Swampland items
Swampland items only appear in Swampland runs and in Kingmaker runs that use Swampland bundles. They come in five rarities: Common, Rare, Heroic, Mythic and Cursed. Cursed items only come from the Crone.
Swampland items use these status effects, which can affect you or the enemy:
Acid: at the start of each turn, removes armor equal to the acid.
Poison: at the start of each turn, deals damage equal to the poison if you have no armor, then loses 1 stack.
Regeneration: at the end of each turn, restores health equal to the regeneration, then loses 1 stack.
Riptide: at the end of each turn, deals 5 damage, then loses 1 stack.
Stun: skips the attack. Loses 1 stack at the end of each turn.
Purity: gives 1 attack per stack. Restores 3 health when removed.
Weapons
You can only carry one weapon. Taking a new one destroys the old one.
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Swampland | ||
| Common |
On Hit: Give the enemy 2 armor | Swampland | ||
| Common |
Battle Start: Gain 1 poison | Swampland | ||
| Common |
On Hit: Lose 1 speed | Swampland | ||
| Common |
Battle Start: Gain 1 additional strike | Swampland | ||
| Common |
While you have armor, temporarily gain 2 attack | Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
Wounded: Gain 3 regeneration | Swampland | ||
| Common |
Exposed: Gain 3 attack | Swampland | ||
| Common |
On Hit: Gain 1 armor and restore 1 health | Swampland | ||
| Common |
Battle Start: Give the enemy 1 riptide | Swampland | ||
| Common |
Battle Start: Give yourself and the enemy 3 acid | Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
Every 5 strikes, give the enemy 2 stun | Swampland | ||
| Rare |
Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped | Swampland | ||
| Rare |
On Hit: Decrease your poison by 2 and give it to the enemy | Swampland | ||
| Rare |
Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison | Swampland | ||
| Rare |
On Hit: Lose 2 health and gain 4 armor | Swampland | ||
| Rare |
Turn Start: If you have regeneration, gain 1 additional strike | Swampland | ||
| Rare |
Whenever you skip your strike when stunned, gain 2 attack | Swampland | ||
| Rare |
Turn Start: If the enemy is stunned, gain 2 additional strikes | Swampland | ||
| Rare |
Battle Start: Steal 1 attack from the enemy | Swampland | ||
| Rare |
First Turn: Give the enemy acid equal to your attack on hit | Swampland | ||
| Rare |
Healing is doubled | Swampland | ||
| Rare |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | Swampland | ||
| Heroic |
Battle Start: Steal 5 health from the enemy | Swampland | ||
| Heroic |
Exposed: Gain armor equal to your base armor | Swampland | ||
| Heroic |
Exposed and Wounded items triggers at battle start instead | Swampland | ||
| Heroic |
Battle Start: Gain 5 max health | Swampland | ||
| Heroic |
On Hit: Lose 1 attack | Swampland | ||
| Heroic |
While you're at or below 50% health, you cannot gain status effects | Swampland | ||
| Heroic |
Battle Start: Gain 2 purity. On Hit: Remove 1 purity | Swampland | ||
| Heroic |
The first time you gain a new status effect, gain 1 additional strike as well | Swampland | ||
| Heroic |
On hit: Give the enemy 2 poison | Swampland | ||
| Heroic |
On Hit: Give the enemy 1 riptide | Swampland | ||
| Heroic |
Battle start: Stun yourself for 2 turns | Swampland | ||
| Mythic |
On Hit: Remove all of the enemy's armor | Swampland | ||
| Mythic |
Battle Start: Gain additional strikes equal to speed | Swampland | ||
| Mythic |
Gain double health and attack from purity | Swampland | ||
| Cursed |
Your max health is always 1 | Swampland | ||
| Cursed |
You cannot gain gold | Swampland | ||
| Cursed |
You cannot gain attack, armor or speed in battle | Swampland | ||
| Common |
Battle Start: Gain 3 purity | Swampland | ||
| Rare |
If your previous weapon had all 3 oils, upgrade this weapon | Swampland | ||
| Rare |
Turn Start: Gain 2 additional strikes | Swampland | ||
| Rare |
While you have poison, temporarily gain attack equal to poison | Swampland | ||
| Heroic |
Whenever a strike would deal more than 5 damage, it only deals 5 damage instead | Swampland | ||
| Rare |
Whenever a tome triggers, gain 1 additional strike | Swampland | ||
| Heroic |
Every 3 strikes, trigger Symphony | Swampland |
Weapon modifications
Some weapons combine into a new one: with one of them equipped, pick up the other. See Weapon modifications.
