| Weapon
|
Rarity
|
Stats
|
Effect
|
Region
|
Ironstone Greatsword |
Common  |
4
-2 |
- |
Woodland
|
Razorthorn Spear |
Common  |
1 |
On Hit: Gain 2 thorns |
Woodland
|
Redwood Rod |
Common  |
2
4 |
- |
Woodland
|
Spearshield Lance |
Common  |
1
6 |
- |
Woodland
|
Woodcutter's Axe |
Common  |
1 |
Gain 2 attack for each empty equipment slot |
Woodland
|
Boom Stick |
Common  |
1 |
On Hit: Deal 2 damage |
Woodland
|
Heart Drinker |
Common  |
1 |
On Hit: Restore 1 health |
Woodland
|
Sword of the Hero |
Common  |
3 |
- |
Woodland
|
Hidden Dagger |
Common  |
2 |
Gets stronger for every new hidden dagger you find |
Woodland
|
Brittlebark Bow |
Common  |
4 |
After 3 strikes: Lose 2 attack |
Woodland
|
Elderwood Staff |
Common  |
1
1
1 |
- |
Woodland
|
Featherweight Blade |
Common  |
2
2 |
- |
Woodland
|
Blackbriar Blade |
Rare  |
1 |
Whenever you would gain thorns, gain 1 attack instead |
Woodland
|
Bejeweled Blade |
Rare  |
1 |
Gain 2 attack for each equipped jewelry item |
Woodland
|
Ironstone Bow |
Rare  |
6
1 |
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn |
Woodland
|
Lifeblood Spear |
Rare  |
1 |
Whenever you restore 3 or more health, gain 1 attack |
Woodland
|
Explosive Sword |
Rare  |
3 |
Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike |
Woodland
|
Icicle Spear |
Rare  |
3 |
Exposed: Give the enemy 2 freeze for each equipped water item |
Woodland
|
Bloodmoon Dagger |
Rare  |
2 |
Wounded: Gain 5 attack and take 2 damage |
Woodland
|
Bloodmoon Sickle |
Rare  |
5 |
On Hit: Take 1 damage |
Woodland
|
Frostbite Dagger |
Rare  |
2 |
First turn: Give the enemy freeze equal to your attack on hit |
Woodland
|
Swiftstrike Bow |
Rare  |
2 |
Whenever you gain an additional strike, gain twice as many |
Woodland
|
Swiftstrike Rapier |
Rare  |
2 |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes |
Woodland
|
Battle Axe |
Rare  |
2 |
While the enemy has armor double your attack |
Woodland
|
Gemstone Scepter |
Heroic  |
2 |
Gains On Hit effects from emerald, ruby, sapphire, and citrine items |
Woodland
|
Granite Hammer |
Heroic  |
2 |
On Hit: Convert 1 armor to 1 attack |
Woodland
|
Granite Lance |
Heroic  |
2
1 |
Your base armor is doubled |
Woodland
|
Stoneslab Sword |
Heroic  |
2 |
On Hit: Gain 2 armor |
Woodland
|
Frozen Iceblade |
Heroic  |
6 |
Battle start: Gain 3 freeze |
Woodland
|
Royal Scepter |
Heroic  |
0 |
Attack is always equal to gold. You cannot have more than 10 gold |
Woodland
|
Grindstone Club |
Heroic  |
1 |
The next weapon you equip gains 2 attack |
Woodland
|
Twin Blade |
Heroic  |
1 |
Strike twice |
Woodland
|
Evergrowth Spear |
Heroic  |
3 |
Every other turn, gain 1 attack and restore 1 health |
Woodland
|
Lifesteal Scythe |
Heroic  |
1 |
On Hit: If the enemy doesn't have any armor, restore health equal to your attack |
Woodland
|
Royal Crownblade |
Heroic  |
4 |
On Hit: Gain 1 gold |
Woodland
|
Brittlebark Club |
Heroic  |
7 |
Exposed & Wounded: Lose 2 attack |
Woodland
|
Bearclaw Blade |
Mythic  |
5 |
Attack is always equal to missing health |
Woodland
|
Mountain Cleaver |
Mythic  |
2 |
Attack always is equal to base armor |
Woodland
|
Tempest Blade |
Mythic  |
2 |
Attack always is equal to speed |
Woodland
|
Champion's Blade |
Common  |
6 |
- |
Swampland
|
Forge Hammer |
Common  |
4 |
On Hit: Give the enemy 2 armor |
Swampland
|
Fungal Rapier |
Common  |
3 |
Battle Start: Gain 1 poison |
Swampland
|
Gale Staff |
Common  |
2
6 |
