Cultist: Difference between revisions
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'''Cultists''' are tier-II [[units]] of the {{F|unfrozen|en}} faction. They can be recruited from [[Cultist Spire]]. | |||
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They can be upgraded into the {{Unit|unfrozen_cultist_upg|en}} or {{Unit|unfrozen_cultist_upg_alt|en}}. | |||
| | ==Description== | ||
{{Description|lang=en|id=unfrozen_cultist}} | |||
| | ==Abilities== | ||
| | {{UnitAbility|lang=en|id=living}} | ||
{{UnitAbility|lang=en|id=remote_attack}} | |||
{{UnitAbility|lang=en|id=common_attack_1}} | |||
{{UnitAbility|lang=en|id=unfrozen_cultist_1}} | |||
==Specialist Hero== | |||
{{UnitSpecialist|lang=en|unit_id=unfrozen_cultist}} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_12}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_12}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
| | ==Related pages== | ||
{{UnitsNavbox|lang=en|faction=unfrozen}} | |||
[[Category:Schism Units]] | |||
[[Category:Units]] | |||
__NOTOC__ | |||
Latest revision as of 07:49, 6 August 2026
Cultist |
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Faction |
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Tier II |
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Cost 165 |
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Base growth +12 |
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Squad value 144 |
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| Stats | |||
Health 15
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Attack 5
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Defense 4
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Damage 4-6
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Morale 0
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Luck 0
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Initiative 4
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Speed 3
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Cultist |
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| Internal ID | |||
| unfrozen_cultist | |||
Cultists are tier-II units of the
Schism faction. They can be recruited from Cultist Spire.
They can be upgraded into the
Binder or
Votary.
Description
Although Lyssara’s expedition to the Sea of Regrets (as it is now called) had a higher purpose, I fear that for many Alvarians, it has become a lure of temptation and power. Many of them nowadays are little more than cultists now.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Glance of the Abyss
Special
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Curses target enemy creature. Once per round, Cursed creatures take [ 12 + 2 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Does not affect Magic Creatures, Undead, or Constructs.
Specialist Hero
Cultist growth in your cities increases by 1.
Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defense.
Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Cultist growth in your cities increases by 4. They deal +1 Damage.
Tier IICost: 3
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