| Weapon | Rarity | Stats | Effect | Region | Combination |
|---|---|---|---|---|---|
| Heroic |
Battle Start: Gain 5 max health and steal 5 health from the enemy | Swampland |
|||
| Heroic |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed | Swampland Woodland |
|||
| Heroic |
Wounded: Take 2 damage, then gain 3 regeneration and 5 attack | Swampland Woodland |
|||
| Heroic |
On Hit: Give the enemy 1 riptide and gain 1 armor and restore 1 health | Swampland |
|||
| Heroic |
You cannot gain freeze | Swampland Woodland |
|||
| Heroic |
On Hit: Give the enemy 2 poison and gain 2 armor | Woodland Swampland |
Items
You start with 4 item slots, and every boss you defeat adds 2 more.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Battle Start: Decrease a random countdown by 2. Symphony | Swampland | |
| Common |
- | Swampland | ||
| Common |
- | Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 | Swampland | |
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | Swampland | ||
| Common |
Upgrades after you defeat the next boss if not in your pouch | Swampland | ||
| Common |
If you have 0 base armor, double this item's max health — at Gold: x 4 = |
Swampland | ||
| Common |
Battle start: Gain 1 regeneration — at Gold: |
Swampland | ||
| Common |
Battle Start: Restore health equal to speed | Swampland | ||
| Common |
- | Every 3 strikes: Gain 1 attack — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: |
Swampland | |
| Common |
Battle Start: Gain 1 Purity — at Gold: |
Swampland | ||
| Rare |
- | Battle Start: Gain 1 gold. Symphony | Swampland | |
| Common |
- | Battle Start: Give the enemy 1 acid — at Gold: |
Swampland | |
| Rare |
- | Exposed: Give the enemy 4 poison. Symphony | Swampland | |
| Common |
- | Exposed: Give the enemy 1 riptide — at Gold: |
Swampland | |
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
Upgrades after you defeat the next boss if not in your pouch | Swampland | ||
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | First Turn: Give the enemy 2 poison on hit — at Gold: |
Swampland | |
| Common |
- | Battle Start: If you have 0 base armor, gain 4 armor — at Gold: |
Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Heroic |
- | Battle Start: Halve all your countdowns for the rest of the battle | Swampland | |
| Heroic |
- | If you have exactly 1 equipped tome, it triggers 1 additional time | Swampland | |
| Rare |
- | Battle Start: Gain 6 armor and 6 poison | Swampland | |
| Rare |
Turn Start: If you have armor, restore 2 health | Swampland | ||
| Rare |
Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | Swampland | ||
| Rare |
- | Battle Start: Convert 50% of the enemy's health into armor | Swampland | |
| Rare |
- | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | Swampland | |
| Rare |
Battle Start: Give the enemy 6 armor | Swampland | ||
| Rare |
Battle Start: The enemy loses 2 attack | Swampland | ||
| Rare |
- | Turn End: Gain 2 armor and give the enemy 2 armor | Swampland | |
| Rare |
- | First Turn: Your On Hit effects trigger 1 additional time | Swampland | |
| Rare |
Exposed: Stun the enemy for 1 turn | Swampland | ||
| Rare |
- | Exposed: Gain 1 purity for each equipped water item | Swampland | |
| Rare |
Battle Start: Stun yourself for 1 turn | Swampland | ||
| Rare |
- | Exposed: Lose 5 health and gain 15 armor | Swampland | |
| Rare |
- | Turn Start: If you're at or below 50% health, gain 1 regeneration | Swampland | |
| Rare |
- | While you have regeneration, temporarily gain 3 attack | Swampland | |
| Rare |
If you have poison, enemy strikes deal 1 less damage | Swampland | ||
| Rare |
- | The first time the enemy gains poison, stun them for 1 turn | Swampland | |
| Rare |
The first time you gain armor, double it | Swampland | ||
| Rare |
Turn Start: Gain 1 poison | Swampland | ||
| Rare |
- | Exposed: Remove 1 purity to gain 5 armor and 2 purity | Swampland | |
| Rare |
- | Battle start: Remove all your armor and gain 3 purity | Swampland | |
| Rare |
- | Whenever you gain a status effect, gain 1 additional stack | Swampland | |
| Rare |
- | Exposed: Gain 6 armor. Symphony | Swampland | |
| Rare |
- | Whenever the enemy loses armor to acid, gain that armor | Swampland | |
| Rare |
Battle Start: Gain 1 riptide | Swampland | ||
| Rare |
Whenever you lose speed, give the enemy 1 riptide | Swampland | ||
