Spells: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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| Spells list. | | <!-- |
| | SPELLS PAGE INSTRUCTIONS |
| | - This page uses dynamic Lua module calls to display spell tables for each school and tier. |
| | - To add or update spells, edit the corresponding Module:<School>Spells page (e.g., Module:ArcaneSpells). |
| | - To change table formatting, update Module:SpellTableUtil or the Lua output logic. |
| | - Do NOT use SpellTable or SpellRow templates; all formatting is handled in Lua. |
| | --> |
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| <tabber> | | <tabber> |
Revision as of 22:54, 24 October 2025
Tier 1
Arcane — Tier 1
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Early Start
|
8
|
Target friendly creature gains + 2 initiative.
|
Bonus initiative: 2 > 3.
|
Bonus initiative: 3 > 4.
|
Bonus initiative: 4 > 5.
|
| Energize
|
12
|
Restores 1 Focus Charge.
|
12 > 8
|
Restores 2 Focus Charge.
|
Restores 3 Focus Charge.
|
| Energy Explosion
|
8
|
All creatures in a 1-hex radius take 30 damage per Focus Charge.
|
Damage per focus charge: 30 > 40.
|
Damage per focus charge: 40 > 55.
|
Damage per focus charge: 55 > 75.
|
Tier 2
Arcane — Tier 2
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Temporal Spheres
|
8
|
Places up to 2 invisible traps. When stepped on, a trap triggers, dealing Pure Damage to the creature on it and adjacent ones. The Damage equals 100% of 1 unit's max HP. The trap disappears after triggering. Duration: [1 + 1 per 4 hero's Spellpower] round(s).
|
HP as Damage: 100% > 200%.
|
Traps: 2 > 3.
|
HP as Damage: 200% > 400%.
|
| Blink
|
14
|
Teleports friendly creature for up to 3 hexes.
|
Teleportation range: 3 > 4.
|
Teleportation range: 4 > 6.
|
Teleportation range: 6 > 9.
|
| Reinforcements
|
18
|
Interact with any external dwelling the Hero controls within 2x sight radius, 1 time a day.
|
3x sight radius.
|
4x sight radius.
|
Can be used 2 times a day.
|
| Optical Illusion
|
11
|
Target friendly creature take -20% ranged damage.
|
Damage: -20% > -40%.
|
Also applies to long reach damage.
|
Affects all friendly creatures.
|
Tier 3
Arcane — Tier 3
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Assemble!
|
16
|
Interact with an allied Hero at 2x sight radius, up to 2 times a day.
|
3x sight radius.
|
4x sight radius.
|
3 times a day.
|
| Carapace
|
18
|
Target friendly creature receives a barrier that blocks 1 instance of Damage. Duration: [1 + 1 per every 3 hero's Spellpower] round(s).
|
18 > 15
|
Base effect duration: 1 > 2.
|
Instance of Damage blocked: 1 > 2.
|
| Impending Fate
|
17
|
Deals Damage to all enemies. Each enemy takes 15 Magic Damage per unit tier.
|
Damage per unit tier: 15 > 20.
|
Damage per unit tier: 20 > 25.
|
Deals pure damage.
|
| Shackles
|
12
|
Target cannot counterattack. Lasts 1 + (1/4 Spellpower) rounds.
|
Lasts an additional round.
|
Dispels Riposte.
|
Affects enemies adjacent to target.
|
Tier 4
Arcane — Tier 4
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Mirror Copy
|
29
|
Summons a copy of target friendly creature. It deals -75% damage and takes + 300% damage. Cannot use special abilities. Duration [1 + 1 per every 5 hero's Spellpower] round(s).
|
Damage dealt: -75% > -67%. Damage Taken: + 300% > + 200%.
|
Damage dealt: -67% > -50%. Damage Taken: + 200% > + 100%.
|
Damage dealt: -50% > -30%. Damage Taken: + 100% > + 50%.
|
| Guillotine
|
15
|
Deals [10 + 5 x hero' Spellpower]% of target enemy creature's maximum HP as Magic Damage. The next 'Guillotine' on the same target deals + 100% damage. This effect is stackable.
|
Base Damage: 10% > 20%.
|
Damage per Spellpower: 5% > 10% HP.
|
Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.
