Cultist: Difference between revisions

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{| class="wikitable"
{{Loc}}
{{Unit Infobox
{{UnitInfobox|lang=en|id=unfrozen_cultist}}
|unit name=Cultist
|image=[[File:Cultist_base.png]]
|faction=Schism
|tier=2
|health=15
|damage_range=3-5
|attack=5
|defence=3
|speed=3
|initiative=4
|luck=-3 - 3
|morale=-5 - 5
|passive=Living, Long Reach
|active=Glance of the Abyss
|base_unit=
|upgrade_a=[[Binder]]
|upgrade_b=[[Votary]]
}}
| colspan="8" |Although Lyssara's expedition to the Sea of Regrets — as it is now called — had a higher purpose, I fear that for many Alvarians, it became a lure of temptation and power. Many of them nowadays are little more than cultists now.


|-
'''Cultists''' are tier-II [[units]] of the {{F|unfrozen|en}} faction. They can be recruited from [[Cultist Spire]].
| colspan="8" |Living.


Fallen Living Creatures count towards the power of Necromancy reanimation
They can be upgraded into the {{Unit|unfrozen_cultist_upg|en}} or {{Unit|unfrozen_cultist_upg_alt|en}}.
after battle.
|-


| colspan="8" | Long Reach: Has a short-range attack that hits over 1 hex. It doesn't provoke counterattacks and doesn't move the attacker next to their target.
==Description==
{{Description|lang=en|id=unfrozen_cultist}}


|-
==Abilities==
| colspan="8" |Glance of the Abyss: Curses the target enemy. Cursed target takes [ 2 x amount of units ] [[Pure Damage]] at the start of its turn. This effect is stackable. Duration: 2 round(s).
{{UnitAbility|lang=en|id=living}}
{{UnitAbility|lang=en|id=remote_attack}}
{{UnitAbility|lang=en|id=common_attack_1}}
{{UnitAbility|lang=en|id=unfrozen_cultist_1}}


Does not affect Magic Creatures, Undead and Constructs
==Specialist Hero==
{{UnitSpecialist|lang=en|unit_id=unfrozen_cultist}}


Ability Cost: 1 [[Focus Charge]]
==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_12}}
{{LawSummary|lang=en|id=fraction_law_dungeon_12}}


Ability tier: 2
==Strategy==
''Nothing yet. Maybe you can add it...?''


|-
{{Clear}}
|colspan="8"| Hiring Cost: 70 [[File:Icon Resource Gold.png|32px|link=Resources#Gold]]
==Related pages==
 
{{UnitsNavbox|lang=en|faction=unfrozen}}
|-
[[Category:Schism Units]]
 
[[Category:Units]]
|-
__NOTOC__
 
|-

Latest revision as of 07:49, 6 August 2026


Cultist
Faction
Tier
II
Cost
165Gold
Base growth
+12
Squad value
144
Stats
Health
15
Attack
5
Defense
4
Damage
4-6
Morale
0
Luck
0
Initiative
4
Speed
3
Other Info
Specialist hero
Related Units
Base unit
Cultist
Upgrade A
Upgrade B
Internal ID
unfrozen_cultist

Cultists are tier-II units of the Schism faction. They can be recruited from Cultist Spire.

They can be upgraded into the Binder or Votary.

Description

Although Lyssara’s expedition to the Sea of Regrets (as it is now called) had a higher purpose, I fear that for many Alvarians, it has become a lure of temptation and power. Many of them nowadays are little more than cultists now.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Glance of the Abyss
Special
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Curses target enemy creature. Once per round, Cursed creatures take [ 12 + 2 × amount of units ] Pure Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s).
Does not affect Magic Creatures, Undead, or Constructs.

Specialist Hero

Roguish
Cultist growth in your cities increases by 1.
Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Cultist growth in your cities increases by 4. They deal +1 Damage.
Tier IICost: 3 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages