Swampland items
Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.
Swampland items may inflict the following status effects on either enemies or the player:
Acid removes armor equal to acid at the start of the turn
Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
Stun skips the attack and removes 1 stun at the end of the turn
Purity gives 1 attack per stack and restores 3 health when removed
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Swampland | ||
| Common |
On Hit: Give the enemy 2 armor | Swampland | ||
| Common |
Battle Start: Gain 1 poison | Swampland | ||
| Common |
On Hit: Lose 1 speed | Swampland | ||
| Common |
Battle Start: Gain 1 additional strike | Swampland | ||
| Common |
While you have armor, temporarily gain 2 attack | Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
Wounded: Gain 3 regeneration | Swampland | ||
| Common |
Exposed: Gain 3 attack | Swampland | ||
| Common |
On Hit: Gain 1 armor and restore 1 health | Swampland | ||
| Common |
Battle Start: Give the enemy 1 riptide | Swampland | ||
| Common |
Battle Start: Give yourself and the enemy 3 acid | Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
Every 5 strikes, give the enemy 2 stun | Swampland | ||
| Rare |
Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped | Swampland | ||
| Rare |
On Hit: Decrease your poison by 2 and give it to the enemy | Swampland | ||
| Rare |
Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison | Swampland | ||
| Rare |
On Hit: Lose 2 health and gain 4 armor | Swampland | ||
| Rare |
Turn Start: If you have regeneration, gain 1 additional strike | Swampland | ||
| Rare |
Whenever you skip your strike when stunned, gain 2 attack | Swampland | ||
| Rare |
Turn Start: If the enemy is stunned, gain 2 additional strikes | Swampland | ||
| Rare |
Battle Start: Steal 1 attack from the enemy | Swampland | ||
| Rare |
First Turn: Give the enemy acid equal to your attack on hit | Swampland | ||
| Rare |
Healing is doubled | Swampland | ||
| Rare |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | Swampland | ||
| Heroic |
Battle Start: Steal 5 health from the enemy | Swampland | ||
| Heroic |
Exposed: Gain armor equal to your base armor | Swampland | ||
| Heroic |
Exposed and Wounded items triggers at battle start instead | Swampland | ||
| Heroic |
Battle Start: Gain 5 max health | Swampland | ||
| Heroic |
On Hit: Lose 1 attack | Swampland | ||
| Heroic |
While you're at or below 50% health, you cannot gain status effects | Swampland | ||
| Heroic |
Battle Start: Gain 2 purity. On Hit: Remove 1 purity | Swampland | ||
| Heroic |
The first time you gain a new status effect, gain 1 additional strike as well | Swampland | ||
| Heroic |
On hit: Give the enemy 2 poison | Swampland | ||
| Heroic |
On Hit: Give the enemy 1 riptide | Swampland | ||
| Heroic |
Battle start: Stun yourself for 2 turns | Swampland | ||
| Mythic |
On Hit: Remove all of the enemy's armor | Swampland | ||
| Mythic |
Battle Start: Gain additional strikes equal to speed | Swampland | ||
| Mythic |
Gain double health and attack from purity | Swampland | ||
| Cursed |
Your max health is always 1 | Swampland | ||
| Cursed |
You cannot gain gold | Swampland | ||
| Cursed |
You cannot gain attack, armor or speed in battle | Swampland |
Weapon modifications
Weapon modifications can be done by holding a certain weapon and then picking up another weapon
| Weapon | Rarity | Stats | Effect | Region | Combination |
|---|---|---|---|---|---|
| Heroic |
Battle Start: Gain 5 max health and steal 5 health from the enemy | Swampland |
|||
| Heroic |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed | Swampland Woodland |
|||
| Heroic |
Wounded: Take 2 damage, then gain 3 regeneration and 5 attack | Swampland Woodland |
|||
| Heroic |
On Hit: Give the enemy 1 riptide and gain 1 armor and restore 1 health | Swampland |
|||
| Heroic |
You cannot gain freeze | Swampland Woodland |
|||
| Heroic |
On Hit: Give the enemy 2 poison and gain 2 armor | Woodland Swampland |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Battle Start: Decrease a random countdown by 2. Symphony | Swampland | |
| Common |
- | Swampland | ||
| Common |
- | Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 | Swampland | |
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | Swampland | ||
| Common |
Upgrades after you defeat the next boss if not in your pouch | Swampland | ||
| Common |
If you have 0 base armor, double this item's max health — at Gold: x 4 = |
Swampland | ||
| Common |
Battle start: Gain 1 regeneration — at Gold: |
Swampland | ||
| Common |
Battle Start: Restore health equal to speed | Swampland | ||
| Common |
- | Every 3 strikes: Gain 1 attack — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: |
Swampland | |
| Common |
Battle Start: Gain 1 Purity — at Gold: |
