following benefits to other subskills:
Mage Protector's Authority
Friendly creatures’ Defense increases by 15% of the hero’s Knowledge. This bonus is doubled if the hero knows “Resistance.”
Friendly creatures’ Defense increases by 15% of the hero’s Knowledge. This bonus is doubled if the hero knows “Resistance.”
Chronic Weakness
Enemy creature maximum HP reduces by 1. This effect is doubled if the hero knows “Resistance.”
Enemy creature maximum HP reduces by 1. This effect is doubled if the hero knows “Resistance.”
Artifact effects
Holy Sigil of The Seven Magi —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.