|
| Spacial Snare
|
12
|
Places up to 2 invisible traps. A ground creature that steps into the trap is halted and ends its turn if the trapped hex was not their final destination. After triggering, the trap disappears. Duration: [1 + 1 per every 6 hero's Spellpower] round(s).
|
12 > 8
|
Traps: 2 > 3.
|
Traps: 3 > 4.
|
| Rewind Life
|
18
|
Target friendly creature restores [50 + 10 x hero's Spellpower] HP. Revives fallen units.
|
Base recovery: 50 > 100.
|
HP per Sell Power: 10 > 15.
|
HP per Sell Power: 15 > 25.
|
Tier 5
Arcane — Tier 5
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Reality Distortion
|
26
|
Target takes no damage. Instead, at the start of each round, takes all the damage it should have taken as Pure Damage.
|
Damage is reduced by 20%.
|
Duration lasts an additional round.
|
Damage is reduced by 40%.
|
| Dorearth's Tide
|
23
|
+ 1 speed and initiative to all friendly creatures and -1 speed and initiative to all enemy creatures. Duration [1 + 1 per every 6 hero's Spellpower] round(s).
|
Base duration of effect: 1 > 2.
|
23 > 19
|
Dispels all negative movement-restricting effects from friendly creatures and all movement-enhancing effects from enemy creatures.
|
| Black Hole
|
33
|
Deals [80 + 15 x hero's Spellpower] Magic Damage to all creatures on the target hex and up to 2 hewes away in every direction. Pulls the furthest affected targets towards the center if possible.
|
Base Damage: 80 > 120.
|
Base Damage: 120 > 200.
|
Damage per Spellpower: 15 > 20.
|
Tier 1
Daylight — Tier 1
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Haste
|
9
|
+ 2 Speed to target friendly creature. Duration [ 1 + 1 per every 2 hero's Spellpower ] round(s).
|
Speed bonus 2 > 3.
|
Dispels 'Web' effect.
|
Speed bonus 3 > 4.
|
| Healing Water
|
6
|
Target friendly creature restores [ 25 + 5 x hero's Spellpower] HP. Does not revive fallen units.
|
HP per Spellpower: 5 > 10.
|
Triggers one more time at the begining of the next round.
|
Affects all friendly creatures.
|
| From a Bird's Eye
|
10
|
Reveals the borders of all areas, including those hidden by the fog of war.
|
10 > 6
|
Reveals the location of all enemy heroes.
|
Reveals the location of all cities.
|
| Blessing
|
8
|
Target friendly creature deals + 10% Damage with basic attacks. Duration [ 1 + 1 per every 2 hero's Spellpower ] round(s).
|
Damage 15%.
|
Affects all friendly creatures.
|
Damage 25%.
|
Tier 2
Daylight — Tier 2
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Inner Light
|
9
|
Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 3 hero's Spellpower ] round(s).
|
Base spell effectiveness: 2 > 3.
|
Affects friendly creatures adjacent to the target.
|
Affects all friendly creatures.
|
| Weakening Ray
|
10
|
Removes 1 counterattack charge(s) from the target enemy.
|
10 > 7
|
Removes all counterattacks charges from the target.
|
Affects all enemy creatures
|
| Favorable Wind
|
12
|
Target friendly creature deals + 15% Damage with Ranged and Long Reach attacks. Duration [ 1 + 1 per every 3 hero's Spellpower ] round(s).
|
Ranged and Long Reach Damage: 15% > 20%.
|
Ranged and Long Reach Damage: 20% > 30%.
|
Ranged and Long Reach Damage: 30% > 40%.
|
| Shorten Shadow
|
10
|
-2 Attack and Defence to the target enemy. Duration [ 1 + 1 per every 3 hero's Spellpower ] round(s).
|
The reduction of Attack and Defence increases each round.
|
Dispels Enlarge Shadow.
|
Affects all enemy creatures.
|
Tier 3
Daylight — Tier 3
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Taunt
|
16
|
All enemies within 2 hexes from the target friendly creature are forced to attack it. Each instance of Damage makes the effect last 1 round shorter. Duration [ 1 + 1 per every 4 hero's Spellpower ] round(s).
|
Radius of effect: 2 > 3.
|
Base effect's duration: 1 > 2.
