Swampland items

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Swampland items only appear in Swampland runs and in Kingmaker runs that use Swampland bundles. They come in five rarities: Common, Rare, Heroic, Mythic and Cursed. Cursed items only come from the Crone. Besides chests, Rare Swampland items can also be bought at the Bargaining Tent and Heroic ones from the Wealthy Merchant.

Swampland items use these status effects, which can affect you or the enemy:

  • Acid: at the start of each turn, removes armor equal to the acid.
  • Poison: at the start of each turn, deals damage equal to the poison if you have no armor, then loses 1 stack.
  • Regeneration: at the end of each turn, restores health equal to the regeneration, then loses 1 stack.
  • Riptide: at the end of each turn, deals 5 damage, then loses 1 stack.
  • Stun: skips the attack. Loses 1 stack at the end of each turn.
  • Purity: gives 1 attack per stack. Restores 3 health when removed.

Weapons

You can only carry one weapon. Taking a new one destroys the old one.

Weapon Rarity Stats Effect Region
Champion's Blade Common 6 - Swampland
Forge Hammer Common 4 On Hit: Give the enemy 2 armor Swampland
Fungal Rapier Common 3 Battle Start: Gain 1 poison Swampland
Gale Staff Common 2
6
On Hit: Lose 1 speed Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack Swampland
Knight's Blade Common 4 Upgrades after you defeat the next boss Swampland
Liferoot Staff Common 2 Wounded: Gain 3 regeneration Swampland
Marble Sword Common 1
2
Exposed: Gain 3 attack Swampland
Pacifist Staff Common 0 On Hit: Gain 1 armor and restore 1 health Swampland
Silverscale Dagger Common 2 Battle Start: Give the enemy 1 riptide Swampland
Slime Sword Common 2 Battle Start: Give yourself and the enemy 3 acid Swampland
Squire's Blade Common 2 Upgrades after you defeat the next boss Swampland
Stormcloud Spear Common 2 Every 5 strikes, give the enemy 2 stun Swampland
Arcane Wand Rare 0 Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped Swampland
Basilisk Fang Rare 3 On Hit: Decrease your poison by 2 and give it to the enemy Swampland
Bubblegloop Staff Rare 0 Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison Swampland
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor Swampland
Liferoot Hammer Rare 3 Turn Start: If you have regeneration, gain 1 additional strike Swampland
Lightning Rod Rare 2 Whenever you skip your strike when stunned, gain 2 attack Swampland
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 2 additional strikes Swampland
Ring Blades Rare 1 Battle Start: Steal 1 attack from the enemy Swampland
Rusty Sword Rare 3 First Turn: Give the enemy acid equal to your attack on hit Swampland
Sanguine Scepter Rare 1 Healing is doubled Swampland
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have Swampland
Bloodlord's Axe Heroic 4 Battle Start: Steal 5 health from the enemy Swampland
Chainmail Sword Heroic 2
2
Exposed: Gain armor equal to your base armor Swampland
King's Blade Heroic 3 Exposed and Wounded items triggers at battle start instead Swampland
Leatherskin Whip Heroic 5
4
Battle Start: Gain 5 max health Swampland
Melting Iceblade Heroic 8 On Hit: Lose 1 attack Swampland
Moonlight Cleaver Heroic 3 While you're at or below 50% health, you cannot gain status effects Swampland
Purelake Staff Heroic 1 Battle Start: Gain 2 purity. On Hit: Remove 1 purity Swampland
Riverflow Rapier Heroic 3 The first time you gain a new status effect, gain 1 additional strike as well Swampland
Serpent Dagger Heroic 2 On hit: Give the enemy 2 poison Swampland
Silverscale Trident Heroic 0 On Hit: Give the enemy 1 riptide Swampland
Thunderbound Sabre Heroic 6 Battle start: Stun yourself for 2 turns Swampland
Ancient Warhammer Mythic 5 On Hit: Remove all of the enemy's armor Swampland
Dashmaster's Dagger Mythic 2 Battle Start: Gain additional strikes equal to speed Swampland
Lakebed Sword Mythic 5 Gain double health and attack from purity Swampland
Cleaver of Wrath Cursed 10 Your max health is always 1 Swampland
Scepter of Greed Cursed 6 You cannot gain gold Swampland
Sword of Pride Cursed 6
6
6
You cannot gain attack, armor or speed in battle Swampland
Purelake Axe Common 2 Battle Start: Gain 3 purity Swampland
Dry Blade Rare 1 If your previous weapon had all 3 oils, upgrade this weapon Swampland
Soaked Blade Rare 1 Turn Start: Gain 2 additional strikes Swampland
Spore Greatsword Rare 2 While you have poison, temporarily gain attack equal to poison Swampland
Stoneshield Greatsword Heroic 15 Whenever a strike would deal more than 5 damage, it only deals 5 damage instead Swampland
Arcane Quill Rare 3 Whenever a tome triggers, gain 1 additional strike Swampland
Conductor's Baton Heroic 4 Every 3 strikes, trigger Symphony Swampland