Swampland | ||
| Rare |
- | Battle Start: Gain 1 gold. Symphony | Swampland | |
| Common |
- | Battle Start: Give the enemy 1 acid — at Gold: |
Swampland | |
| Rare |
- | Exposed: Give the enemy 4 poison. Symphony | Swampland | |
| Common |
- | Exposed: Give the enemy 1 riptide — at Gold: |
Swampland | |
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
Upgrades after you defeat the next boss if not in your pouch | Swampland | ||
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | First Turn: Give the enemy 2 poison on hit — at Gold: |
Swampland | |
| Common |
- | Battle Start: If you have 0 base armor, gain 4 armor — at Gold: |
Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Heroic |
- | Battle Start: Halve all your countdowns for the rest of the battle | Swampland | |
| Heroic |
- | If you have exactly 1 equipped tome, it triggers 1 additional time | Swampland | |
| Rare |
- | Battle Start: Gain 6 armor and 6 poison | Swampland | |
| Rare |
Turn Start: If you have armor, restore 2 health | Swampland | ||
| Rare |
Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | Swampland | ||
| Rare |
- | Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | Swampland | |
| Rare |
- | Battle Start: Convert 50% of the enemy's health into armor | Swampland | |
| Rare |
- | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | Swampland | |
| Rare |
Battle Start: Give the enemy 6 armor | Swampland | ||
| Rare |
Battle Start: The enemy loses 2 attack | Swampland | ||
| Rare |
- | Turn End: Gain 2 armor and give the enemy 2 armor | Swampland | |
| Rare |
- | First Turn: Your On Hit effects trigger 1 additional time | Swampland | |
| Rare |
Exposed: Stun the enemy for 1 turn | Swampland | ||
| Rare |
- | Exposed: Gain 1 purity for each equipped water item | Swampland | |
| Rare |
Battle Start: Stun yourself for 1 turn | Swampland | ||
| Rare |
- | Exposed: Lose 5 health and gain 15 armor | Swampland | |
| Rare |
- | Turn Start: If you're at or below 50% health, gain 1 regeneration | Swampland | |
| Rare |
- | While you have regeneration, temporarily gain 3 attack | Swampland | |
| Rare |
If you have poison, enemy strikes deal 1 less damage | Swampland | ||
| Rare |
- | The first time the enemy gains poison, stun them for 1 turn | Swampland | |
| Rare |
The first time you gain armor, double it | Swampland | ||
| Rare |
Turn Start: Gain 1 poison | Swampland | ||
| Rare |
- | Exposed: Remove 1 purity to gain 5 armor and 2 purity | Swampland | |
| Rare |
- | Battle start: Remove all your armor and gain 3 purity | Swampland | |
| Rare |
- | Whenever you gain a status effect, gain 1 additional stack | Swampland | |
| Rare |
- | Exposed: Gain 6 armor. Symphony | Swampland | |
| Rare |
- | Whenever the enemy loses armor to acid, gain that armor | Swampland | |
| Rare |
Battle Start: Gain 1 riptide | Swampland | ||
| Rare |
Whenever you lose speed, give the enemy 1 riptide | Swampland | ||
| Rare |
- | Whenever riptide triggers, gain 2 armor | Swampland | |
| Rare |
- | Battle Start: If you have more speed than the enemy, give them 3 riptide | Swampland | |
| Rare |
- | Wounded: Remove all your purity | Swampland | |
| Rare |
- | Battle Start: Convert 1 acid into 2 attack | Swampland | |
| Rare |
- | Wounded: Remove all your acid and restore 2 health for each acid removed | Swampland | |
| Rare |
- | Wounded: Gain armor equal to lost health and gain 5 acid | Swampland | |
| Rare |
- | First Turn: Your strikes deal 4 additional damage On Hit | Swampland | |
| Rare |
- | Whenever you skip your strike when stunned, give the enemy 1 riptide | Swampland | |
| Rare |
- | Battle Start: If your speed is equal to your attack, gain 3 attack | Darkland (beta) | |
| Rare |
- | Riptide can trigger twice per turn | Swampland | |
| Rare |
Battle Start: If you have more speed than armor, stun the enemy for 2 turns | Swampland | ||
| Rare |
- | Battle Start: Stun the enemy and yourself for 2 turns | Swampland | |
| Rare |
- | The first time riptide triggers, give the enemy 5 poison | Swampland | |
| Rare |
- | Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | Swampland | |
| Rare |
- | Exposed: Gain 1 regeneration for each equipped wood item | Swampland | |
| Rare |
- | Whenever you skip your strike, restore 3 health | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 3 additional poison | Swampland | |
| Heroic |
- | While you have acid, temporarily gain attack equal to acid | Swampland | |
| Heroic |
Battle Start: Give the enemy acid equal to half your speed | Swampland | ||
| Heroic |
- | Battle Start: Gain 5 max health and restore 5 health | Swampland | |
| Rare |
- | Exposed: Remove all your poison and gain 3 armor for each poison removed | Swampland | |
| Heroic |
- | Turn Start: Gain 1 armor and decrease a random status effect by 1 | Swampland | |
