Tactics: Difference between revisions
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==Skill Synergies== | ==Skill Synergies== | ||
Knowing '''Tactics''' will give the following benefits to other | Knowing '''Tactics''' will give the following benefits to other subskills: | ||
{{#invoke:SkillSynergies|display|lang=en|skill=skill_tactics}} | {{#invoke:SkillSynergies|display|lang=en|skill=skill_tactics}} | ||
==Artifact Effects== | ==Artifact Effects== | ||
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_tactics}} | {{#invoke:SkillArtifacts|display|lang=en|skill=skill_tactics}} | ||
{{SkillsNavbox|lang=en}} | {{SkillsNavbox|lang=en}} | ||
[[Category:Hero Skills]] | [[Category:Hero Skills]] | ||
Revision as of 21:05, 9 June 2026
Tactics is a skill that increases the area in which the hero can arrange their army before battle.
Levels
Basic Tactics
In the Tactics Phase, creatures can be placed within a 3-line area. If the enemy also knows “Tactics”, their area of placement reduces by 1 line(s).
Advanced Tactics
In the Tactics Phase, creatures can be placed within a 4-line area. If the enemy also knows “Tactics”, their area of placement reduces by 2 line(s).
One for All
Friendly creatures gain +2 Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense”.
Easy Prey
Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack.
Expert Tactics
In the Tactics Phase, creatures can be placed within a 5-line area. If the enemy also knows “Tactics”, their area of placement reduces by 3 line(s).
All for One
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense”.
Riposte Mastery
Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round.
Skill Synergies
Knowing Tactics will give the following benefits to other subskills:
Elite Guards
Tier-1, tier-2 and tier-3 friendly creatures gain 25% of the hero’s Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows “Tactics.”
Tier-1, tier-2 and tier-3 friendly creatures gain 25% of the hero’s Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows “Tactics.”
Endless Charisma
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the hero knows “Tactics.”
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the hero knows “Tactics.”
Artifact Effects
Holy Sigil of Insara —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.