Weapon modifications

Some weapons combine into a new one: with one of them equipped, pick up the other. See Weapon modifications.

Weapon Rarity Stats Effect Region Combination
Bloodlord's Whip Heroic  5
 4
Battle Start: Gain 5 max health and steal 5 health from the enemy Swampland Bloodlord's Axe
Leatherskin Whip
Galestrike Rapier Heroic 2
6
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed Swampland
Woodland
Gale Staff
Swiftstrike Rapier
Liferoot Dagger Heroic  2 Wounded: Take 2 damage, then gain 3 regeneration and 5 attack Swampland
Woodland
Liferoot Staff
Bloodmoon Dagger
Pacifist Trident Heroic 0 On Hit: Give the enemy 1 riptide and gain 1 armor and restore 1 health Swampland Pacifist Staff
Silverscale Trident
Perfect Iceblade Heroic  7 You cannot gain freeze Swampland
Woodland
Melting Iceblade
Frozen Iceblade
Stonesnake Sword Heroic  2 On Hit: Give the enemy 2 poison and gain 2 armor Woodland
Swampland
Stoneslab Sword
Serpent Dagger

Items

You start with 4 item slots, and every boss you defeat adds 2 more.

Item Rarity Stats Effect Region
Arcane Bell Rare - Battle Start: Decrease a random countdown by 2. Symphony Swampland
Champion's Armor Common 6 / 12 / 24 - Swampland
Clearspring Feather Common - Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 Swampland
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland
Deviled Egg Common - Hatches after you defeat the next boss (Into Sanguine Imp) Swampland
Granite Egg Common - Hatches after you defeat the next boss (Into Stoneborn Turtle) Swampland
Holy Shield Common -1 / -2 / -4
6 / 12 / 24
-1 / -2 / -4
- Swampland
Knight's Armor Common 4 / 8 / 16 Upgrades after you defeat the next boss if not in your pouch Swampland
Leather Belt Common 3 / 6 / 12 If you have 0 base armor, double this item's max health — at Gold: x 4 =  12, at Diamond: x 8 =  24 Swampland
Liferoot Gauntlet Common 3 / 6 / 12 Battle start: Gain 1 regeneration — at Gold: 2 , at Diamond: 4 Swampland
Lightspeed Potion Common 1 Battle Start: Restore health equal to speed Swampland
Muscle Potion Common - Every 3 strikes: Gain 1 attack — at Gold: 2 , at Diamond: 4 Swampland
Petrifying Flask Common - Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Purelake Helmet Common 2 / 4 / 8 Battle Start: Gain 1 Purity — at Gold: 2 , at Diamond: 4 Swampland
Royal Horn Rare - Battle Start: Gain 1 gold. Symphony Swampland
Rusty Ring Common - Battle Start: Give the enemy 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Serpent Lyre Rare - Exposed: Give the enemy 4 poison. Symphony Swampland
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland
Slime Armor Common 5 / 10 / 20 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Squire's Armor Common 2 / 4 / 8 Upgrades after you defeat the next boss if not in your pouch Swampland
Treebark Egg Common - Hatches after you defeat the next boss (Into Liferoot Beast) Swampland
Venomous Fang Common - First Turn: Give the enemy 2 poison on hit — at Gold: 4 , at Diamond: 8 Swampland
Weaver Shield Common - Battle Start: If you have 0 base armor, gain 4 armor — at Gold: 8 , at Diamond: 16 Swampland
Wet Egg Common - Hatches after you defeat the next boss (Into Clearspring Duck) Swampland
Arcane Gauntlet Heroic - Battle Start: Halve all your countdowns for the rest of the battle Swampland
Arcane Lens Heroic - If you have exactly 1 equipped tome, it triggers 1 additional time Swampland
Basilisk Scale Rare - Battle Start: Gain 6 armor and 6 poison Swampland
Chainmail Cloak Rare 2 Turn Start: If you have armor, restore 2 health Swampland
Clearspring Opal Rare 2 Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 Swampland
