Woodland items
Woodland items only appear in Woodland runs and in Kingmaker runs that use Woodland bundles. They come in four rarities: Common, Rare, Heroic and Mythic.
Woodland items use these status effects, which can affect you or the enemy:
Freeze: halves attack while it lasts. Loses 1 stack at the end of each turn.
Thorns: when struck, deals that much damage back. All thorns are removed at the end of the turn.
Weapons
You can only carry one weapon. Taking a new one destroys the old one.
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Common |
On Hit: Gain 2 thorns | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
Gain 2 attack for each empty equipment slot | Woodland | ||
| Common |
On Hit: Deal 2 damage | Woodland | ||
| Common |
On Hit: Restore 1 health | Woodland | ||
| Common |
- | Woodland | ||
| Common |
Gets stronger for every new hidden dagger you find | Woodland | ||
| Common |
After 3 strikes: Lose 2 attack | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Rare |
Whenever you would gain thorns, gain 1 attack instead | Woodland | ||
| Rare |
Gain 2 attack for each equipped jewelry item | Woodland | ||
| Rare |
While you have 0 or less speed, your attack is halved. On Hit: Lose 1 speed | Woodland | ||
| Rare |
The first time you restore 10 or more health, gain 6 attack | Woodland | ||
| Rare |
Wounded: Gain 5 attack and take 2 damage | Woodland | ||
| Rare |
On Hit: Take 1 damage | Woodland | ||
| Rare |
Exposed: Give the enemy 2 freeze for each equipped water item | Woodland | ||
| Rare |
Whenever you gain additional strikes, gain double the amount | Woodland | ||
| Rare |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes | Woodland | ||
| Rare |
While the enemy has armor double your attack | Woodland | ||
| Heroic |
Gains On Hit effects from emerald, ruby, sapphire, and citrine items | Woodland | ||
| Heroic |
On Hit: Spend 1 armor to gain 1 attack | Woodland | ||
| Heroic |
Your base armor is doubled | Woodland | ||
| Heroic |
On Hit: Gain 2 armor | Woodland | ||
| Heroic |
Battle start: Gain 3 freeze | Woodland | ||
| Heroic |
Your attack is always equal to your gold. You cannot have more than 10 gold | Woodland | ||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland | ||
| Heroic |
The next weapon you equip gains 2 attack | Woodland | ||
| Heroic |
Turn Start: Gain 1 additional strike | Woodland | ||
| Heroic |
On Hit: If you deal damage to the enemy's health, restore that much health | Woodland | ||
| Heroic |
On Hit: Gain 1 gold | Woodland | ||
| Heroic |
Exposed & Wounded: Lose 2 attack | Woodland | ||
| Mythic |
Attack is always equal to missing health | Woodland | ||
| Mythic |
Attack always is equal to base armor | Woodland | ||
| Mythic |
Attack always is equal to speed | Woodland | ||
| Common |
Wounded: Gain 10 thorns | Woodland | ||
| Common |
On Hit: Give the enemy 1 freeze | Woodland | ||
| Common |
On Hit: Trigger a random common rarity food item | Woodland | ||
| Rare |
Battle Start: Gain 1 attack for each equipped cauldron item | Woodland | ||
| Rare |
Upgrades after you defeat the next boss | Woodland | ||
| Rare |
Your edges trigger 1 additional time | Woodland | ||
| Rare |
Before each battle: Upgrade all common items into gold rarity until the end of the battle | Woodland | ||
| Common |
Can't Strike. Turn Start: Deal 1 damage 3 times | Woodland | ||
| Heroic |
Your attack is always 7. This weapon cannot have edges | Woodland | ||
| Heroic |
- | Gain 2 attack for each equipped stone item | Woodland | |
| Mythic |
Battle Start: Gain 1 attack for each enemy defeated with this weapon | Woodland |
Weapon modifications
Some weapons combine into a new one: with one of them equipped, pick up the other. See Weapon modifications.
