Base Armor
From He is Coming Official Wiki
This page lists items that provide **Base Armor** in their stats.
Related effects that reference or scale with **base armor**:
- Granite Lance — Your base armor is doubled.
- Granite Crown — Gain max health equal to your base armor.
- Mountain Cleaver — Attack is always equal to base armor.
- Chainmail Sword — Exposed: Gain armor equal to base armor.
- Chainmail Armor — Wounded: Regain your base armor.
Standard items — Base Armor
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Heroic |
Your base armor is doubled | Woodland | ||
| Common |
Exposed: Gain 3 attack | Swampland | ||
| Heroic |
Exposed: Gain armor equal to base armor | Swampland | ||
| Mythic |
Attack always is equal to base armor | Woodland | ||
| Common |
Battle Start: Gain 1 stack of thorns — at Gold: |
Woodland | ||
| Rare |
Battle start: Gain 2 freeze | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Swampland | ||
| Common |
Exposed: Gain 3 armor — at Gold: |
Woodland | ||
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
Battle Start: Gain 1 Purity — at Gold: |
Swampland | ||
| Common |
Exposed: Restore 3 health — at Gold: |
Woodland | ||
| Rare |
If you have poison, enemy strikes deal 1 less damage | Swampland | ||
| Heroic |
Wounded: Gain thorns equal to enemy attack | Woodland | ||
| Rare |
The enemy's first strike deals double damage, afterwards they gain 4 freeze | Woodland | ||
| Rare |
Battle Start: If you have more speed than armor, stun the enemy for 2 turns | Swampland | ||
| Rare |
Lose all your armor after your enemy's first strike | Woodland | ||
| Mythic |
Whenever you lose armor, give the enemy 2 poison | Swampland | ||
| Cursed |
Monsters always hunt you | Swampland | ||
| Common |
- | Swampland | ||
| Rare |
Turn Start: If you have armor, restore 2 health | Swampland | ||
| Rare |
Exposed: If you have more than 20 gold, gain 10 armor | Woodland | ||
| Common |
- | Woodland | ||
| Heroic |
- | Woodland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| On Hit: If your health is full, gain 3 armor |