Corroded Bone Rare - Battle Start: Convert 50% of the enemy's health into armor Swampland
Crimson Fang Rare - Battle Start: If your health is full, lose 5 health and gain 2 additional strikes Swampland
Forge Gauntlet Rare 2 Battle Start: Give the enemy 6 armor Swampland
Friendship Bracelet Rare -2 Battle Start: The enemy loses 2 attack Swampland
Granite Fungi Rare - Turn End: Gain 2 armor and give the enemy 2 armor Swampland
Silver Arrow Rare - First Turn: Your On Hit effects trigger 1 additional time Swampland
Impressive Physique Rare 2 Exposed: Stun the enemy for 1 turn Swampland
Leather Waterskin Rare - Exposed: Gain 1 purity for each equipped water item Swampland
Lightning Bottle Rare 1
2
Battle Start: Stun yourself for 1 turn Swampland
Marshlight Lantern Rare - Exposed: Lose 5 health and gain 15 armor Swampland
Moonlight Crest Rare - Turn Start: If you're at or below 50% health, gain 1 regeneration Swampland
Muscle Growth Rare - While you have regeneration, temporarily gain 3 attack Swampland
Mushroom Buckler Rare 3 If you have poison, enemy strikes deal 1 less damage Swampland
Nerve Poison Rare - The first time the enemy gains poison, stun them for 1 turn Swampland
Plated Shield Rare -1 The first time you gain armor, double it Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Purelake Armor Rare - Exposed: Remove 1 purity to gain 5 armor and 2 purity Swampland
Purelake Potion Rare - Battle start: Remove all your armor and gain 3 purity Swampland
Riverflow Talisman Rare - Whenever you gain a status effect, gain 1 additional stack Swampland
Riverflow Violin Rare - Exposed: Gain 6 armor. Symphony Swampland
Rusted Plate Rare - Whenever the enemy loses armor to acid, gain that armor Swampland
Saltcrusted Crown Rare 10 Battle Start: Gain 1 riptide Swampland
Silverscale Anchor Rare -1 Whenever you lose speed, give the enemy 1 riptide Swampland
Silverscale Armor Rare - Whenever riptide triggers, gain 2 armor Swampland
Silverscale Greaves Rare - Battle Start: If you have more speed than the enemy, give them 3 riptide Swampland
Sinful Mirror Rare - Wounded: Remove all your purity Swampland
Slime Booster Rare - Battle Start: Convert 1 acid into 2 attack Swampland
Slime Potion Rare - Wounded: Gain armor equal to lost health and gain 5 acid Swampland
Shark Tooth Rare - First Turn: Your strikes deal 4 additional damage On Hit Swampland
Spiral Shell Rare - Whenever you skip your strike when stunned, give the enemy 1 riptide Swampland
Stillwater Pearl Rare - Riptide can trigger twice per turn Swampland
Stormcloud Armor Rare 3 Battle Start: If you have more speed than armor, stun the enemy for 2 turns Swampland
Stormcloud Curse Rare - Battle Start: Stun the enemy and yourself for 2 turns Swampland
Toxic Algae Rare - The first time riptide triggers, give the enemy 5 poison Swampland
Toxic Rose Rare - Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose Swampland
Twisted Root Rare - Exposed: Gain 1 regeneration for each equipped wood item Swampland
Vampiric Stasis Rare - Whenever you skip your strike, restore 3 health Swampland
Viper Extract Rare - The first time the enemy gains poison, give them 3 additional poison Swampland
Acid Mutation Heroic - While you have acid, temporarily gain attack equal to acid Swampland
Acidic Witherleaf Heroic 2 Battle Start: Give the enemy acid equal to half your speed Swampland
Bloodstone Ring Heroic - Battle Start: Gain 5 max health and restore 5 health Swampland
Fungal Cloak Rare - Exposed: Remove all your poison and gain 3 armor for each poison removed Swampland
