Base Attack

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Revision as of 19:59, 20 August 2025 by HolyMormor (talk | contribs) (Created page with "<!-- Stats subpage: Base Attack --> ''This page lists items that grant a **Base Attack** value. Base Attack is the flat attack shown in an item's stats; temporary buffs or conditional gains are not part of base stats.'' ''Related effects that set, scale, or convert your attack include:'' * Prime Form — double attack while health is full * Battle Axe — while the enemy has armor, double your attack * Granite Hammer — on hit: convert armor to attack * ...")
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This page lists items that grant a **Base Attack** value. Base Attack is the flat attack shown in an item's stats; temporary buffs or conditional gains are not part of base stats.

Related effects that set, scale, or convert your attack include:

Standard items

Positive Base Attack

Item Rarity Stats Effect Region
Lightning Bottle Rare 1
2
Battle Start: Stun yourself for 1 turn Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Forge Gauntlet Rare 1 Battle Start: Give the enemy 5 armor Swampland
Elderwood Necklace Heroic 1
1
1
- Woodland
Ruby Crown Common 1 / 2 / 4
-1 / -2 / -4
- Woodland
Lightning Elixir Rare  3
 4
Battle Start: Stun yourself for 2 turns Swampland
Helmet of Envy Cursed 5 Battle Start: Double the enemy's attack Swampland

Negative Base Attack

Item Rarity Stats Effect Region
Blackbriar Armor Heroic -1 Whenever you lose armor, gain 2 thorns Woodland
Emerald Crown Common -1 / -2 / -4
8 / 16 / 32
- Woodland
Holy Tome Rare -1 Countdown 4: Gain 4 attack Swampland
Holy Shield Common -1 / -2 / -4
6 / 12 / 24
-1 / -2 / -4
- Swampland
Thunder Cloud Heroic -1 Wounded: Stun the enemy for 3 turns Swampland
Weaver Armor Heroic -2 Battle Start: If you have 0 base armor, gain armor equal to current health Swampland

Cauldron

Item Rarity Stats Effect Region
Cherrytree Branch Grilling Skewer Cherry Bomb 0 Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Ham Bat Redwood Roast Grilling Skewer 5 4 Battle Start: Gain 2 additional strikes
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Blackbriar Bow Grilling Skewer Spiny Chestnut 3 Can't strike. Turn Start: Gain thorns equal to your attack
Rocksalt Sword Grilling Skewer Stone Steak  3 On Hit: If your health is full, gain 3 armor
Broken Winebottle Grilling Skewer Vampiric Wine 2 Wounded: Restore 4 health and gain 4 additional strikes
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison
Moldy Meat Poisonous Mushroom Redwood Roast  5  -5 -
Marble Mushroom Stone Steak Poisonous Mushroom  4 Turn Start: Gain 1 poison and 3 armor
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Melonvine Whip Grilling Skewer Clearspring Watermelon 2 Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison

