Cultist: Difference between revisions
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Revision as of 19:31, 22 July 2026
Cultist |
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Faction |
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Tier II |
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Cost 165 |
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Base growth +12 |
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Squad value 144 |
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| Stats | |||
Health 15
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Attack 5
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Defense 4
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Damage 4-6
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Morale 0
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Luck 0
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Initiative 4
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Speed 3
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Cultist |
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| Internal ID | |||
| unfrozen_cultist | |||
Cultists are tier-II units of the Schism faction. They can be recruited from Cultist Spire.
They can be upgraded into the Binder or Votary.
Description
Although Lyssara’s expedition to the Sea of Regrets (as it is now called) had a higher purpose, I fear that for many Alvarians, it has become a lure of temptation and power. Many of them nowadays are little more than cultists now.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Long Reach | |
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Glance of the Abyss | |
Curses target enemy creature. Cursed creatures take [ 2 × amount of units ] Pure Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s). Does not affect Magic Creatures, Undead, or Constructs | |
Laws
This unit is specifically affected by following Faction Laws:


