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[[Category:Spells|*]]

Revision as of 19:01, 26 October 2025


Tier 1

Arcane — Tier 1
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Early Start 8 Target friendly creature gains + 2 initiative. Bonus initiative: 2 > 3. Bonus initiative: 3 > 4. Bonus initiative: 4 > 5.
Energize 12 Restores 1 Focus Charge. 12 > 8 Restores 2 Focus Charge. Restores 3 Focus Charge.
Energy Explosion 8 All creatures in a 1-hex radius take 30 damage per Focus Charge. Damage per focus charge: 30 > 40. Damage per focus charge: 40 > 55. Damage per focus charge: 55 > 75.

Tier 2

Arcane — Tier 2
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Temporal Spheres 8 Places up to 2 invisible traps. When stepped on, a trap triggers, dealing Pure Damage to the creature on it and adjacent ones. The Damage equals 100% of 1 unit's max HP. The trap disappears after triggering. Duration: [1 + 1 per 4 hero's Spellpower] round(s). HP as Damage: 100% > 200%. Traps: 2 > 3. HP as Damage: 200% > 400%.
Blink 14 Teleports friendly creature for up to 3 hexes. Teleportation range: 3 > 4. Teleportation range: 4 > 6. Teleportation range: 6 > 9.
Reinforcements 18 Interact with any external dwelling the Hero controls within 2x sight radius, 1 time a day. 3x sight radius. 4x sight radius. Can be used 2 times a day.
Optical Illusion 11 Target friendly creature take -20% ranged damage. Damage: -20% > -40%. Also applies to long reach damage. Affects all friendly creatures.

Tier 3

Arcane — Tier 3
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Assemble! 16 Interact with an allied Hero at 2x sight radius, up to 2 times a day. 3x sight radius. 4x sight radius. 3 times a day.
Carapace 18 Target friendly creature receives a barrier that blocks 1 instance of Damage. Duration: [1 + 1 per every 3 hero's Spellpower] round(s). 18 > 15 Base effect duration: 1 > 2. Instance of Damage blocked: 1 > 2.
Impending Fate 17 Deals Damage to all enemies. Each enemy takes 15 Magic Damage per unit tier. Damage per unit tier: 15 > 20. Damage per unit tier: 20 > 25. Deals pure damage.
Shackles 12 Target cannot counterattack. Lasts 1 + (1/4 Spellpower) rounds. Lasts an additional round. Dispels Riposte. Affects enemies adjacent to target.

Tier 4

Arcane — Tier 4
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Mirror Copy 29 Summons a copy of target friendly creature. It deals -75% damage and takes + 300% damage. Cannot use special abilities. Duration [1 + 1 per every 5 hero's Spellpower] round(s). Damage dealt: -75% > -67%. Damage Taken: + 300% > + 200%. Damage dealt: -67% > -50%. Damage Taken: + 200% > + 100%. Damage dealt: -50% > -30%. Damage Taken: + 100% > + 50%.
Guillotine 15 Deals [10 + 5 x hero' Spellpower]% of target enemy creature's maximum HP as Magic Damage. The next 'Guillotine' on the same target deals + 100% damage. This effect is stackable. Base Damage: 10% > 20%. Damage per Spellpower: 5% > 10% HP. Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.
Spacial Snare 12 Places up to 2 invisible traps. A ground creature that steps into the trap is halted and ends its turn if the trapped hex was not their final destination. After triggering, the trap disappears. Duration: [1 + 1 per every 6 hero's Spellpower] round(s). 12 > 8 Traps: 2 > 3. Traps: 3 > 4.
Rewind Life 18 Target friendly creature restores [50 + 10 x hero's Spellpower] HP. Revives fallen units. Base recovery: 50 > 100. HP per Sell Power: 10 > 15. HP per Sell Power: 15 > 25.

Tier 5

Arcane — Tier 5
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Reality Distortion 26 Target takes no damage. Instead, at the start of each round, takes all the damage it should have taken as Pure Damage. Damage is reduced by 20%. Duration lasts an additional round. Damage is reduced by 40%.
Dorearth's Tide 23 + 1 speed and initiative to all friendly creatures and -1 speed and initiative to all enemy creatures. Duration [1 + 1 per every 6 hero's Spellpower] round(s). Base duration of effect: 1 > 2. 23 > 19 Dispels all negative movement-restricting effects from friendly creatures and all movement-enhancing effects from enemy creatures.
Black Hole 33 Deals [80 + 15 x hero's Spellpower] Magic Damage to all creatures on the target hex and up to 2 hewes away in every direction. Pulls the furthest affected targets towards the center if possible. Base Damage: 80 > 120. Base Damage: 120 > 200. Damage per Spellpower: 15 > 20.