| Weapon | Rarity | Stats | Effect | Region | Combination |
|---|---|---|---|---|---|
| Heroic |
On Hit: Lose 2 attack | Woodland |
|||
| Heroic |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed | Swampland Woodland |
|||
| Heroic |
Wounded: Take 2 damage, then gain 3 regeneration and 5 attack | Swampland Woodland |
|||
| Heroic |
You cannot gain freeze | Swampland Woodland |
|||
| Heroic |
On Hit: Gain 2 thorns and deal 2 damage | Woodland |
|||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland |
|||
| Heroic |
On Hit: Give the enemy 2 poison and gain 2 armor | Woodland Swampland |
|||
| Weapon modification | On Hit: Trigger a random common rarity food item and give the enemy 1 freeze | Woodland |
Items
You start with 4 item slots, and every boss you defeat adds 2 more.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Common |
- | First Turn: Temporarily gain 2 attack — at Gold: |
Woodland | |
| Common |
Exposed: Gain 3 armor — at Gold: |
Woodland | ||
| Common |
- | Battle Start: Give the enemy 1 freeze — at Gold: |
Woodland | |
| Common |
- | Wounded: Give the enemy 3 Freeze — at Gold: |
Woodland | |
| Common |
Battle Start: Gain 1 thorn — at Gold: |
Woodland | ||
| Rare |
Battle start: Gain 2 freeze | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | First Turn: Restore 1 health for each damage dealt by your strikes | Woodland | |
| Common |
- | Gain 3 gold at the start of every day — at Gold: |
Woodland | |
| Common |
Battle Start: If your health is not full, restore 2 health — at Gold: |
Woodland | ||
| Common |
Exposed: Restore 3 health — at Gold: |
Woodland | ||
| Rare |
Turn Start: If your health is not full, Spend 1 speed to restore 2 health | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Battle Start: Take 3 damage and gain 1 additional strike — at Gold: take 6 for |
Woodland | |
| Rare |
- | Gain 2 thorns for each armor removed by the enemy's first strike | Woodland | |
| Rare |
- | Whenever you restore health, gain 2 thorns. You can only equip 1 rose | Woodland | |
| Rare |
- | You can activate Exposed 1 additional time per battle | Woodland | |
| Rare |
Exposed: Take 5 damage | Woodland | ||
| Rare |
- | The first time the enemy becomes wounded, trigger all of your wounded items | Woodland | |
| Rare |
- | Battle Start: Gain 1 thorns and give the enemy 1 additional strike | Woodland | |
| Rare |
Turn Start: Spend 1 armor to gain 2 thorns | Woodland | ||
| Rare |
The first time you gain thorns, restore that much health | Woodland | ||
| Rare |
Lose all your armor after your enemy's first strike | Woodland | ||
| Rare |
- | Exposed: Gain 10 armor | Woodland | |
| Rare |
- | The first time the enemy takes damage from a bomb, double it | Woodland | |
| Rare |
- | Every third time you take damage each turn, gain 2 armor | Woodland | |
| Rare |
- | Before any other item triggers, if you have less speed than the enemy, steal 5 speed from the enemy | Woodland | |
| Rare |
- | The damage of all bomb items increases by 1 | Woodland | |
| Rare |
- | Exposed: Deal 8 damage | Woodland | |
| Rare |
- | Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor | Woodland | |
| Rare |
Battle Start: Lose 3 armor | Woodland | ||
| Rare |
Battle Start: If you have less speed than the enemy, gain attack equal to your speed | Woodland | ||
| Rare |
- | Exposed: Deal 1 damage 5 times | Woodland | |
| Rare |
- | Turn Start: If you have armor, gain 2 additional armor | Woodland | |
| Rare |
- | Turn Start: If the enemy has freeze, gain 1 attack | Woodland | |
| Rare |
- | Battle Start: Give yourself and the enemy 5 freeze each | Woodland | |
| Rare |
- | Battle Start: If you have 0 base armor, restore health to full | Woodland | |
| Rare |
- | The first time you are reduced to exactly 1 health, restore health to full | Woodland | |
| Rare |
- | When you are reduced below 5 health for the first time, restore health to full | Kingmaker | |
