Bulwark: Difference between revisions
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|name = Bulwark | |name = Bulwark | ||
|lore = Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times. Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies. | |lore = Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times. Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies. | ||
|specialtyDescr = Built Different - Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 2 hero levels(s). For every 2 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks. | |specialtyDescr = Built Different - Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 2 hero levels(s). For every 2 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks. | ||
|notes = }} | |notes = }} | ||
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Revision as of 20:58, 20 June 2026
Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times. Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies.
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