Tier 1

Daylight — Tier 1
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Haste 9 + 2 Speed to target friendly creature. Duration [ 1 + 1 per every 2 hero's Spellpower ] round(s). Speed bonus 2 > 3. Dispels 'Web' effect. Speed bonus 3 > 4.
Healing Water 6 Target friendly creature restores [ 25 + 5 x hero's Spellpower] HP. Does not revive fallen units. HP per Spellpower: 5 > 10. Triggers one more time at the begining of the next round. Affects all friendly creatures.
From a Bird's Eye 10 Reveals the borders of all areas, including those hidden by the fog of war. 10 > 6 Reveals the location of all enemy heroes. Reveals the location of all cities.
Blessing 8 Target friendly creature deals + 10% Damage with basic attacks. Duration [ 1 + 1 per every 2 hero's Spellpower ] round(s). Damage 15%. Affects all friendly creatures. Damage 25%.

Tier 2

Daylight — Tier 2
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Inner Light 9 Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 3 hero's Spellpower ] round(s). Base spell effectiveness: 2 > 3. Affects friendly creatures adjacent to the target. Affects all friendly creatures.
Weakening Ray 10 Removes 1 counterattack charge(s) from the target enemy. 10 > 7 Removes all counterattacks charges from the target. Affects all enemy creatures
Favorable Wind 12 Target friendly creature deals + 15% Damage with Ranged and Long Reach attacks. Duration [ 1 + 1 per every 3 hero's Spellpower ] round(s). Ranged and Long Reach Damage: 15% > 20%. Ranged and Long Reach Damage: 20% > 30%. Ranged and Long Reach Damage: 30% > 40%.
Shorten Shadow 10 -2 Attack and Defence to the target enemy. Duration [ 1 + 1 per every 3 hero's Spellpower ] round(s). The reduction of Attack and Defence increases each round. Dispels Enlarge Shadow. Affects all enemy creatures.

Tier 3

Daylight — Tier 3
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Taunt 16 All enemies within 2 hexes from the target friendly creature are forced to attack it. Each instance of Damage makes the effect last 1 round shorter. Duration [ 1 + 1 per every 4 hero's Spellpower ] round(s). Radius of effect: 2 > 3. Base effect's duration: 1 > 2. Radius of effect: 3 > 4.
Arina's Touch 17 Target friendly creature gains 1 Initiative and 10% maximum HP. Duration [ 1 + 1 per every 4 hero's Spellpower ] round(s). Maximum HP bonus: 10% > 20%. Affects all friendly creatures. Doubles Initiative bonus.
Riposte 15 Target friendly creature counterattacks before enemy attacks lands. Duration [ 1 + 1 per every 3 hero's Spellpower ] round(s). While affected, targets deal + 15% Damage with counterattacks. Target friendly creature gains + 1 bonus counterattack. Affects all friendly creatures.
Song of Power 12 Resets the cooldowns of the target friendly creature. Dispels all effects that block creature attacks or abilities. The creature mays use its limited abilities again. Affects all friendly creatures.

Tier 4

Daylight — Tier 4
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Vengeance 15 Whenever an enemy attacks target friendly creature, it takes [ 100 + 15 x hero's Spellpower ] damage. Duration [ 1 + 1 per every 5 hero's Spellpower ] round(s). Base effect duration: 1 > 2. Damage per Spellpower: 15 > 20. The effect applies to all basic attacks.
Radiant Armour 20 Target friendly takes 20% less damage from any source. Damage reduction: 20% > 25%. Affects all friendly creatures. Damage reduction: 25% > 35%.
Heavenly Blades 23 Target friendly creature deals + 50 pure bonus damage and heals for the same amount of HP. Does not revive fallen units. Duration [ 1 + 1 per every 5 hero's Spellpower ] round(s). Healing Does not affect undead, embodiments, or constructs. Bonus damage: 50 > 100 Affects all friendly creatures. Bonus damage instantly destroys summoned and temporary units.
Clear Fog 14 Reveals 5 squares around the selected space on the global map, that is no further than [2 x hero's Sight] square(s) away from the hero. 1 times per day. Selection radius multiplier: 2 > 3. Squares revealed: 5 > 8. Unlimited casting range.