| Rare |
- | Turn Start: If you have freeze, gain 5 thorns | Woodland | |
| Rare |
- | Turn Start: Gain 3 armor and 1 freeze | Woodland | |
| Rare |
- | Whenever you restore health, gain 1 armor. You can only equip 1 rose | Woodland | |
| Rare |
- | Battle Start: Deal 4 damage to the enemy, if they don't have armor, triple the damage dealt | Woodland | |
| Rare |
While you have armor, temporarily gain 2 attack | Woodland | ||
| Rare |
- | Battle Start: Deal 1 damage and increase the damage of your next bomb that triggers by 3 | Woodland | |
| Rare |
- | Battle Start: If you have more speed than the enemy, gain 2 attack | Woodland | |
| Rare |
- | Whenever you restore 5 or more health, deal 5 damage | Woodland | |
| Rare |
- | Gain 3 max health for each equipped wood item | Woodland | |
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Rare |
- | Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of the battle | Woodland | |
| Rare |
- | If you have exactly 1 bomb item, it triggers 1 additional time | Woodland | |
| Rare |
- | Exposed: If you have 20 or more gold, gain 20 armor | Woodland | |
| Rare |
- | Whenever you restore health, increase health restored by 1. You can only equip 1 rose | Woodland | |
| Rare |
- | Battle Start: Take 5 damage and gain 10 thorns | Woodland | |
| Rare |
- | If you have exactly 1 sanguine item, it triggers 1 additional time | Woodland | |
| Rare |
- | Battle Start: Give the enemy 1 additional strike and 3 freeze | Woodland | |
| Heroic |
Battle Start: Give the enemy freeze equal to half your speed | Woodland | ||
| Heroic |
- | Whenever you lose armor, deal 1 damage | Woodland | |
| Rare |
- | Battle Start: Gain 2 thorns, then gain armor equal to your thorns | Woodland | |
| Heroic |
Whenever you lose health, take 1 additional damage | Woodland | ||
| Rare |
- | If the enemy has no armor, thorns deal double damage | Woodland | |
| Heroic |
- | Wounded: Regain your base armor | Woodland | |
| Heroic |
- | Whenever you lose health, restore 1 health | Woodland | |
| Heroic |
- | Woodland | ||
| Heroic |
- | Turn Start: Gain 2 armor and lose 1 health | Woodland | |
| Heroic |
- | Battle Start: Gain armor equal to lost health | Woodland | |
| Heroic |
- | Battle Start: Gain 20 max health and gain armor equal to missing health | Kingmaker | |
| Heroic |
Enemy strikes deal 2 damage less while you have armor | Woodland | ||
| Heroic |
- | Battle Start: Spend 50% of your current health to gain that much armor | Woodland | |
| Heroic |
- | Turn Start: If you're at or below 50% health, gain 2 armor | Woodland | |
| Heroic |
Wounded: Gain thorns equal to the enemy's attack | Woodland | ||
| Heroic |
- | Turn Start: Spend 1 gold to gain 3 armor | Woodland | |
| Heroic |
- | Whenever you gain armor, gain 1 additional armor | Woodland | |
| Heroic |
- | On Hit: Deal 1 damage | Woodland | |
| Heroic |
Battle Start: Gain 1 additional strike | Woodland | ||
| Heroic |
- | Wounded: Gain 2 additional strikes | Woodland | |
| Heroic |
- | Whenever you deal non-strike damage to the enemy, deal 1 additional damage | Woodland | |
| Heroic |
- | Exposed: Deal 3 damage for each turn taken this battle | Woodland | |
| Mythic |
Whenever you would take damage from your own items, the enemy takes that damage instead | Woodland | ||
| Mythic |
- | Freeze doubles your attack instead of halving it | Woodland | |
| Mythic |
- | You don't lose any thorns on the enemy's first 3 strikes | Woodland | |
| Mythic |
- | Whenever you lose armor, deal that much damage | Woodland | |
| Mythic |
- | Your On Hit effects trigger twice | Woodland | |
| Mythic |
- | Your bomb items trigger twice | Woodland | |
| Rare |
- | Turn Start: Steal 1 speed from the enemy to gain 1 additional strike | Woodland | |
| Rare |
- | Battle Start: If the enemy has higher attack than you, they lose 2 attack | Woodland | |
| Heroic |
