Battle start
From He is Coming Official Wiki
Triggers at the very beginning of combat, before any actions are taken.
Battle Start is part of the Trigger tags.
Items that trigger Battle Start
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
Battle Start: Steal 5 health from the enemy | Swampland | ||
| Mythic |
Battle Start: Gain additional strikes equal to speed | Swampland | ||
| Heroic |
Battle start: Gain 3 freeze | Woodland | ||
| Common |
Battle Start: Gain 1 poison | Swampland | ||
| Common |
Battle Start: Gain 1 additional strike | Swampland | ||
| Heroic |
Battle Start: Gain 5 max health | Swampland | ||
| Heroic |
Battle Start: Gain 2 purity. On Hit: Remove 1 purity | Swampland | ||
| Rare |
Battle Start: Steal 1 attack from the enemy | Swampland | ||
| Common |
Battle Start: Give the enemy 1 riptide | Swampland | ||
| Common |
Battle Start: Give yourself and the enemy 3 acid | Swampland | ||
| Rare |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes | Woodland | ||
| Cursed |
You cannot gain attack, armor or speed in battle | Swampland | ||
| Heroic |
Battle start: Stun yourself for 2 turns | Swampland | ||
| Rare |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
- | Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | Swampland | |
| Heroic |
Battle Start: Give the enemy acid equal to half your speed | Swampland | ||
| Rare |
- | Battle Start: Decrease all countdowns by 2. Symphony | Swampland | |
| Heroic |
- | Battle Start: Halve all countdowns for the rest of the battle | Swampland | |
| Rare |
- | Battle Start: Gain 5 armor and 5 poison | Swampland | |
| Rare |
- | Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb | Woodland | |
| Rare |
- | Battle Start: Gain 1 thorns and give the enemy 1 additional strike | Woodland | |
| Common |
- | Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 | Swampland | |
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Rare |
- | Battle Start: Convert 50% of the enemy's health into armor | Swampland | |
| Rare |
- | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | Swampland | |
| Heroic |
- | Battle Start: If you have less max health than the enemy, set your max health equal to their max health | Woodland | |
| Common |
- | Battle Start: Restore 3 health — at Gold: |
Woodland | |
| Rare |
- | Battle start: Spend 2 armor to gain 3 speed and 1 attack | Woodland | |
| Rare |
Battle Start: If you have less speed than the enemy, gain attack equal to your speed | Woodland | ||
| Rare |
Battle Start: Give the enemy 5 armor | Swampland | ||
| Common |
- | Battle Start: Give the enemy 1 freeze — at Gold: |
Woodland | |
| Rare |
- | Battle Start: Give yourself and the enemy 5 freeze each | Woodland | |
| Rare |
- | Battle Start: Gain 1 gold | Woodland | |
| Rare |
- | Battle Start: Gain max health equal to your base armor | Woodland | |
| Rare |
- | Battle Start: If you have 0 base armor, restore health to full | Woodland | |
| Common |
Battle Start: Gain 1 stack of thorns — at Gold: |
Woodland | ||
| Rare |
Battle start: Gain 2 freeze | Woodland | ||
| Rare |
- | Battle start: Deal 3 damage to the enemy, if they don't have armor, tripple the damage dealt | Woodland | |
| Common |
Battle start: Gain 1 regeneration — at Gold: |
Swampland | ||
| Heroic |
- | Battle Start: Convert 50% of your current health to that amount of armor | Woodland | |
| Common |
Battle Start: Restore health equal to speed | Swampland | ||
| Rare |
Battle Start: Stun yourself for 1 turn | Swampland | ||
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Rare |
- | Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of battle | Woodland | |
| Common |
Battle Start: Gain 1 Purity — at Gold: |
Swampland | ||
| Rare |
- | Battle start: Remove all your armor and gain 3 purity | Swampland | |
| Common |
- | Battle Start: Gain 2 attack and take 3 damage — at Gold: take 6 for |
Woodland | |
| Common |
- | Battle Start: Give the enemy 1 acid — at Gold: |
Swampland | |
| Rare |
Battle Start: Gain 1 riptide | Swampland | ||
| Common |
- | Battle Start: Steal 2 from the enemy — at Gold: |
Woodland | |
| Rare |
Battle Start: If you have more speed than the enemy, give them 2 riptide | Swampland | ||
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Rare |
- | Battle Start: Convert 1 acid into 2 attack | Swampland | |
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Rare |
- | Battle Start: If your speed is equal to your attack, gain 3 attack | Swampland | |
| Rare |
Battle Start: If you have more speed than armor, stun the enemy for 2 turns | Swampland | ||
| Rare |
- | Battle Start: Stun the enemy and yourself for 2 turns | Swampland | |
| Common |
- | Battle Start: Take 3 damage and gain 1 additional strike — at Gold: take 6 for |
Woodland | |
| Heroic |
Battle Start: If you have more speed than the enemy, gain 1 additional strike | Woodland | ||
| Rare |
- | Battle Start: Take 5 damage and gain 10 thorns | Woodland | |
| Common |
- | Battle Start: If you have 0 base armor, gain 4 armor — at Gold: |
Swampland | |
| Heroic |
Battle Start: If you have 0 base armor, gain armor equal to current health | Swampland | ||
| Rare |
- | Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3 | Woodland | |
| Rare |
- | Battle Start: If you only have 1 bomb item equipped, it triggers 3 times | Woodland | |
| Rare |
Battle Start: The enemy loses 1 attack | Swampland |
Cauldron items
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | ||||
| Battle Start: Deal 1 damage 3 times | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times | |||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| - | Battle Start: Give all your status effects to the enemy | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| - | Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide | |||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and gain 2 thorns | |||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| Battle Start: Gain 2 additional strikes | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| Battle Start: Double your speed | ||||
| - | Your thorns deal double damage | |||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Gain 5 thorns | ||||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | |||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor |


