Leadership: Difference between revisions

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{{Skill table
{{Loc}}
|name=Leadership
{{SkillInfobox|lang=en|id=skill_leadership}}
|skillimage1=Skill Leadership.png
|desc1=Morale increases by 1.
|skillimage2=Skill Advanced Leadership.png
|desc2=Morale increases by 2.
|skillimage3=Skill Expert Leadership.png
|desc3=Morale increases by 3.


|subname1=Resolve
'''Leadership''' is a [[Skills|skill]] that increases the hero's [[Morale]] stat, making the good morale effect more likely to happen.
|subimage1=sub_skill_leadership_1_icon.png
|subdesc1=Friendly units' chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[Battlecraft]].


|subname2=Hero of Legends
==Levels==
|subimage2=sub_skill_leadership_2_icon.png
{{#invoke:SkillsOverview|display|lang=en|skill=skill_leadership}}
|subdesc2=Enemy morale is reduced by 1 in battle.


|subname3=Ups and Downs
==Chances==
|subimage3=sub_skill_leadership_3_icon.png
{{SkillChances|lang=en|id=skill_leadership}}
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.


|subname4=Where Sun Never Sets
==Skill synergies==
|subimage4=sub_skill_leadership_4_icon.png
Knowing '''Leadership''' will give the following benefits to other subskills:
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].
{{#invoke:SkillSynergies|display|lang=en|skill=skill_leadership}}


|subname5=March!
==Artifact effects==
|subimage5=sub_skill_leadership_5_icon.png
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_leadership}}
|subdesc5=Friendly creatures’ Initiative increases by 1.
 
}}
{{Clear}}
[[Category:Hero skills]]
==Related pages==
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
__NOTOC__

Latest revision as of 12:13, 28 August 2026


Elite Classes that require Expert Leadership
Internal ID
skill_leadership

Leadership is a skill that increases the hero's Morale stat, making the good morale effect more likely to happen.

Levels

Basic Leadership
The hero gains 1 Morale.
Advanced Leadership
The hero gains 2 Morale.
Resolve
Friendly creatures’ chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the hero knows “Battlecraft”.
Where the Sun Never Sets
Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows “Daylight Magic”.
Hero of Legends
Enemy Morale is reduced by 1 in battle.
Expert Leadership
The hero gains 3 Morale.
Inspiring Strike
The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: 5% per point of the hero’s Morale.
March!
Friendly creatures gain 1 Initiative.
Enthusiasm
Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures’ Morale increases by 1 until the end of the next round.

Chances

Hero Class Basic Leadership
chance at level-up
Every
4th level
Every
5th level
At level
20
Knight 6.38%
Cleric 6.38%
Death Knight 0.00%
Necromancer 0.00%
Warden 3.19%
Druid 3.19%
Enforcer 4.26%
Herald 4.26%
Oathkeeper 4.26%
Riftspeaker 4.26%
Overlord 5.21%
Warlock 5.21%


Skill synergies

Knowing Leadership will give the following benefits to other subskills:

Avatar of Fury
Avatar deals +40% Damage. This bonus is doubled if the hero knows “Leadership.”
Civic Innovation
The hero gains +30% Law points. This bonus is doubled if the hero knows “Leadership.”

Artifact effects

Holy Sigil of Insara  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.

Related pages