Clearspring Duck Heroic - Turn Start: Gain 1 armor and decrease a random status effect by 1 Swampland
Explosive Arrow Rare - Turn Start: If the enemy doesn't have any armor, deal 3 damage Swampland
Life Zap Heroic - Battle Start: Lose all your health except 1 and stun the enemy for 2 turns Swampland
Liferoot Beast Heroic - Turn Start: If you don't have any regeneration, gain 3 regeneration Swampland
Liferoot Banjo Heroic - Wounded: Gain 3 regeneration. Symphony Swampland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Mist Armor Rare 10
2
Enemy strikes ignore armor Swampland
Noxious Gas Heroic 6 Turn Start: Both you and the enemy gain 1 poison Swampland
Petrified Statue Heroic -2 Battle Start: Give the enemy 1 stun for each equipped stone item Swampland
Purelake Earrings Heroic - Every other turn, gain 1 purity Swampland
Sanguine Imp Heroic - Turn Start: Deal 1 damage and restore 1 health Swampland
Sanguine Morphosis Heroic - Every 4 turns, stun yourself for 1 turn and gain 3 regeneration Swampland
Serpent Mask Heroic 1 Battle Start: Give the enemy poison equal to your attack Swampland
Fishhook Earrings Heroic - Every other turn, give the enemy 1 riptide Swampland
Stoneborn Turtle Heroic - Turn start: Restore 1 health. If your health is full, gain 2 armor instead Swampland
Stormcloud Drum Heroic - Wounded: Give the enemy 1 stun. Symphony Swampland
Sunlight Crest Heroic - Turn Start: If you're at or above 50% health, lose 3 health and gain 1 attack Swampland
Thunder Cloud Heroic -1 Wounded: Give the enemy 3 stun Swampland
Weaver Armor Heroic -2 Battle Start: If you have 0 base armor, gain armor equal to current health Swampland
Blood Rune Heroic - Wounded: Re-trigger the last triggered wounded item Swampland
Echo Rune Heroic - Wounded: Re-trigger a random battle start item Swampland
Iron Rune Heroic - If you have exactly 1 Exposed item, it triggers 1 additional time Swampland
Arcane Cloak Heroic - Reset countdowns after they trigger Swampland
Grand Crescendo Mythic - Symphony triggers all your other instruments Swampland
Prime Form Mythic - Double attack while your health is full Swampland
Primordial Soup Mythic - If the enemy has no armor, acid removes health instead Swampland
Serpent Scalemail Mythic 4 Whenever you lose armor, give the enemy 2 poison Swampland
Stormtide Anchor Mythic - Whenever riptide triggers, stun the enemy for 1 turn Swampland
Belt of Gluttony Cursed 15 Your health is hidden Swampland
Boots of Sloth Cursed 10 You lose more time per step Swampland
Chest of Lust Cursed 8 Monsters always hunt you Swampland
Helmet of Envy Cursed 5 Battle Start: Double the enemy's attack Swampland
Tiny Mushroom Common 1 Battle Start: Gain 3 poison Swampland
Small Kazoo Common - Battle Start: Trigger Symphony 1 time Swampland
Miniature Armor Rare - Battle Start: If you have less armor than the enemy, double your armor Swampland
Woodcutter's Boots Rare - Battle Start: Gain 1 additional strike for each empty equipment slot Swampland
Mandrake Root Heroic - Wounded: Restore health to full and lose 3 attack Swampland
Plague Mask Heroic - Whenever you would gain a status effect, spend 3 armor for each status effect to prevent it Swampland
Vampire Crest Heroic - Wounded: gain 3 attack Swampland
Caustic Rose Rare - Whenever you restore health, give the enemy 1 acid. You can only equip 1 rose Swampland
Surge Helmet Rare - The first time you're stunned, gain two additional strikes Swampland
Hydra's Eyeball Heroic - Whenever you give the enemy a status effect, give them 1 additional Swampland
Forbidden Venom Mythic - Poison can deal damage to armor as well Swampland

