Leadership: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{loc}}
{{Loc}}
{{SkillInfobox|lang=en|id=skill_leadership}}
 
'''Leadership''' is a [[Skills|skill]] that increases the hero's [[Morale]] stat, making the good morale effect more likely to happen.
'''Leadership''' is a [[Skills|skill]] that increases the hero's [[Morale]] stat, making the good morale effect more likely to happen.
{{Skill table
|name=Leadership
|skillimage1=Skill Leadership.png
|desc1=The hero gains 1 [[Morale]].
|skillimage2=Skill Advanced Leadership.png
|desc2=The hero gains 2 [[Morale]].
|skillimage3=Skill Expert Leadership.png
|desc3=The hero gains 3 [[Morale]].
|subname1=Resolve
|subimage1=leadership_sub_resolve.png
|subdesc1=Friendly creatures' chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the Hero knows [[Battlecraft]].
|subname2=Where the Sun Never Sets
|subimage2=leadership_sub_where_the_sun_never_sets.png
|subdesc2=Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].
|subname3=Hero of Legends
|subimage3=leadership_sub_hero_of_legends.png
|subdesc3=Enemy Morale is reduced by 1 in battle.
|subname4=Inspiring Strike
|subimage4=leadership_sub_inspiring_strike.png
|subdesc4=The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: 5% per point of the hero's Morale.
|subname5=March!
|subimage5=leadership_sub_march.png
|subdesc5=Friendly creatures gain 1 Initiative.
|subname6=Enthusiasm
|subimage6=leadership_sub_enthusiasm.png
|subdesc6=Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures' Morale increases by I until the end of the next round.
}}
===Skill Synergies===
Knowing Leadership will give the following benefits to other sub-skills:
{|class="wikitable"  style="width:100%;"


|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Advanced Summon Avatar.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Summon_Avatar_(Skill)|Advanced Summon Avatar]]</b></span>
==Levels==
|colspam=6 style="padding-left:10px;padding-top:10px;"|[[File:Sub_skill_summoner_1_icon.png|30px]]<span style="vertical-align:baseline;padding-left:17px;"><b>Avatar of Fury</b></span>
{{#invoke:SkillsOverview|display|lang=en|skill=skill_leadership}}
<span style="display:inline-block;color:#DDD;">Avatar’s Attack increases by 25% of its hero’s Spell Power. <span style="color:peru;">This bonus is doubled if the Hero knows Leadership.</span></span>
|-


|colspan=2 style="object-position:left;width:27%;"|[[File:Skill Advanced Insight.png|70px]]<span style="padding-left:20px;vertical-align:top;"><b>[[Insight|Advanced Insight]]</b></span>
==Chances==
|colspam=6 style="padding-left:10px;padding-top:10px;"|[[File:Sub_skill_enlightenment_2_icon.png|30px]]<span style="vertical-align:baseline;padding-left:17px;"><b>Civic Innovation</b></span>
{{SkillChances|lang=en|id=skill_leadership}}
<span style="display:inline-block;color:#DDD;">The hero gains +100% Law points. <span style="color:peru;">This bonus is doubled if the Hero knows Leadership.</span></span>
|-


</table>
==Skill synergies==
Knowing '''Leadership''' will give the following benefits to other subskills:
{{#invoke:SkillSynergies|display|lang=en|skill=skill_leadership}}


===Artifact Effects===
==Artifact effects==
* [[File:Holy sigil of insara artifact.png|60px]] Holy Sigil of Insara grants all unlearned Leadership subskills, as well as those of [[Insight]], [[Diplomacy]] and [[Tactics]].
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_leadership}}


{{SkillsNavbox}}
{{Clear}}
==Related pages==
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
[[Category:Hero Skills]]
__NOTOC__

Latest revision as of 12:13, 28 August 2026


Elite Classes that require Expert Leadership
Internal ID
skill_leadership

Leadership is a skill that increases the hero's Morale stat, making the good morale effect more likely to happen.

Levels

Basic Leadership
The hero gains 1 Morale.
Advanced Leadership
The hero gains 2 Morale.
Resolve
Friendly creatures’ chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the hero knows “Battlecraft”.
Where the Sun Never Sets
Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows “Daylight Magic”.
Hero of Legends
Enemy Morale is reduced by 1 in battle.
Expert Leadership
The hero gains 3 Morale.
Inspiring Strike
The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: 5% per point of the hero’s Morale.
March!
Friendly creatures gain 1 Initiative.
Enthusiasm
Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures’ Morale increases by 1 until the end of the next round.

Chances

Hero Class Basic Leadership
chance at level-up
Every
4th level
Every
5th level
At level
20
Knight 6.38%
Cleric 6.38%
Death Knight 0.00%
Necromancer 0.00%
Warden 3.19%
Druid 3.19%
Enforcer 4.26%
Herald 4.26%
Oathkeeper 4.26%
Riftspeaker 4.26%
Overlord 5.21%
Warlock 5.21%


Skill synergies

Knowing Leadership will give the following benefits to other subskills:

Avatar of Fury
Avatar deals +40% Damage. This bonus is doubled if the hero knows “Leadership.”
Civic Innovation
The hero gains +30% Law points. This bonus is doubled if the hero knows “Leadership.”

Artifact effects

Holy Sigil of Insara  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.

Related pages