Tactics: Difference between revisions
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'''Tactics''' is a [[Skills|skill]] that increases the area in which the hero can arrange their army before battle. | '''Tactics''' is a [[Skills|skill]] that increases the area in which the hero can arrange their army before battle. | ||
==Levels== | |||
| | {{#invoke:SkillsOverview|display|lang=en|skill=skill_tactics}} | ||
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==Skill Synergies== | |||
Knowing '''Tactics''' will give the following benefits to other sub-skills: | |||
{{#invoke:SkillSynergies|display|lang=en|skill=skill_tactics}} | |||
Knowing Tactics will give the following benefits to other sub-skills: | |||
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==Artifact Effects== | |||
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_tactics}} | |||
* [[File:Holy sigil of insara artifact.png|60px]] Holy Sigil of Insara grants all unlearned Tactics subskills, as well as those of [[Leadership]], [[Insight]] and [[Diplomacy]]. | * [[File:Holy sigil of insara artifact.png|60px]] Holy Sigil of Insara grants all unlearned Tactics subskills, as well as those of [[Leadership]], [[Insight]] and [[Diplomacy]]. | ||
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[[Category:Hero Skills]] | [[Category:Hero Skills]] | ||
Revision as of 13:05, 8 June 2026
Tactics is a skill that increases the area in which the hero can arrange their army before battle.
Levels
Basic Tactics
In the Tactics Phase, creatures can be placed within a 3-line area. If the enemy also knows “Tactics”, their area of placement reduces by 1 line(s).
Advanced Tactics
In the Tactics Phase, creatures can be placed within a 4-line area. If the enemy also knows “Tactics”, their area of placement reduces by 2 line(s).
One for All
Friendly creatures gain +2 Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense”.
Easy Prey
Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack.
Expert Tactics
In the Tactics Phase, creatures can be placed within a 5-line area. If the enemy also knows “Tactics”, their area of placement reduces by 3 line(s).
All for One
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense”.
Riposte Mastery
Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round.
Skill Synergies
Knowing Tactics will give the following benefits to other sub-skills:
Elite Guards
Tier-1, tier-2 and tier-3 friendly creatures gain 25% of the hero’s Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows “Tactics.”
Tier-1, tier-2 and tier-3 friendly creatures gain 25% of the hero’s Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows “Tactics.”
Endless Charisma
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the hero knows “Tactics.”
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the hero knows “Tactics.”
Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. This bonus is doubled if the Hero knows Tactics. | ||
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the Hero knows Tactics. | ||
Artifact Effects
Holy Sigil of Insara —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.
Holy Sigil of Insara grants all unlearned Tactics subskills, as well as those of Leadership, Insight and Diplomacy.