|
Radius of effect: 3 > 4.
|
| Arina's Touch
|
17
|
Target friendly creature gains 1 Initiative and 10% maximum HP. Duration [ 1 + 1 per every 4 hero's Spellpower ] round(s).
|
Maximum HP bonus: 10% > 20%.
|
Affects all friendly creatures.
|
Doubles Initiative bonus.
|
| Riposte
|
15
|
Target friendly creature counterattacks before enemy attacks lands. Duration [ 1 + 1 per every 3 hero's Spellpower ] round(s).
|
While affected, targets deal + 15% Damage with counterattacks.
|
Target friendly creature gains + 1 bonus counterattack.
|
Affects all friendly creatures.
|
| Song of Power
|
12
|
Resets the cooldowns of the target friendly creature.
|
Dispels all effects that block creature attacks or abilities.
|
The creature mays use its limited abilities again.
|
Affects all friendly creatures.
|
Tier 4
Daylight — Tier 4
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Vengeance
|
15
|
Whenever an enemy attacks target friendly creature, it takes [ 100 + 15 x hero's Spellpower ] damage. Duration [ 1 + 1 per every 5 hero's Spellpower ] round(s).
|
Base effect duration: 1 > 2.
|
Damage per Spellpower: 15 > 20.
|
The effect applies to all basic attacks.
|
| Radiant Armour
|
20
|
Target friendly takes 20% less damage from any source.
|
Damage reduction: 20% > 25%.
|
Affects all friendly creatures.
|
Damage reduction: 25% > 35%.
|
| Heavenly Blades
|
23
|
Target friendly creature deals + 50 pure bonus damage and heals for the same amount of HP. Does not revive fallen units. Duration [ 1 + 1 per every 5 hero's Spellpower ] round(s). Healing Does not affect undead, embodiments, or constructs.
|
Bonus damage: 50 > 100
|
Affects all friendly creatures.
|
Bonus damage instantly destroys summoned and temporary units.
|
| Clear Fog
|
14
|
Reveals 5 squares around the selected space on the global map, that is no further than [2 x hero's Sight] square(s) away from the hero. 1 times per day.
|
Selection radius multiplier: 2 > 3.
|
Squares revealed: 5 > 8.
|
Unlimited casting range.
|
Tier 5
Daylight — Tier 5
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Judgement
|
35
|
Strikes an enemy 4 times, dealing a total of [ 200 + 30 x hero's Spellpower ] damage.
|
Base damage: 200 > 300.
|
Damage per Spellpower: 30 > 40.
|
Damage per SpellPower: 40 > 60.
|
| Arina's Chosen
|
21
|
Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 rounds.
|
Minimum stack size: 20% > 35%.
|
Duration: 2 > 4.
|
Minimum stack size: 35% > 50%.
|
Tier 1
Nightshade — Tier 1
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Web
|
11
|
–2 Speed to the target enemy. Duration: [ 1 + 1 per every 2 hero's Spellpower] round(s).
|
Speed reduction: 2 > 3.
|
Dispels 'Haste'.
|
Speed reduction: 3 > 4.
|
| Enlarge Shadow
|
8
|
+ 2 Attack and Defence to the target friendly creature. Duration: [ 1 + 1 per every 2 hero's Spellpower] round(s).
|
Attack and Defence increases each round.
|
Dispels 'Shorten Shadow'.
|
Affects all friendly creatures.
|
| Unnatural Calm
|
8
|
Target enemy deals –10% Damage with basic attacks. Duration: [ 1 + 1 per every 2 hero's Spellpower] round(s).
|
Basic attacks Damage: -10% > -15%.
|
Affects all enemy creatures.
|
Basic attacks Damage: -15% > -25%.
|
| Despair
|
12
|
Curses the target enemy. Cursed target takes [6 x hero's Spellpower] Pure Damage at the start of its turn. This effect is stackable. Duration: [1 + 1 per every 3 hero's Spellpower] round(s). Does not affect Magic Creatures, Undead and Constructs
|
Base effect’s duration: 1 > 2.
|
Doubles the Damage dealt.
|
Affects enemy creatures adjacent to the target.
|
Tier 2
Nightshade — Tier 2
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Umbral Grip
|
8
|
Deals [50 + 10 x hero's Spellpower] Pure Damage to the target enemy. This Damage cannot be modified in any way.
