Tactics: Difference between revisions

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'''Tactics''' is a [[Skills|skill]] that increases the area in which the hero can arrange their army before battle.
'''Tactics''' is a [[Skills|skill]] that increases the area in which the hero can arrange their army before battle.
{{Skill table
|name=Tactics
|skillimage1=Skill Tactics.png
|desc1=In the Tactics Phase, creatures can be placed within a 3-line area.
|skillimage2=Skill Advanced Tactics.png
|desc2=In the Tactics Phase, creatures can be placed within a 4-line area.
|skillimage3=Skill Expert Tactics.png
|desc3=In the Tactics Phase, creatures can be placed within a 5-line area.
|subname1=One for All
|subimage1=tactics_sub_one_for_all.png
|subdesc1=Friendly creatures gain +2 Attack for each adjacent enemy. This bonus is doubled if the hero knows [[Offense]].
|subname2=Easy Prey
|subimage2=tactics_sub_easy_prey.png
|subdesc2=Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack.
|subname3=Energizing Mana
|subimage3=tactics_sub_energizing_mana.png
|subdesc3=Generate +1 Focus Charge each time your enemy uses a spell.


|subname4=All for One
==Levels==
|subimage4=tactics_sub_all_for_one.png
{{#invoke:SkillsOverview|display|lang=en|skill=skill_tactics}}
|subdesc4=Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows [[Defense]].


|subname5=Riposte Mastery
==Skill Synergies==
|subimage5=tactics_sub_riposte_mastery.png
Knowing '''Tactics''' will give the following benefits to other sub-skills:
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round.
{{#invoke:SkillSynergies|display|lang=en|skill=skill_tactics}}
 
|subname6=Spellcaster Tactics
|subimage6=tactics_sub_spellcaster_tactics.png
|subdesc6=Whenever friendly creatures or the hero spend Focus, they gain 4 temporary mana.
}}
===Skill Synergies===
Knowing Tactics will give the following benefits to other sub-skills:


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</table>
|}
 
==Artifact Effects==
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_tactics}}


===Artifact Effects===
* [[File:Holy sigil of insara artifact.png|60px]] Holy Sigil of Insara grants all unlearned Tactics subskills, as well as those of [[Leadership]], [[Insight]] and [[Diplomacy]].
* [[File:Holy sigil of insara artifact.png|60px]] Holy Sigil of Insara grants all unlearned Tactics subskills, as well as those of [[Leadership]], [[Insight]] and [[Diplomacy]].


{{SkillsNavbox}}
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
[[Category:Hero Skills]]

Revision as of 13:05, 8 June 2026



Tactics is a skill that increases the area in which the hero can arrange their army before battle.

Levels

Basic Tactics
In the Tactics Phase, creatures can be placed within a 3-line area. If the enemy also knows “Tactics”, their area of placement reduces by 1 line(s).
Advanced Tactics
In the Tactics Phase, creatures can be placed within a 4-line area. If the enemy also knows “Tactics”, their area of placement reduces by 2 line(s).
One for All
Friendly creatures gain +2 Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense”.
Easy Prey
Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack.
Energizing Mana
Generate +1 Focus Charge each time your enemy uses a spell.
Expert Tactics
In the Tactics Phase, creatures can be placed within a 5-line area. If the enemy also knows “Tactics”, their area of placement reduces by 3 line(s).
All for One
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense”.
Riposte Mastery
Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round.
Spellcaster Tactics
Whenever friendly creatures or the hero spend Focus, they gain 4 temporary mana.

Skill Synergies

Knowing Tactics will give the following benefits to other sub-skills:

Elite Guards
Tier-1, tier-2 and tier-3 friendly creatures gain 25% of the hero’s Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows “Tactics.”
Endless Charisma
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the hero knows “Tactics.”
Advanced Recruitment Elite Guards

Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. This bonus is doubled if the Hero knows Tactics.

Expert Insight Endless Charisma

+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the Hero knows Tactics.

Artifact Effects

Holy Sigil of Insara  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.