Tier 5

Daylight — Tier 5
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Judgement 35 Strikes an enemy 4 times, dealing a total of [ 200 + 30 x hero's Spellpower ] damage. Base damage: 200 > 300. Damage per Spellpower: 30 > 40. Damage per SpellPower: 40 > 60.
Arina's Chosen 21 Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 rounds. Minimum stack size: 20% > 35%. Duration: 2 > 4. Minimum stack size: 35% > 50%.

Tier 1

Nightshade — Tier 1
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Web 11 –2 Speed to the target enemy. Duration: [ 1 + 1 per every 2 hero's Spellpower] round(s). Speed reduction: 2 > 3. Dispels 'Haste'. Speed reduction: 3 > 4.
Enlarge Shadow 8 + 2 Attack and Defence to the target friendly creature. Duration: [ 1 + 1 per every 2 hero's Spellpower] round(s). Attack and Defence increases each round. Dispels 'Shorten Shadow'. Affects all friendly creatures.
Unnatural Calm 8 Target enemy deals –10% Damage with basic attacks. Duration: [ 1 + 1 per every 2 hero's Spellpower] round(s). Basic attacks Damage: -10% > -15%. Affects all enemy creatures. Basic attacks Damage: -15% > -25%.
Despair 12 Curses the target enemy. Cursed target takes [6 x hero's Spellpower] Pure Damage at the start of its turn. This effect is stackable. Duration: [1 + 1 per every 3 hero's Spellpower] round(s). Does not affect Magic Creatures, Undead and Constructs Base effect’s duration: 1 > 2. Doubles the Damage dealt. Affects enemy creatures adjacent to the target.

Tier 2

Nightshade — Tier 2
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Umbral Grip 8 Deals [50 + 10 x hero's Spellpower] Pure Damage to the target enemy. This Damage cannot be modified in any way. Damage per Spellpower: 10 > 12. Damage per Spellpower: 12 > 15. Additionaly, kills + 1 unit(s). Works on creatures up to tier 7.
Shade Cloak 13 Target friendly creature cannot be targeted until the end of the round or until it takes any action. First attack under this effect deals + 15% Damage. 13 > 10 Damage bonus: 15% > 30%.
Read Minds 10 Shows the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero. 10 > 7 Shows information on enemy heroes. Shows information on enemy towns.
Fatal Decay 11 Target enemy cannot restore HP. This effect remains after the target’s death. Duration: [1 + 1 per every 4 hero's Spellpower] round(s). Does not affect Embodiments Maximum HP reduces by 15%. Base effect’s duration: 1 > 2. Maximum HP reduction: 15% > 30%.

Tier 3

Nightshade — Tier 3
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Silence 10 Target enemy can’t use abilities or generate Focus Points. Duration: [1 + 1 per every 4 hero's Spellpower] round(s). Base effect’s duration: 1 > 2. Affects enemy creatures adjacent to the target. Affects all enemy creatures.
Twilight 18 Target enemy cannot use Ranged attacks. Duration: [1 + 1 per every 4 hero's Spellpower] round(s). Base effect’s duration: 1 > 2. While affected, targets deal -15% Melee Damage. Affects all enemy creatures.
Naira's Veil 16 Creates fog of war in a 7 square radius around the hero, concealing them from opponents. 1 time(s) per day. 16 > 8 Fog of war radius: 8 > 10. Fog of war radius: 10 > 14.
Sleep 14 Target enemy falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the target cannot fall asleep again until the end of the battle. Duration: 1 round(s). Does not affect Hive Spawns, Undead, Embodiments and Constructs. Base effect’s duration: 1 > 2. Base effect’s duration: 2 > 3. Base effect’s duration: 3 > 4. Taking Damage does nnot dispel effect but reduces the duration of the effect by 2 rounds.

Tier 4

Nightshade — Tier 4
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Summon Starchild 25 Summons a stack of [1 + 1 x hero's Spellpower] Starchildren at an adjacent hex. It disappears at the end of the battle. Summon radius: 1 > 2. Summoned stack can use Active abilities. Spellpower multiplier: 1 > 2.
Vulnerability 14 Target enemy takes + 20% Damage from any sources. Duration: [1 + 1 per every 5 hero's Spellpower] round(s). Damage: 20% > 30%. Damage: 30% > 50%. Affects enemy creatures adjacent to the target.
Berserk 17 Target creature immediately and uncontrollably attacks the closest random target within its attack radius, whether it is a friendly or enemy creature. With this effect attack deals + 10% Damage. Damage bonus: 10% > 20%. Damage bonus: 20% > 30%.

Tier 5

Nightshade — Tier 5
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Naira's Kiss 18 Marks the target enemy. Whenever the Marked target performs any action, it takes [200 + 20 x hero's Spellpower] Magic Damage. Duration: [1 + 1 per every 6 hero's Spellpower] round(s). Base Damage: 200 > 300 Damage per Spellpower: 20 > 25. Marked target additionally gets –1 Speed and Initiative whenever it performs any action. This effect is stackable and active while the target is Marked.
Shadow Army 35 Increases the number of units in the target friendly stack by [15% + 0.5% x hero's Spellpower]%. These units are temporary and cannot exceed 100% of normal units in the stack. Base effect’s bonus: 15% > 25%. Effect’s bonus per Spellpower: 0.5% > 1%. Up to 2 targets can be selected at the same time.
Coup de Grace 24 Target enemy will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [1 + 1 per every 6 hero's Spellpower] round(s). Stack size: 20% > 30%. Stack size: 30% > 40%. Affects all enemy creatures.

Tier 1

Primal — Tier 1
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Thick Hide 8 Target friendly creature takes –15% Damage from Melee attacks. Duration: [ 1 + 1 per every 2 hero's Spellpower] round(s). Damage: -15% > -20%. Affects all friendly creatures. Damage: -20% > -30%.
Lightning Bolt 6 Deals [25 + 5 x hero's Spellpower] Magic Damage to the target enemy. Does not affect Qilins. Base Damage: 25 > 50. Base Damage: 50 > 100. Damage per Spellpower: 5 > 10.
Groundsight 10 Shows the location of all neutral armies on the global map (including those in the fog of war). 10 > 6 Reveals the location of resources. Reveals the location of artifacts.

Tier 2

Primal — Tier 2
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Fireball 16 Deals [50 + 5 x hero's Spellpower] Magic Damage to all creatures in a 1‑hex radius. Does not affect Phoenixes. Base Damage: 50 > 75. Base Damage: 75 > 125. Base Damage: 125 > 200.
Ice Bolt 11 Deals [75 + 10 x hero's Spellpower] Magic Damage to the target enemy and reduces their Initiative by 2. Duration: 2 round(s). Does not affect Aqualotls. Base Damage: 75 > 150. Damage per Spellpower: 10 > 15. Initiative reduction: -2 > -4.
Crystal Crown 18 Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s). Base duration: 2 > 3. Obstacles: 2 > 3. To destroy the obstacle it needs to be hit 2 times.
Wean 8 Reduces the duration of all positive effects applied to the target by [ 1 + 1 per every 2 hero's Spellpower]. Base spell effectiveness: 1 > 2. Affects enemy creatures adjacent to the target. Affects all enemy creatures.

Tier 3

Primal — Tier 3
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Earth's Rage 16 Deals [100 + 15 x hero's Spellpower] Damage to defensive structures. Also deals [15 x hero's Spellpower] normal Damage to all creatures within castle walls. Damage to defensive structures: 100 > 200. + 100 Damage to all creatures within castle walls Damage to defensive structures: 200 > 400.
Cave In 12 A barrage of rocks falls from the sky, dealing [50 + 10 x hero's Spellpower] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hits from attacks. Duration: 1 round(s). Does not affect Iriyads. Base Damage: 50 > 100. The obstacles it creates remain for + 1 round. Damage per Spellpower: 10 > 15.
Stone Fangs 25 Deals [50 + 5 x hero's Spellpower] Magic Damage to up to 3 different target enemies. Base Damage: 50 > 100. Targets: 3 > 4. Damage per Spellpower: 5 > 10.
Firewall 12 Makes 2 hexes burn. A ground creature that steps onto a burning hex takes [60 + 10 x hero's Spellpower] Magic Damage. Duration: 2 round(s). Does not affect Phoenixes. 12 > 9 Traps: 2 > 3. Deals + 100% Damage.