|
Damage per Spellpower: 10 > 12.
|
Damage per Spellpower: 12 > 15.
|
Additionaly, kills + 1 unit(s). Works on creatures up to tier 7.
|
| Shade Cloak
|
13
|
Target friendly creature cannot be targeted until the end of the round or until it takes any action.
|
First attack under this effect deals + 15% Damage.
|
13 > 10
|
Damage bonus: 15% > 30%.
|
| Read Minds
|
10
|
Shows the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.
|
10 > 7
|
Shows information on enemy heroes.
|
Shows information on enemy towns.
|
| Fatal Decay
|
11
|
Target enemy cannot restore HP. This effect remains after the target’s death. Duration: [1 + 1 per every 4 hero's Spellpower] round(s). Does not affect Embodiments
|
Maximum HP reduces by 15%.
|
Base effect’s duration: 1 > 2.
|
Maximum HP reduction: 15% > 30%.
|
Tier 3
Nightshade — Tier 3
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Silence
|
10
|
Target enemy can’t use abilities or generate Focus Points. Duration: [1 + 1 per every 4 hero's Spellpower] round(s).
|
Base effect’s duration: 1 > 2.
|
Affects enemy creatures adjacent to the target.
|
Affects all enemy creatures.
|
| Twilight
|
18
|
Target enemy cannot use Ranged attacks. Duration: [1 + 1 per every 4 hero's Spellpower] round(s).
|
Base effect’s duration: 1 > 2.
|
While affected, targets deal -15% Melee Damage.
|
Affects all enemy creatures.
|
| Naira's Veil
|
16
|
Creates fog of war in a 7 square radius around the hero, concealing them from opponents. 1 time(s) per day.
|
16 > 8
|
Fog of war radius: 8 > 10.
|
Fog of war radius: 10 > 14.
|
| Sleep
|
14
|
Target enemy falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the target cannot fall asleep again until the end of the battle. Duration: 1 round(s). Does not affect Hive Spawns, Undead, Embodiments and Constructs.
|
Base effect’s duration: 1 > 2.
|
Base effect’s duration: 2 > 3.
|
Base effect’s duration: 3 > 4. Taking Damage does nnot dispel effect but reduces the duration of the effect by 2 rounds.
|
Tier 4
Nightshade — Tier 4
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Summon Starchild
|
25
|
Summons a stack of [1 + 1 x hero's Spellpower] Starchildren at an adjacent hex. It disappears at the end of the battle.
|
Summon radius: 1 > 2.
|
Summoned stack can use Active abilities.
|
Spellpower multiplier: 1 > 2.
|
| Vulnerability
|
14
|
Target enemy takes + 20% Damage from any sources. Duration: [1 + 1 per every 5 hero's Spellpower] round(s).
|
Damage: 20% > 30%.
|
Damage: 30% > 50%.
|
Affects enemy creatures adjacent to the target.
|
| Berserk
|
17
|
Target creature immediately and uncontrollably attacks the closest random target within its attack radius, whether it is a friendly or enemy creature.
|
With this effect attack deals + 10% Damage.
|
Damage bonus: 10% > 20%.
|
Damage bonus: 20% > 30%.
|
Tier 5
Nightshade — Tier 5
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Naira's Kiss
|
18
|
Marks the target enemy. Whenever the Marked target performs any action, it takes [200 + 20 x hero's Spellpower] Magic Damage. Duration: [1 + 1 per every 6 hero's Spellpower] round(s).
|
Base Damage: 200 > 300
|
Damage per Spellpower: 20 > 25.
|
Marked target additionally gets –1 Speed and Initiative whenever it performs any action. This effect is stackable and active while the target is Marked.
|
| Shadow Army
|
35
|
Increases the number of units in the target friendly stack by [15% + 0.5% x hero's Spellpower]%. These units are temporary and cannot exceed 100% of normal units in the stack.
|
Base effect’s bonus: 15% > 25%.
|
Effect’s bonus per Spellpower: 0.5% > 1%.
|
Up to 2 targets can be selected at the same time.
|
| Coup de Grace
|
24
|
Target enemy will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [1 + 1 per every 6 hero's Spellpower] round(s).
