Leadership: Difference between revisions
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{{SkillInfobox|lang=en|id=skill_leadership}} | |||
'''Leadership''' is a [[Skills|skill]] that increases the hero's [[Morale]] stat, making the good morale effect more likely to happen. | '''Leadership''' is a [[Skills|skill]] that increases the hero's [[Morale]] stat, making the good morale effect more likely to happen. | ||
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{{#invoke:SkillsOverview|display|lang=en|skill=skill_leadership}} | {{#invoke:SkillsOverview|display|lang=en|skill=skill_leadership}} | ||
==Skill | ==Chances== | ||
{{SkillChances|lang=en|id=skill_leadership}} | |||
==Skill synergies== | |||
Knowing '''Leadership''' will give the following benefits to other subskills: | Knowing '''Leadership''' will give the following benefits to other subskills: | ||
{{#invoke:SkillSynergies|display|lang=en|skill=skill_leadership}} | {{#invoke:SkillSynergies|display|lang=en|skill=skill_leadership}} | ||
==Artifact | ==Artifact effects== | ||
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_leadership}} | {{#invoke:SkillArtifacts|display|lang=en|skill=skill_leadership}} | ||
{{Clear}} | |||
==Related pages== | |||
{{SkillsNavbox|lang=en}} | {{SkillsNavbox|lang=en}} | ||
[[Category:Hero Skills]] | [[Category:Hero Skills]] | ||
__NOTOC__ | |||
Latest revision as of 12:13, 28 August 2026
Leadership is a skill that increases the hero's Morale stat, making the good morale effect more likely to happen.
Levels
Resolve
Friendly creatures’ chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the hero knows “Battlecraft”.
Where the Sun Never Sets
Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows “Daylight Magic”.
Inspiring Strike
The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: 5% per point of the hero’s Morale.
Enthusiasm
Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures’ Morale increases by 1 until the end of the next round.
Chances
| Hero Class | chance at level-up |
Every 4th level |
Every 5th level |
At level 20 |
|---|---|---|---|---|
| 6.38% | ||||
| 6.38% | ||||
| 0.00% | ||||
| 0.00% | ||||
| 3.19% | ||||
| 3.19% | ||||
| 4.26% | ||||
| 4.26% | ||||
| 4.26% | ||||
| 4.26% | ||||
| 5.21% | ||||
| 5.21% | ||||
Skill synergies
Knowing Leadership will give the following benefits to other subskills:
Avatar of Fury
Avatar deals +40% Damage. This bonus is doubled if the hero knows “Leadership.”
Avatar deals +40% Damage. This bonus is doubled if the hero knows “Leadership.”
Civic Innovation
The hero gains +30% Law points. This bonus is doubled if the hero knows “Leadership.”
The hero gains +30% Law points. This bonus is doubled if the hero knows “Leadership.”
Artifact effects
Holy Sigil of Insara —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.