| Rare |
- | Turn Start: If the enemy doesn't have any armor, deal 3 damage | Swampland | |
| Heroic |
- | Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | Swampland | |
| Heroic |
- | Turn Start: If you don't have any regeneration, gain 3 regeneration | Swampland | |
| Heroic |
- | Wounded: Gain 3 regeneration. Symphony | Swampland | |
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Rare |
Enemy strikes ignore armor | Swampland | ||
| Heroic |
Turn Start: Both you and the enemy gain 1 poison | Swampland | ||
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland | ||
| Heroic |
- | Every other turn, gain 1 purity | Swampland | |
| Heroic |
- | Turn Start: Deal 1 damage and restore 1 health | Swampland | |
| Heroic |
- | Every 4 turns, stun yourself for 1 turn and gain 3 regeneration | Swampland | |
| Heroic |
Battle Start: Give the enemy poison equal to your attack | Swampland | ||
| Heroic |
- | Every other turn, give the enemy 1 riptide | Swampland | |
| Heroic |
- | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | Swampland | |
| Heroic |
- | Wounded: Give the enemy 1 stun. Symphony | Swampland | |
| Heroic |
- | Turn Start: If you're at or above 50% health, lose 3 health and gain 1 attack | Swampland | |
| Heroic |
Wounded: Give the enemy 3 stun | Swampland | ||
| Heroic |
Battle Start: If you have 0 base armor, gain armor equal to current health | Swampland | ||
| Heroic |
- | Wounded: Re-trigger the last triggered wounded item | Swampland | |
| Heroic |
- | Wounded: Re-trigger a random battle start item | Swampland | |
| Heroic |
- | If you have exactly 1 Exposed item, it triggers 1 additional time | Swampland | |
| Heroic |
- | Reset countdowns after they trigger | Swampland | |
| Mythic |
- | Symphony triggers all your other instruments | Swampland | |
| Mythic |
- | Double attack while your health is full | Swampland | |
| Mythic |
- | If the enemy has no armor, acid removes health instead | Swampland | |
| Mythic |
Whenever you lose armor, give the enemy 2 poison | Swampland | ||
| Mythic |
- | Whenever riptide triggers, stun the enemy for 1 turn | Swampland | |
| Cursed |
Your health is hidden | Swampland | ||
| Cursed |
You lose more time per step | Swampland | ||
| Cursed |
Monsters always hunt you | Swampland | ||
| Cursed |
Battle Start: Double the enemy's attack | Swampland |
Tomes
Tome items can be obtained from Ancient Tomes and Miniboss rewards.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Countdown 4: Gain 20 armor — at Gold: |
Swampland | |
| Rare |
Countdown 10: Gain 10 attack | Swampland | ||
| Rare |
- | Countdown 8: Gain 50 max health | Swampland | |
| Rare |
- | Countdown 8: Give the enemy 10 riptide and riptide can activate 1 additional time per turn for the rest of the battle — at Gold: |
Swampland | |
| Rare |
- | Countdown 6: Give the enemy 3 stun — at Gold: 6 , at Diamond: 12 | Swampland | |
| Rare |
- | Countdown 6: Give the enemy 20 acid | Swampland | |
| Rare |
- | Countdown 8: Deal 25 damage | Swampland | |
| Rare |
- | Countdown 6: Gain 10 purity | Swampland | |
| Rare |
- | Countdown 8: Restore 3 health on hit for the rest of the battle | Swampland | |
| Rare |
- | Countdown 12: Trigger all your other tomes | Swampland | |
| Mythic |
- | Countdown 10: Deal lethal damage to the enemy | Swampland | |
| Heroic |
- | Countdown 8: Gain 4 attack, 4 armor and 4 speed | Swampland | |
| Heroic |
- | Countdown 6: Trigger Symphony 3 times | Swampland |
Elixirs
Elixir items can be obtained from Potion Maker.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Battle Start: Gain max health equal to your speed and then restore health equal to your speed | Swampland | ||
| Common |
- | Every 3 strikes: Gain 1 attack, 1 armor and 1 speed — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: |
Swampland | |
| Rare |
Battle Start: Stun yourself for 2 turns | Swampland | ||
| Rare |
- | The first time the enemy gains poison, stun them for 3 turns | Swampland | |
| Rare |
- | Battle start: Lose 5 armor and gain 5 purity | Swampland | |
| Rare |
- | Wounded: Gain armor equal to max health and gain 5 acid | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 9 additional poison | Swampland |
Food
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| style="" | |
Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland |
| style="" | |
Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | |
| style="" | |
Common |
- | Exposed: Give the enemy 1 riptide — at Gold: |
Swampland |
| style="" | |
Rare |
Turn Start: Gain 1 poison | Swampland | |
| style="" | |
Common |
Battle Start: Gain 1 additional strike | Swampland |
Food Combined
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
Changes
| Date | Changes |
|---|---|
| 3/30/2026 | Removed cookbook and arcane shield (Patch #13) |