Tier 4

Primal — Tier 4
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Circle of Winter 27 A blast of ice shards and chill wind erupts, dealing [75 + 10 x hero's Spellpower] Magic Damage to all creatures adjacent to target hex. All enemies hit are pushed away from the center if possible. Does not affect Aqualotls. Damage per Spellpower: 10 > 15. Initiative of all affected enemies decreases by 2. Doubles base Damage and Initiative debuff.
Primordial Chaos 22 Affects a neutral target in a [ 1 × hero’s sight ]‑square radius. Transforms it into another creature of the same strength. 1 time(s) per day. Radius multiplier: 1 > 2. When transforming a target, its strength is reduced by 5%. Target strength reduction: 5% > 10%.
Anti-Magic 18 The target becomes immune to spells and abilities of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or a stack with temporary units, those are destroyed. Duration: 2 round(s). Base effect’s duration: 2 > 3. Affects tier-4 spells and abilities. Also affects tier-5 spells and abilities.
Chain Lightning 30 Deals [100 + 15 x hero's Spellpower] Magic Damage to the target enemy. Then jumps to a random target within 2 hexes. Deals –50% Damage with each jump. Does not affect Qilins. Makes + 1 jumps. Makes + 1 jumps. Base Damage: 100 > 200. Makes + 1 jumps. Damage per Spellpower: 15 > 20.

Tier 5

Primal — Tier 5
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Hksmilla's Rampage 28 A primal rage infuses a target friendly creature, granting them double strike and making them deal and take + 10% Damage. Duration: [1 + 1 per every 6 hero's Spellpower] round(s). Damage dealt and taken: 10% > 15%. Damage dealt and taken: 15% > 25%. Damage dealt and taken: 25% > 40%.
Armageddon 40 ALL creatures on the battlefield take [100 + 15 x hero's Spellpower] Magic Damage. All life must come to an end, but sometimes such destruction begets a birth of a phoenix. Does not affect Phoenixes. Base Damage: 100 > 200 Base Damage: 200 > 300. Damage per Spellpower: 15 > 25.
Summon Primal Remnant 25 Summons a stack of [2 + 1 x hero's Spellpower] Primal Remnants. It disappears at the end of the battle. Summon radius: 1 > 2. Summoned stack can use Active abilities. Spellpower multiplier: 1 > 2.

Tier 1

Neutral — Tier 1
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Mana Rite 0 Restores the hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.
Back to Town! 10 Teleports the hero to the nearest town they control within [ 3 × hero’s sight ] squares. All remaining movement points are lost. 1 time per day.
Magic Arrow 0 Deals [50 + 5 x hero's Spellpower] Magic Damage to the target enemy.
Summon Avatar 10 Summons an Avatar. It has [50 + 20 x hero's Spellpower] HP and deals [5 + 4 x hero's Spellpower] Damage, he also gains Attack and Defence to the extent of the hero’s Spellpower and Knowledge. Can only have one allied Avatar at a time. 10 > 20
HP: [50 + 30 x hero's Spellpower]; Damage: [5 + 8 x hero's Spellpower].
20 > 30
HP: [50 + 40 x hero's Spellpower]; Damage: [5 + 12 x hero's Spellpower].
Shadowflight 18 The hero flies and can freely move through any obstacles on the global map. The hero must be at least level 3 18 > 14 –20% movement cost while flying. –40% movement cost while flying.
Second Wind 15 The hero restores 20 Movement points. Times per day: 1. The hero must be at least level 1 Lv.2: Bonus Movement points: 20 > 30. Lv.3: Bonus Movement points: 30 > 40. Lv.4: Can be used + 1 time per day.
Relocation 12 Allows interaction with any controlled city, enabling the transfer of creatures to or from that city. 1 time per day.

Tier 3

Neutral — Tier 3
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Gate of Light 22 Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 6 square(s) of the hero. Can be used 1 time(s) per day. The hero must be at least level 6 22 > 16 Target radius: 6 > 8. Can be used + 1 time per day.

Tier 4

Neutral — Tier 4
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Town Portal 28 Teleports the hero to a selected city they control. 1 times per day. The hero must be at least level 9 28 > 20 Can be used + 1 time per day. Can be used + 1 time per day.

Tier 5

Neutral — Tier 5
Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Dimension Door 30 Teleports the hero to target location within 8 squares. 1 times per day. The hero must be at least level 12 Target radius: 8 > 10. Target radius: 10 > 12. Can be used + 1 time per day.