|
Stack size: 20% > 30%.
|
Stack size: 30% > 40%.
|
Affects all enemy creatures.
|
Tier 1
Primal — Tier 1
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Thick Hide
|
8
|
Target friendly creature takes –15% Damage from Melee attacks. Duration: [ 1 + 1 per every 2 hero's Spellpower] round(s).
|
Damage: -15% > -20%.
|
Affects all friendly creatures.
|
Damage: -20% > -30%.
|
| Lightning Bolt
|
6
|
Deals [25 + 5 x hero's Spellpower] Magic Damage to the target enemy. Does not affect Qilins.
|
Base Damage: 25 > 50.
|
Base Damage: 50 > 100.
|
Damage per Spellpower: 5 > 10.
|
| Groundsight
|
10
|
Shows the location of all neutral armies on the global map (including those in the fog of war).
|
10 > 6
|
Reveals the location of resources.
|
Reveals the location of artifacts.
|
Tier 2
Primal — Tier 2
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Fireball
|
16
|
Deals [50 + 5 x hero's Spellpower] Magic Damage to all creatures in a 1‑hex radius. Does not affect Phoenixes.
|
Base Damage: 50 > 75.
|
Base Damage: 75 > 125.
|
Base Damage: 125 > 200.
|
| Ice Bolt
|
11
|
Deals [75 + 10 x hero's Spellpower] Magic Damage to the target enemy and reduces their Initiative by 2. Duration: 2 round(s). Does not affect Aqualotls.
|
Base Damage: 75 > 150.
|
Damage per Spellpower: 10 > 15.
|
Initiative reduction: -2 > -4.
|
| Crystal Crown
|
18
|
Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).
|
Base duration: 2 > 3.
|
Obstacles: 2 > 3.
|
To destroy the obstacle it needs to be hit 2 times.
|
| Wean
|
8
|
Reduces the duration of all positive effects applied to the target by [ 1 + 1 per every 2 hero's Spellpower].
|
Base spell effectiveness: 1 > 2.
|
Affects enemy creatures adjacent to the target.
|
Affects all enemy creatures.
|
Tier 3
Primal — Tier 3
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Earth's Rage
|
16
|
Deals [100 + 15 x hero's Spellpower] Damage to defensive structures. Also deals [15 x hero's Spellpower] normal Damage to all creatures within castle walls.
|
Damage to defensive structures: 100 > 200.
|
+ 100 Damage to all creatures within castle walls
|
Damage to defensive structures: 200 > 400.
|
| Cave In
|
12
|
A barrage of rocks falls from the sky, dealing [50 + 10 x hero's Spellpower] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hits from attacks. Duration: 1 round(s). Does not affect Iriyads.
|
Base Damage: 50 > 100.
|
The obstacles it creates remain for + 1 round.
|
Damage per Spellpower: 10 > 15.
|
| Stone Fangs
|
25
|
Deals [50 + 5 x hero's Spellpower] Magic Damage to up to 3 different target enemies.
|
Base Damage: 50 > 100.
|
Targets: 3 > 4.
|
Damage per Spellpower: 5 > 10.
|
| Firewall
|
12
|
Makes 2 hexes burn. A ground creature that steps onto a burning hex takes [60 + 10 x hero's Spellpower] Magic Damage. Duration: 2 round(s). Does not affect Phoenixes.
|
12 > 9
|
Traps: 2 > 3.
|
Deals + 100% Damage.
|
Tier 4
Primal — Tier 4
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Circle of Winter
|
27
|
A blast of ice shards and chill wind erupts, dealing [75 + 10 x hero's Spellpower] Magic Damage to all creatures adjacent to target hex. All enemies hit are pushed away from the center if possible. Does not affect Aqualotls.
|
Damage per Spellpower: 10 > 15.
|
Initiative of all affected enemies decreases by 2.
|
Doubles base Damage and Initiative debuff.
|
| Primordial Chaos
|
22
|
Affects a neutral target in a [ 1 × hero’s sight ]‑square radius. Transforms it into another creature of the same strength. 1 time(s) per day.
|
Radius multiplier: 1 > 2.
|
When transforming a target, its strength is reduced by 5%.
|
Target strength reduction: 5% > 10%.
