Laws: Difference between revisions

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Obtaining Law Points: add todo to check if all XP gives law points
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==Obtaining Law Points==
==Obtaining Law Points==
Law Points are primarily gained through the main income-generating building of each city controlled by the player. This building can be upgraded two times to increase its effectiveness. Additionally, law points can also be generated from your heroes defeating enemy heroes and neutral armies in battle.<br><br>Players can accumulate up to 100 Law Seals per game. This is not enough to unlock every single Law belonging to a Faction, so players are encouraged to examine their options and prioritize what kinds of Laws will add to their overall strategy.<br><br>
Law Points are primarily gained through the main income-generating building of each city controlled by the player. This building can be upgraded two times to increase its effectiveness. <br><br>Law points are also generated from your heroes defeating enemy heroes and neutral armies in battle. Experience from chests and experience stones do not grant law points.<br><br>Players can accumulate up to 100 Law Seals per game. This is not enough to unlock every single Law belonging to a Faction, so players are encouraged to examine their options and prioritize what kinds of Laws will add to their overall strategy.<br><br>
<!-- TODO: Add the maths concerning Law Points gain with cities + insight subskill (if you have multiple heroes with the subskill etc), also how many Law Points needed to unlock a "law point" (maybe not every value from 1 to 100 but the formula).-->
<!-- TODO: Add the maths concerning Law Points gain with cities + insight subskill (if you have multiple heroes with the subskill etc), also how many Law Points needed to unlock a "law point" (maybe not every value from 1 to 100 but the formula).-->
<!-- TODO: Confirm if ALL XP gives law points, including chests and experience stones.-->
 
{| class="wikitable"
! Activity !! Law Given
|-
| Gaining XP (from battles ONLY) || 20% * XP
|-
| Capturing an Ore Mine || 300
|-
| Capturing a Wood Sawmill || 300
|-
| Capturing a Precious Mine || 250
|-
| Capturing a Gold Mine || 200
|-
| Capturing a T1 Dwelling || 600
|-
| Capturing a T2 Dwelling || 900
|-
| Capturing a T3 Dwelling || 1200
|-
| Capturing a T4 Dwelling || 1500
|-
| Capturing a T5 Dwelling || 1800
|-
| Capturing a T6 Dwelling || 2100
|-
| Capturing a T7 Dwelling || 2400
|-
| Clearing a Guarded [[Map Objects|Map Object]] || Varies
|}


==Tier Unlocking==
==Tier Unlocking==
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| 5 || 50
| 5 || 50
|}
|}
==Overview==
To view the list of every Law, see [[Laws Overview]].
[[Category:Laws|*]]
[[Category:Laws|*]]

Latest revision as of 11:12, 23 May 2026



Faction Laws are a new mechanic in Heroes of Might & Magic: Olden Era. They allow you to unlock both one-time rewards & permanent upgrades over the course of the game to your economy, creature stats, & heroes. In some cases they can even modify core gameplay rules.

As you play, certain gameplay mechanics will award you earn Law Points, increasing your faction's level. Your faction will level up similarly to your heroes, with each successive level requiring more Law Points than the last, and allowing you to choose some kind of upgrade for your faction. With each new level, you gain 1 Law Seal. These Seals can be spent immediately or saved to unlock more expensive and powerful Laws. There are 5 tiers of Laws to unlock, and each tier beyond the first cannot be invested in until a certain amount of seals have been spent. Some Laws require multiple Seals to unlock or upgrade. Some Laws have multiple levels — each level increases the effect of the Law.

Note: when reading though these Law descriptions, it will be helpful to remember that while Laws increase in effectiveness as they rise in level, the descriptions for each new level of a given law detail the entire effect of the upgraded law, not only what was improved with the increase in level.

Obtaining Law Points

Law Points are primarily gained through the main income-generating building of each city controlled by the player. This building can be upgraded two times to increase its effectiveness.

Law points are also generated from your heroes defeating enemy heroes and neutral armies in battle. Experience from chests and experience stones do not grant law points.

Players can accumulate up to 100 Law Seals per game. This is not enough to unlock every single Law belonging to a Faction, so players are encouraged to examine their options and prioritize what kinds of Laws will add to their overall strategy.

Activity Law Given
Gaining XP (from battles ONLY) 20% * XP
Capturing an Ore Mine 300
Capturing a Wood Sawmill 300
Capturing a Precious Mine 250
Capturing a Gold Mine 200
Capturing a T1 Dwelling 600
Capturing a T2 Dwelling 900
Capturing a T3 Dwelling 1200
Capturing a T4 Dwelling 1500
Capturing a T5 Dwelling 1800
Capturing a T6 Dwelling 2100
Capturing a T7 Dwelling 2400
Clearing a Guarded Map Object Varies

Tier Unlocking

Each new Tier becomes available after spending a certain amount of Law Seals.

Tier Required Law Seals
1 0
2 5
3 15
4 30
5 50

Overview

To view the list of every Law, see Laws Overview.