On Hit: Lose 1 speed |
Swampland
|
Grilling Skewer |
Common  |
1 |
Battle Start: Gain 1 additional strike |
Swampland
|
Ironstone Spear |
Common  |
2 |
While you have armor, temporarily gain 2 attack |
Swampland
|
Knight's Blade |
Common  |
4 |
Upgrades after you defeat the next boss |
Swampland
|
Liferoot Staff |
Common  |
2 |
Wounded: Gain 3 regeneration |
Swampland
|
Marble Sword |
Common  |
1
2 |
Exposed: Gain 3 attack |
Swampland
|
Pacifist Staff |
Common  |
0 |
On Hit: Gain 1 armor and restore 1 health |
Swampland
|
Silverscale Dagger |
Common  |
2 |
Battle Start: Give the enemy 1 riptide |
Swampland
|
Slime Sword |
Common  |
2 |
Battle Start: Give yourself and the enemy 3 acid |
Swampland
|
Squire's Blade |
Common  |
2 |
Upgrades after you defeat the next boss |
Swampland
|
Stormcloud Spear |
Common  |
2 |
Every 5 strikes, stun the enemy for 2 turns |
Swampland
|
Arcane Wand |
Rare  |
0 |
Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped |
Swampland
|
Basilisk Fang |
Rare  |
3 |
On Hit: Decrease your poison by 2 and give it to the enemy |
Swampland
|
Bubblegloop Staff |
Rare  |
0 |
Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison |
Swampland
|
Granite Axe |
Rare  |
4 |
On Hit: Lose 2 health and gain 4 armor |
Swampland
|
Liferoot Hammer |
Rare  |
3 |
Turn Start: If you have regeneration, gain 1 additional strike |
Swampland
|
Lightning Rod |
Rare  |
2 |
Whenever you skip your strike when stunned, gain 2 attack |
Swampland
|
Lightning Whip |
Rare  |
3 |
Turn Start: If the enemy is stunned, gain 1 additional strike |
Swampland
|
Ring Blades |
Rare  |
1 |
Battle Start: Steal 1 attack from the enemy |
Swampland
|
Rusty Sword |
Rare  |
2 |
First Turn: Give acid equal to your attack on hit |
Swampland
|
Sanguine Scepter |
Rare  |
1 |
Healing is doubled |
Swampland
|
Wave Breaker |
Rare  |
-2 |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have |
Swampland
|
Bloodlord's Axe |
Heroic  |
4 |
Battle Start: Steal 5 health from the enemy |
Swampland
|
Chainmail Sword |
Heroic  |
2
2 |
Exposed: Gain armor equal to base armor |
Swampland
|
King's Blade |
Heroic  |
3 |
Exposed and Wounded items triggers at battle start instead |
Swampland
|
Leather Whip |
Heroic  |
5
4 |
Battle Start: Gain 5 max health |
Swampland
|
Melting Iceblade |
Heroic  |
8 |
On Hit: Lose 1 attack |
Swampland
|
Moonlight Cleaver |
Heroic  |
3 |
While you are below 50% health, you cannot gain status effects |
Swampland
|
Purelake Staff |
Heroic  |
1 |
Battle Start: Gain 2 purity. On Hit: Remove 1 purity |
Swampland
|
Riverflow Rapier |
Heroic  |
3 |
The first time you gain a new status effect, gain 1 additional strike as well |
Swampland
|
Serpent Dagger |
Heroic  |
2 |
On hit: Give the enemy 2 poison |
Swampland
|
Silverscale Trident |
Heroic  |
0 |
On Hit: Give the enemy 1 riptide |
Swampland
|
Thunderbound Sabre |
Heroic  |
6 |
Battle start: Stun yourself for 2 turns |
Swampland
|
Ancient Warhammer |
Mythic  |
5 |
On Hit: Remove all of the enemy's armor |
Swampland
|
Dashmaster's Dagger |
Mythic  |
2 |
Battle Start: Gain additional strikes equal to speed |
Swampland
|
Lakebed Sword |
Mythic  |
5 |
Gain double health and attack from purity |
Swampland
|
Cleaver of Wrath |
Cursed  |
10 |
Your max health is always 1 |
Swampland
|
Scepter of Greed |
Cursed  |
6 |
You cannot gain gold |
Swampland
|
Sword of Pride |
Cursed  |
5
5
5 |
You cannot gain attack, armor or speed in battle |
Swampland
|