Sorcery: Difference between revisions
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==Skill Synergies== | ==Skill Synergies== | ||
Knowing '''Sorcery''' will give the following benefits to other | Knowing '''Sorcery''' will give the following benefits to other subskills: | ||
{{#invoke:SkillSynergies|display|lang=en|skill=skill_sorcery}} | {{#invoke:SkillSynergies|display|lang=en|skill=skill_sorcery}} | ||
==Artifact Effects== | ==Artifact Effects== | ||
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_sorcery}} | {{#invoke:SkillArtifacts|display|lang=en|skill=skill_sorcery}} | ||
{{SkillsNavbox|lang=en}} | {{SkillsNavbox|lang=en}} | ||
[[Category:Hero Skills]] | [[Category:Hero Skills]] | ||
Revision as of 21:05, 9 June 2026
Sorcery is a skill that makes the hero's Spells deal more damage in battle.
Levels
Magic Arrow
Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana.
Raw Energy
+10% more Magic Damage dealt. This bonus is doubled if the hero knows “Offense”.
Sticky Magic
Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows “Wisdom”.
Skill Synergies
Knowing Sorcery will give the following benefits to other subskills:
Battle Mage's Authority
Friendly creatures’ Attack increases by 15% of the hero’s Spell Power. This bonus is doubled if the hero knows “Sorcery.”
Friendly creatures’ Attack increases by 15% of the hero’s Spell Power. This bonus is doubled if the hero knows “Sorcery.”
Rhythmic Cadence
+40% maximum mana. This bonus is doubled if the hero knows “Sorcery.”
+40% maximum mana. This bonus is doubled if the hero knows “Sorcery.”
Artifact Effects
Holy Sigil of The Seven Magi —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.

