Sorcery: Difference between revisions

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'''Sorcery''' is a [[Skills|skill]] that makes the hero's [[Spells]] deal more damage in battle.
'''Sorcery''' is a [[Skills|skill]] that makes the hero's [[Spells]] deal more damage in battle.
{{Skill table
|name=Sorcery
|skillimage1=Skill Sorcery.png
|desc1=+10% Magic Damage.
|skillimage2=Skill Advanced Sorcery.png
|desc2=+20% Magic Damage.
|skillimage3=Skill Expert Sorcery.png
|desc3=+30% Magic Damage.
|subname1=Magical Influence
|subimage1=sorcery_sub_magical_influence.png
|subdesc1=The cooldowns of all friendly creature abilities are reduced by 1 round(s).
|subname2=Magic Arrow
|subimage2=sorcery_sub_magic_arrow.png
|subdesc2=Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana.
|subname3=Raw Energy
|subimage3=sorcery_sub_raw_energy.png
|subdesc3=+10% more Magic Damage dealt. This bonus is doubled if the hero knows [[Offense]].


|subname4=Piercing Spells
==Levels==
|subimage4=sorcery_sub_piercing_spells.png
{{#invoke:SkillsOverview|display|lang=en|skill=skill_sorcery}}
|subdesc4=Offensive spells ignore 20% of target’s magic resistance.


|subname5=High Mage
==Skill Synergies==
|subimage5=sorcery_sub_high_mage.png
Knowing '''Sorcery''' will give the following benefits to other sub-skills:
|subdesc5=All the spells belonging to Magic Schools the hero has learned gain 1 level(s).
{{#invoke:SkillSynergies|display|lang=en|skill=skill_sorcery}}
 
|subname6=Sticky Magic
|subimage6=sorcery_sub_sticky_magic.png
|subdesc6=Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows [[Wisdom]].
}}
===Skill Synergies===
Knowing Sorcery will give the following benefits to other sub-skills:


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</table>
|}
 
==Artifact Effects==
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_sorcery}}


===Artifact Effects===
* [[File:Holy sigil of the seven magi artifact.png|60px]] Holy Sigil of Resistance grants all unlearned Sorcery subskills, as well as those of [[Nightshade Magic]] and [[Resistance]].
* [[File:Holy sigil of the seven magi artifact.png|60px]] Holy Sigil of Resistance grants all unlearned Sorcery subskills, as well as those of [[Nightshade Magic]] and [[Resistance]].


{{SkillsNavbox}}
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
[[Category:Hero Skills]]

Revision as of 13:05, 8 June 2026



Sorcery is a skill that makes the hero's Spells deal more damage in battle.

Levels

Basic Sorcery
+20% Magic Damage dealt.
Advanced Sorcery
+30% Magic Damage dealt.
Summoning Sorcery
All summoned creatures in battle gain +25% health and deal +25% Damage.
Magic Arrow
Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana.
Raw Energy
+10% more Magic Damage dealt. This bonus is doubled if the hero knows “Offense”.
Expert Sorcery
+40% Magic Damage dealt.
Piercing Spells
Offensive spells ignore 25% of target’s magic resistance.
High Mage
All the spells belonging to Magic Schools the hero has learned gain 1 level(s).
Sticky Magic
Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows “Wisdom”.

Skill Synergies

Knowing Sorcery will give the following benefits to other sub-skills:

Battle Mage's Authority
Friendly creatures’ Attack increases by 15% of the hero’s Spell Power. This bonus is doubled if the hero knows “Sorcery.”
Rhythmic Cadence
+40% maximum mana. This bonus is doubled if the hero knows “Sorcery.”
Expert Battle Magic Battle Mage's Authority

Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. This bonus is doubled if the Hero knows Sorcery.

Expert Wisdom Rhythmic Cadence

+30% maximum mana. This bonus is doubled if the Hero knows Sorcery.

Artifact Effects

While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.