| Rare |
- | Whenever riptide triggers, gain 2 armor | Swampland | |
| Rare |
- | Battle Start: If you have more speed than the enemy, give them 3 riptide | Swampland | |
| Rare |
- | Wounded: Remove all your purity | Swampland | |
| Rare |
- | Battle Start: Convert 1 acid into 2 attack | Swampland | |
| Rare |
- | Wounded: Gain armor equal to lost health and gain 5 acid | Swampland | |
| Rare |
- | First Turn: Your strikes deal 4 additional damage On Hit | Swampland | |
| Rare |
- | Whenever you skip your strike when stunned, give the enemy 1 riptide | Swampland | |
| Rare |
- | Riptide can trigger twice per turn | Swampland | |
| Rare |
Battle Start: If you have more speed than armor, stun the enemy for 2 turns | Swampland | ||
| Rare |
- | Battle Start: Stun the enemy and yourself for 2 turns | Swampland | |
| Rare |
- | The first time riptide triggers, give the enemy 5 poison | Swampland | |
| Rare |
- | Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | Swampland | |
| Rare |
- | Exposed: Gain 1 regeneration for each equipped wood item | Swampland | |
| Rare |
- | Whenever you skip your strike, restore 3 health | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 3 additional poison | Swampland | |
| Heroic |
- | While you have acid, temporarily gain attack equal to acid | Swampland | |
| Heroic |
Battle Start: Give the enemy acid equal to half your speed | Swampland | ||
| Heroic |
- | Battle Start: Gain 5 max health and restore 5 health | Swampland | |
| Rare |
- | Exposed: Remove all your poison and gain 3 armor for each poison removed | Swampland | |
| Heroic |
- | Turn Start: Gain 1 armor and decrease a random status effect by 1 | Swampland | |
| Rare |
- | Turn Start: If the enemy doesn't have any armor, deal 3 damage | Swampland | |
| Heroic |
- | Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | Swampland | |
| Heroic |
- | Turn Start: If you don't have any regeneration, gain 3 regeneration | Swampland | |
| Heroic |
- | Wounded: Gain 3 regeneration. Symphony | Swampland | |
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Rare |
Enemy strikes ignore armor | Swampland | ||
| Heroic |
Turn Start: Both you and the enemy gain 1 poison | Swampland | ||
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland | ||
| Heroic |
- | Every other turn, gain 1 purity | Swampland | |
| Heroic |
- | Turn Start: Deal 1 damage and restore 1 health | Swampland | |
| Heroic |
- | Every 4 turns, stun yourself for 1 turn and gain 3 regeneration | Swampland | |
| Heroic |
Battle Start: Give the enemy poison equal to your attack | Swampland | ||
| Heroic |
- | Every other turn, give the enemy 1 riptide | Swampland | |
| Heroic |
- | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | Swampland | |
| Heroic |
- | Wounded: Give the enemy 1 stun. Symphony | Swampland | |
| Heroic |
- | Turn Start: If you're at or above 50% health, lose 3 health and gain 1 attack | Swampland | |
| Heroic |
Wounded: Give the enemy 3 stun | Swampland | ||
| Heroic |
Battle Start: If you have 0 base armor, gain armor equal to current health | Swampland | ||
| Heroic |
- | Wounded: Re-trigger the last triggered wounded item | Swampland | |
| Heroic |
- | Wounded: Re-trigger a random battle start item | Swampland | |
| Heroic |
- | If you have exactly 1 Exposed item, it triggers 1 additional time | Swampland | |
| Heroic |
- | Reset countdowns after they trigger | Swampland | |
| Mythic |
- | Symphony triggers all your other instruments | Swampland | |
| Mythic |
- | Double attack while your health is full | Swampland | |
| Mythic |
- | If the enemy has no armor, acid removes health instead | Swampland | |
| Mythic |
Whenever you lose armor, give the enemy 2 poison | Swampland | ||
| Mythic |
- | Whenever riptide triggers, stun the enemy for 1 turn | Swampland | |
| Cursed |
Your health is hidden | Swampland | ||
| Cursed |
You lose more time per step | Swampland | ||
| Cursed |
Monsters always hunt you | Swampland | ||
| Cursed |
Battle Start: Double the enemy's attack | Swampland | ||
| Common |
Battle Start: Gain 3 poison | Swampland | ||
| Common |
- | Battle Start: Trigger Symphony 1 time | Swampland | |
| Rare |
- | Battle Start: If you have less armor than the enemy, double your armor | Swampland | |
| Rare |
- | Battle Start: Gain 1 additional strike for each empty equipment slot | Swampland | |