Weapons

Weapon Rarity Stats Effect Region
Ironstone Greatsword Common 4
-2
- Woodland
Razorthorn Spear Common 1 On Hit: Gain 2 thorns Woodland
Redwood Rod Common 2
4
- Woodland
Spearshield Lance Common 1
6
- Woodland
Woodcutter's Axe Common 1 Gain 2 attack for each empty equipment slot Woodland
Boom Stick Common 1 On Hit: Deal 2 damage Woodland
Heart Drinker Common 1 On Hit: Restore 1 health Woodland
Sword of the Hero Common 3 - Woodland
Hidden Dagger Common 2 Gets stronger for every new hidden dagger you find Woodland
Brittlebark Bow Common 4 After 3 strikes: Lose 2 attack Woodland
Elderwood Staff Common 1
1
1
- Woodland
Featherweight Blade Common 2
2
- Woodland
Blackbriar Blade Rare 1 Whenever you would gain thorns, gain 1 attack instead Woodland
Bejeweled Blade Rare 1 Gain 2 attack for each equipped jewelry item Woodland
Ironstone Bow Rare 6
1
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn Woodland
Lifeblood Spear Rare 1 Whenever you restore 3 or more health, gain 1 attack Woodland
Explosive Sword Rare 3 Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike Woodland
Icicle Spear Rare 3 Exposed: Give the enemy 2 freeze for each equipped water item Woodland
Bloodmoon Dagger Rare 2 Wounded: Gain 5 attack and take 2 damage Woodland
Bloodmoon Sickle Rare 5 On Hit: Take 1 damage Woodland
Frostbite Dagger Rare 2 First turn: Give the enemy freeze equal to your attack on hit Woodland
Swiftstrike Bow Rare 2 Whenever you gain an additional strike, gain twice as many Woodland
Swiftstrike Rapier Rare 2 Battle Start: If you have more speed than the enemy, gain 3 additional strikes Woodland
Battle Axe Rare 2 While the enemy has armor double your attack Woodland
Gemstone Scepter Heroic 2 Gains On Hit effects from emerald, ruby, sapphire, and citrine items Woodland
Granite Hammer Heroic 2 On Hit: Convert 1 armor to 1 attack Woodland
Granite Lance Heroic 2
1
Your base armor is doubled Woodland
Stoneslab Sword Heroic 2 On Hit: Gain 2 armor Woodland
Frozen Iceblade Heroic 6 Battle start: Gain 3 freeze Woodland
Royal Scepter Heroic 0 Attack is always equal to gold. You cannot have more than 10 gold Woodland
Grindstone Club Heroic 1 The next weapon you equip gains 2 attack Woodland
Twin Blade Heroic 1 Strike twice Woodland
Evergrowth Spear Heroic 3 Every other turn, gain 1 attack and restore 1 health Woodland
Lifesteal Scythe Heroic 1 On Hit: If the enemy doesn't have any armor, restore health equal to your attack Woodland
Royal Crownblade Heroic 4 On Hit: Gain 1 gold Woodland
Brittlebark Club Heroic 7 Exposed & Wounded: Lose 2 attack Woodland
Bearclaw Blade Mythic 5 Attack is always equal to missing health Woodland
Mountain Cleaver Mythic 2 Attack always is equal to base armor Woodland
Tempest Blade Mythic 2 Attack always is equal to speed Woodland
Champion's Blade Common 6 - Swampland
Forge Hammer Common 4 On Hit: Give the enemy 2 armor Swampland
Fungal Rapier Common 3 Battle Start: Gain 1 poison Swampland
Gale Staff Common 2
6
On Hit: Lose 1 speed Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack Swampland
Knight's Blade Common 4 Upgrades after you defeat the next boss Swampland
Liferoot Staff Common 2 Wounded: Gain 3 regeneration Swampland
Marble Sword Common 1
2
Exposed: Gain 3 attack Swampland
Pacifist Staff Common 0 On Hit: Gain 1 armor and restore 1 health Swampland
Silverscale Dagger Common 2 Battle Start: Give the enemy 1 riptide Swampland
Slime Sword Common 2 Battle Start: Give yourself and the enemy 3 acid Swampland
Squire's Blade Common 2 Upgrades after you defeat the next boss Swampland
Stormcloud Spear Common 2 Every 5 strikes, stun the enemy for 2 turns Swampland
Arcane Wand Rare 0 Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped Swampland
Basilisk Fang Rare 3 On Hit: Decrease your poison by 2 and give it to the enemy Swampland
Bubblegloop Staff Rare 0 Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison Swampland
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor Swampland
Liferoot Hammer Rare 3 Turn Start: If you have regeneration, gain 1 additional strike Swampland
Lightning Rod Rare 2 Whenever you skip your strike when stunned, gain 2 attack Swampland
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 1 additional strike Swampland
Ring Blades Rare 1 Battle Start: Steal 1 attack from the enemy Swampland
Rusty Sword Rare 2 First Turn: Give acid equal to your attack on hit Swampland
Sanguine Scepter Rare 1 Healing is doubled Swampland
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have Swampland
Bloodlord's Axe Heroic 4 Battle Start: Steal 5 health from the enemy Swampland
Chainmail Sword Heroic 2
2
Exposed: Gain armor equal to base armor Swampland
King's Blade Heroic 3 Exposed and Wounded items triggers at battle start instead Swampland
Leather Whip Heroic 5
4
Battle Start: Gain 5 max health Swampland
Melting Iceblade Heroic 8 On Hit: Lose 1 attack Swampland
Moonlight Cleaver Heroic 3 While you are below 50% health, you cannot gain status effects Swampland
Purelake Staff Heroic 1 Battle Start: Gain 2 purity. On Hit: Remove 1 purity Swampland
Riverflow Rapier Heroic 3 The first time you gain a new status effect, gain 1 additional strike as well Swampland
Serpent Dagger Heroic 2 On hit: Give the enemy 2 poison Swampland
Silverscale Trident Heroic 0 On Hit: Give the enemy 1 riptide Swampland
Thunderbound Sabre Heroic 6 Battle start: Stun yourself for 2 turns Swampland
Ancient Warhammer Mythic 5 On Hit: Remove all of the enemy's armor Swampland
Dashmaster's Dagger Mythic 2 Battle Start: Gain additional strikes equal to speed Swampland
Lakebed Sword Mythic 5 Gain double health and attack from purity Swampland
Cleaver of Wrath Cursed 10 Your max health is always 1 Swampland
Scepter of Greed Cursed 6 You cannot gain gold Swampland
Sword of Pride Cursed  5
 5
 5
You cannot gain attack, armor or speed in battle Swampland