|
| Anti-Magic
|
18
|
The target becomes immune to spells and abilities of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or a stack with temporary units, those are destroyed. Duration: 2 round(s).
|
Base effect’s duration: 2 > 3.
|
Affects tier-4 spells and abilities.
|
Also affects tier-5 spells and abilities.
|
| Chain Lightning
|
30
|
Deals [100 + 15 x hero's Spellpower] Magic Damage to the target enemy. Then jumps to a random target within 2 hexes. Deals –50% Damage with each jump. Does not affect Qilins.
|
Makes + 1 jumps.
|
Makes + 1 jumps. Base Damage: 100 > 200.
|
Makes + 1 jumps. Damage per Spellpower: 15 > 20.
|
Tier 5
Primal — Tier 5
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Hksmilla's Rampage
|
28
|
A primal rage infuses a target friendly creature, granting them double strike and making them deal and take + 10% Damage. Duration: [1 + 1 per every 6 hero's Spellpower] round(s).
|
Damage dealt and taken: 10% > 15%.
|
Damage dealt and taken: 15% > 25%.
|
Damage dealt and taken: 25% > 40%.
|
| Armageddon
|
40
|
ALL creatures on the battlefield take [100 + 15 x hero's Spellpower] Magic Damage. All life must come to an end, but sometimes such destruction begets a birth of a phoenix. Does not affect Phoenixes.
|
Base Damage: 100 > 200
|
Base Damage: 200 > 300.
|
Damage per Spellpower: 15 > 25.
|
| Summon Primal Remnant
|
25
|
Summons a stack of [2 + 1 x hero's Spellpower] Primal Remnants. It disappears at the end of the battle.
|
Summon radius: 1 > 2.
|
Summoned stack can use Active abilities.
|
Spellpower multiplier: 1 > 2.
|
Tier 1
Neutral — Tier 1
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Mana Rite
|
0
|
Restores the hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.
|
|
|
|
| Back to Town!
|
10
|
Teleports the hero to the nearest town they control within [ 3 × hero’s sight ] squares. All remaining movement points are lost. 1 time per day.
|
|
|
|
| Magic Arrow
|
0
|
Deals [50 + 5 x hero's Spellpower] Magic Damage to the target enemy.
|
|
|
|
| Summon Avatar
|
10
|
Summons an Avatar. It has [50 + 20 x hero's Spellpower] HP and deals [5 + 4 x hero's Spellpower] Damage, he also gains Attack and Defence to the extent of the hero’s Spellpower and Knowledge. Can only have one allied Avatar at a time.
|
10 > 20 HP: [50 + 30 x hero's Spellpower]; Damage: [5 + 8 x hero's Spellpower].
|
20 > 30 HP: [50 + 40 x hero's Spellpower]; Damage: [5 + 12 x hero's Spellpower].
|
|
| Shadowflight
|
18
|
The hero flies and can freely move through any obstacles on the global map. The hero must be at least level 3
|
18 > 14
|
–20% movement cost while flying.
|
–40% movement cost while flying.
|
| Second Wind
|
15
|
The hero restores 20 Movement points. Times per day: 1. The hero must be at least level 1
|
Lv.2: Bonus Movement points: 20 > 30.
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Lv.3: Bonus Movement points: 30 > 40.
|
Lv.4: Can be used + 1 time per day.
|
| Relocation
|
12
|
Allows interaction with any controlled city, enabling the transfer of creatures to or from that city. 1 time per day.
|
|
|
|
Tier 3
Neutral — Tier 3
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Gate of Light
|
22
|
Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 6 square(s) of the hero. Can be used 1 time(s) per day. The hero must be at least level 6
|
22 > 16
|
Target radius: 6 > 8.
|
Can be used + 1 time per day.
|
Tier 4
Neutral — Tier 4
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Town Portal
|
28
|
Teleports the hero to a selected city they control. 1 times per day. The hero must be at least level 9
|
28 > 20
|
Can be used + 1 time per day.
|
Can be used + 1 time per day.
|
Tier 5
Neutral — Tier 5
| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| Dimension Door
|
30
|
Teleports the hero to target location within 8 squares. 1 times per day. The hero must be at least level 12
|
Target radius: 8 > 10.
|
Target radius: 10 > 12.
|
Can be used + 1 time per day.
|