| Heroic |
- | Wounded: Restore health to full and lose 3 attack | Swampland | |
| Heroic |
- | Whenever you would gain a status effect, spend 3 armor for each status effect to prevent it | Swampland | |
| Heroic |
- | Wounded: gain 3 attack | Swampland | |
| Rare |
- | Whenever you restore health, give the enemy 1 acid. You can only equip 1 rose | Swampland | |
| Rare |
- | The first time you're stunned, gain two additional strikes | Swampland | |
| Heroic |
- | Whenever you give the enemy a status effect, give them 1 additional | Swampland | |
| Mythic |
- | Poison can deal damage to armor as well | Swampland |
Tomes
Tomes come from Ancient Tomes and from mini boss rewards.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Countdown 4: Gain 20 armor — at Gold: |
Swampland | |
| Rare |
Countdown 10: Gain 10 attack | Swampland | ||
| Rare |
- | Countdown 8: Gain 50 max health | Swampland | |
| Rare |
- | Countdown 8: Give the enemy 10 riptide and riptide can activate 1 additional time per turn for the rest of the battle — at Gold: |
Swampland | |
| Rare |
- | Countdown 6: Give the enemy 3 stun — at Gold: 6 , at Diamond: 12 | Swampland | |
| Rare |
- | Countdown 6: Give the enemy 20 acid | Swampland | |
| Rare |
- | Countdown 8: Deal 25 damage | Swampland | |
| Rare |
- | Countdown 6: Gain 10 purity | Swampland | |
| Rare |
- | Countdown 8: Restore 3 health on hit for the rest of the battle | Swampland | |
| Rare |
- | Countdown 12: Trigger all your other tomes | Swampland | |
| Rare |
Countdown 8: Give the enemy 10 poison | Swampland | ||
| Mythic |
- | Countdown 10: Deal lethal damage to the enemy | Swampland | |
| Rare |
- | Countdown 6: Steal 3 attack from the enemy | Swampland |
Elixirs
Elixirs are made from potions by the Potion Maker.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Battle Start: Gain max health equal to your speed and then restore health equal to your speed | Swampland | ||
| Common |
- | Every 3 strikes: Gain 1 attack, 1 armor and 1 speed — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: |
Swampland | |
| Rare |
Battle Start: Stun yourself for 2 turns | Swampland | ||
| Rare |
- | The first time the enemy gains poison, stun them for 3 turns | Swampland | |
| Rare |
- | Battle start: Lose 5 armor and gain 5 purity | Swampland | |
| Rare |
- | Wounded: Gain armor equal to max health and gain 5 acid | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 9 additional poison | Swampland |
Food
Two food items can be combined at a Cauldron into one item with both effects. Combining a food with a Honeycomb greatly boosts its effects.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
- | Exposed: Give the enemy 1 riptide — at Gold: |
Swampland | |
| Rare |
Turn Start: Gain 1 poison | Swampland | ||
| Common |
Battle Start: Gain 1 additional strike | Swampland |
Food Combined
These are made at a Cauldron from two food items. The Cauldron page lists every recipe.
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide | ||||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| - | Battle Start: Give all your status effects to the enemy | |||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| - | Exposed: Give the enemy 10 riptide | |||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Double your speed | ||||
| Turn Start: Give the enemy 2 poison | ||||
| - | Exposed: Steal 2 attack from the enemy and give them 2 riptide | |||
| Battle Start: Steal 2 attack from the enemy and gain 2 acid | ||||
| Battle Start: Gain 3 poison. Whenever you take damage from poison, steal 1 attack from the enemy | ||||
| Every 3 strikes, steal 1 attack from the enemy | ||||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and steal 1 attack from the enemy |
Changes
| Date | Changes |
|---|---|
| 3/30/2026 | Removed cookbook, arcane shield and tome of the hero, added serpent tome (Patch #13) |
| 07/11/2026 | Added Purelake Axe, Dry Blade, Soaked Blade, Tiny Mushroom; Vampire Crest and Spore Greatsword moved to Swampland Blue (Patch #15) |
| 10/16/2026 | Added Small Kazoo, Miniature Armor, Woodcutter's Boots, Mandrake Root, Plague Mask, Thieves' Tome, Stoneshield Greatsword; renamed Hero's Crossguard, Soap Stone, Purelake Chalice, Silverscale Gauntlet; removed Music Tome; Spiritual Balance moved to Darkland (Patch #16) |


