Whenever
From He is Coming Official Wiki
Trigger whenever a specified event occurs (e.g., taking damage, gaining armor, restoring health, riptide triggering).
Whenever is part of the Trigger tags.
Items that trigger Whenever
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Whenever you would gain thorns, gain 1 attack instead | Woodland | ||
| Rare |
Whenever you restore 3 or more health, gain 1 attack | Woodland | ||
| Rare |
Whenever you gain an additional strike, gain twice as many | Woodland | ||
| Rare |
Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike | Woodland |
Standard items
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Whenever you restore 5 or more health, deal 5 damage | Woodland | |
| Rare |
- | Whenever you restore health, gain 2 thorns. You can only equip 1 rose | Woodland | |
| Rare |
- | Whenever you restore health, gain 1 armor. You can only equip 1 rose | Woodland | |
| Rare |
- | Whenever you restore health, increase health restored by 1. You can only equip 1 rose | Woodland | |
| Rare |
- | Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | Swampland | |
| Rare |
- | Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | Swampland | |
| Heroic |
- | Whenever you gain armor, gain 1 additional armor | Woodland | |
| Heroic |
- | Whenever you deal non-weapon damage to the enemy, deal 1 additional damage | Woodland | |
| Heroic |
- | Whenever you lose armor, deal 1 damage | Woodland | |
| Heroic |
- | Whenever you lose health, restore 1 health | Woodland | |
| Heroic |
- | Whenever you lose health, gain that much armor. You cannot restore health | Woodland | |
| Heroic |
Whenever you lose armor, gain 2 thorns | Woodland | ||
| Heroic |
Whenever you lose health, take 1 additional damage | Woodland | ||
| Rare |
- | Whenever you gain a status effect, gain 1 additional stack | Swampland | |
| Rare |
- | Whenever the enemy loses armor to acid, gain that armor | Swampland | |
| Rare |
Whenever you lose speed, give the enemy 1 riptide | Swampland | ||
| Rare |
- | Whenever riptide triggers, gain 2 armor | Swampland | |
| Heroic |
Battle Start: Give the enemy freeze equal to half your speed | Woodland | ||
| Rare |
- | Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor | Woodland | |
| Rare |
- | Whenever you skip your strike, restore 3 health | Swampland | |
| Mythic |
Whenever you would take damage from your own items, the enemy takes that damage instead | Woodland | ||
| Mythic |
- | Whenever you lose armor, deal that much damage | Woodland | |
| Mythic |
Whenever you lose armor, give the enemy 2 poison | Swampland | ||
| Mythic |
- | Whenever riptide triggers, stun the enemy for 1 turn | Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | |||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health |