- | Every other turn, gain 3 thorns | Woodland | |
| Rare |
- | Every 3 turns, trigger all your earrings 2 times | Woodland | |
| Rare |
- | Battle Start: If you have all 3 oils on your weapon, gain 2 attack | Woodland | |
| Rare |
- | On Hit: If your attack is exactly 1, deal 4 damage | Woodland | |
| Rare |
Your base speed stat is inverted | Woodland | ||
| Rare |
- | Battle Start: Spend 1 freeze to gain 2 attack | Woodland | |
| Rare |
- | Whenever you do an additional strike, gain 2 thorns | Woodland | |
| Heroic |
- | During the enemy's first turn, whenever they strike you, gain 2 attack | Woodland | |
| Heroic |
- | Battle Start: Gain 1 attack for each negative speed you have | Woodland | |
| Heroic |
The first time you lose armor, regain that armor | Woodland | ||
| Rare |
- | Battle Start: Remove all your armor and gain max health equal to armor lost | Woodland | |
| Common |
Battle Start: Gain 1 freeze | Woodland | ||
| Rare |
- | The effect of freeze is doubled | Woodland | |
| Rare |
- | Battle Start: Gain 15 max health | Woodland |
| Effect | The Lost Doll |
|---|---|
| Tags | Quest, Item |
| Region | Woodland |
Explosive Rose
Mythic
Whenever you restore health, deal that much damage. You can only equip 1 rose
Woodland
Spice Blend
Mythic
Cauldron items trigger 1 additional time
Woodland
Jewelry
Jewelry items come from the Jewelry Box.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Gain 1 speed every other turn — at Gold: |
Woodland | |
| Common |
- | Restore 1 health every other turn — at Gold: |
Woodland | |
| Common |
- | Deal 1 damage every other turn — at Gold: deal 2 , at Diamond: deal 4 | Woodland | |
| Common |
- | Gain 1 armor every other turn — at Gold: |
Woodland | |
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Battle Start: Restore 3 health — at Gold: |
Woodland | |
| Common |
- | Battle Start: Gain 2 attack and take 3 damage — at Gold: take 6 for |
Woodland | |
| Common |
- | Battle Start: Steal 2 armor from the enemy — at Gold: |
Woodland | |
| Rare |
- | Battle Start: Spend 5 speed to gain 1 additional strike at Turn Start for the rest of the battle | Woodland | |
| Rare |
- | Battle Start: Gain 1 gold | Woodland |
Food
Two food items can be combined at a Cauldron into one item with both effects. Combining a food with a Honeycomb greatly boosts its effects.
| Item | Rarity | Effect | Cooked with |
|---|---|---|---|
| Battle Start: Deal 1 damage 2 times | Turn Start: Deal 1 damage 3 times | ||
| Double your max health | |||
| Battle Start: Gain 3 thorns | Your thorns deal double damage | ||
| Wounded: Restore 4 health | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of the battle | ||
| Battle Start: If your health is full, gain 5 armor | Battle Start: Gain 20 armor. If your health is full, gain 50 armor instead |
Food Combined
These are made at a Cauldron from two food items. The Cauldron page lists every recipe.
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| Battle Start: Deal 1 damage 3 times | ||||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| - | Turn Start: Deal 1 damage 3 times | |||
| Battle Start: Gain 5 thorns | ||||
| Wounded: Restore 1 health 5 times | ||||
| - | ||||
| - | Double your max health | |||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| - | Your thorns deal double damage | |||
| - | Wounded: Restore 10 health and gain 10 armor | |||
| - | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle | |||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| - | Wounded: Steal 50% of the enemy's current health | |||
| - | Battle Start: Deal 1 damage 2 times and steal that much attack | |||
| - | Battle Start: If your health is full, steal all of the enemy's armor | |||
| - | Battle Start: Gain 5 thorns. Whenever the enemy loses armor to thorns, gain that much armor | |||
| - | Battle Start: Steal all attack from the enemy | |||
| Battle Start: Steal 2 attack from the enemy |