Tomes

Tomes come from Ancient Tomes and from mini boss rewards.

Item Rarity Stats Effect Region
Granite Tome Rare - Countdown 4: Gain 20 armor — at Gold: 40 , at Diamond: 80 Swampland
Holy Tome Rare -1 Countdown 10: Gain 10 attack Swampland
Oakheart Tome Rare - Countdown 8: Gain 50 max health Swampland
Silverscale Tome Rare - Countdown 8: Give the enemy 10 riptide and riptide can activate 1 additional time per turn for the rest of the battle — at Gold: 20 , at Diamond: 40 Swampland
Stormcloud Tome Rare - Countdown 6: Give the enemy 3 stun — at Gold: 6 , at Diamond: 12 Swampland
Slime Tome Rare - Countdown 6: Give the enemy 20 acid Swampland
Flameburst Tome Rare - Countdown 8: Deal 25 damage Swampland
Purelake Tome Rare - Countdown 6: Gain 10 purity Swampland
Sanguine Tome Rare - Countdown 8: Restore 3 health on hit for the rest of the battle Swampland
Grand Tome Rare - Countdown 12: Trigger all your other tomes Swampland
Serpent Tome Rare  1 Countdown 8: Give the enemy 10 poison Swampland
Death's Tome Mythic - Countdown 10: Deal lethal damage to the enemy Swampland
Thieves' Tome Rare - Countdown 6: Steal 3 attack from the enemy Swampland

Elixirs

Elixirs are made from potions by the Potion Maker.

Item Rarity Stats Effect Region
Lightspeed Elixir Common 1 Battle Start: Gain max health equal to your speed and then restore health equal to your speed Swampland
Muscle Elixir Common - Every 3 strikes: Gain 1 attack, 1 armor and 1 speed — at Gold: 2 , at Diamond: 4 Swampland
Petrifying Elixir Common - Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Lightning Elixir Rare  3
 4
Battle Start: Stun yourself for 2 turns Swampland
Nerve Elixir Rare - The first time the enemy gains poison, stun them for 3 turns Swampland
Purelake Elixir Rare - Battle start: Lose 5 armor and gain 5 purity Swampland
Slime Elixir Rare - Wounded: Gain armor equal to max health and gain 5 acid Swampland
Viper Elixir Rare - The first time the enemy gains poison, give them 9 additional poison Swampland

Food

Two food items can be combined at a Cauldron into one item with both effects. Combining a food with a Honeycomb greatly boosts its effects.

Item Rarity Stats Effect Region
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland

Food Combined

These are made at a Cauldron from two food items. The Cauldron page lists every recipe.

Item Ingredient 1 Ingredient 2 Stats Effect
Melonvine Whip Grilling Skewer Clearspring Watermelon 2 Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Bee Stinger Grilling Skewer Honeycomb 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Silverscale Melon Silverscale Fish Clearspring Watermelon 2 Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide
Melon Lemonade Clearspring Watermelon Sour Lemon 3 Battle Start, Exposed & Wounded: Remove all your acid
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Honeydew Melon Clearspring Watermelon Honeycomb - Battle Start: Give all your status effects to the enemy
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Honey Caviar Silverscale Fish Honeycomb - Exposed: Give the enemy 10 riptide
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison
Buoyant Pumpkin Silverscale Fish Seasonal Pumpkin - Exposed: Steal 2 attack from the enemy and give them 2 riptide
Pickled Pumpkin Sour Lemon Seasonal Pumpkin 3 Battle Start: Steal 2 attack from the enemy and gain 2 acid
Poisonous Pumpkin Poisonous Mushroom Seasonal Pumpkin 2 Battle Start: Gain 3 poison. Whenever you take damage from poison, steal 1 attack from the enemy
Pumpkin Lance Seasonal Pumpkin Grilling Skewer 3 Every 3 strikes, steal 1 attack from the enemy
Swan Gourd Clearspring Watermelon Seasonal Pumpkin - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and steal 1 attack from the enemy

Changes

Date Changes
03/30/2026 Removed cookbook, arcane shield and tome of the hero, added serpent tome (Patch #13)
07/11/2026 Added Purelake Axe, Dry Blade, Soaked Blade, Tiny Mushroom; Vampire Crest and Spore Greatsword moved to Swampland Blue (Patch #15)
10/16/2026 Added Small Kazoo, Miniature Armor, Woodcutter's Boots, Mandrake Root, Plague Mask, Thieves' Tome, Stoneshield Greatsword; renamed Hero's Crossguard, Soap Stone, Purelake Chalice, Silverscale Gauntlet; removed Music Tome; Spiritual Balance moved to Darkland (Patch #16)