Unique
From He is Coming Official Wiki
- Unique isn’t an official compendium type, but it’s useful for theorycrafting.
- All weapons are unique by nature (omitted here).
Unique is part of the Item tags.
Items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Heroic |
- | Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | Swampland | |
| Heroic |
Battle Start: Give the enemy acid equal to half your speed | Swampland | ||
| Rare |
- | Battle Start: Decrease all countdowns by 2. Symphony | Swampland | |
| Heroic |
- | Whenever you lose armor, deal 1 damage | Woodland | |
| Heroic |
Whenever you lose armor, gain 2 thorns | Woodland | ||
| Rare |
- | Whenever you restore health, gain 2 thorns. You can only equip 1 rose | Woodland | |
| Rare |
- | Exposed can trigger 1 additional time | Woodland | |
| Rare |
- | The first time the enemy becomes wounded, trigger all of your wounded items | Woodland | |
| Rare |
- | Battle Start: Gain 1 thorns and give the enemy 1 additional strike | Woodland | |
| Rare |
- | Whenever you gain thorns, gain 1 armor | Woodland | |
| Heroic |
Whenever you lose health, take 1 additional damage | Woodland | ||
| Rare |
- | If the enemy has no armor, thorns deal double damage | Woodland | |
| Heroic |
Your base speed stat is inverted | Woodland | ||
| Rare |
- | Battle Start: Spend 5 speed to permanently gain 1 additional strike | Woodland | |
| Heroic |
- | Turn Start: Gain 1 armor and decrease a random status effect by 1 | Swampland | |
| Rare |
- | Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | Swampland | |
| Heroic |
- | Whenever you lose health, restore 1 health | Woodland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Rare |
- | Every third time you take damage each turn, gain 2 armor | Woodland | |
| Heroic |
- | Whenever you lose health, gain that much armor. You cannot restore health | Woodland | |
| Heroic |
- | Battle Start: If you have less max health than the enemy, set your max health equal to their max health | Woodland | |
| Rare |
- | Before any other item triggers, if you have less speed than the enemy, steal 5 speed from the enemy | Woodland | |
| Rare |
- | The damage of all bomb items increases by 1 | Woodland | |
| Rare |
Battle Start: Lose 3 armor | Woodland | ||
| Rare |
Battle Start: If you have less speed than the enemy, gain attack equal to your speed | Woodland | ||
| Heroic |
- | Countdown 10: Retrigger all your other tomes | Swampland | |
| Rare |
- | Battle Start: Gain max health equal to your base armor | Woodland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Rare |
- | Battle Start: If you have 0 base armor, restore health to full | Woodland | |
| Rare |
- | When you are reduced to exactly 1 health for the first time, restore health to full | Woodland | |
| Rare |
Battle start: Gain 2 freeze | Woodland | ||
| Rare |
- | Whenever you restore health, gain 1 armor. You can only equip 1 rose | Woodland | |
| Heroic |
Enemy strikes deal 2 damage less while you have armor | Woodland | ||
| Common |
Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise | Woodland | ||
| Heroic |
- | Battle Start: Double your max health and gain armor equal to lost health | Kingmaker | |
| Heroic |
- | Battle Start: Gain armor equal to lost health | Woodland | |
| Heroic |
- | Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | Swampland | |
| Heroic |
- | Turn Start: If you don't have any regeneration, gain 3 regeneration | Swampland | |
| Common |
- | First Turn: Restore health equal to damage dealt by strikes | Woodland | |
| Common |
Battle Start: Restore health equal to speed | Swampland | ||
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Rare |
- | Turn Start: If you're below 50% health, gain 1 regeneration | Swampland | |
| Rare |
- | Gain 3 max health for each equipped wood item | Woodland | |
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland | ||
| Rare |
The first time you gain armor, double it | Swampland | ||
| Rare |
- | Battle Start: If you only have 1 bomb item equipped, it triggers 3 times | Woodland | |
| Rare |
- | Battle start: Lose 5 armor and gain 5 purity | Swampland | |
| Rare |
- | Battle start: Remove all your armor and gain 3 purity | Swampland | |
| Rare |
- | Whenever you gain a status effect, gain 1 additional stack | Swampland | |
| Rare |
- | Exposed: Gain 6 armor. Symphony | Swampland | |
| Common |
- | Wounded: Gain 2 gold. Symphony | Swampland | |
| Heroic |
- | If your attack is exactly 1, deal 4 damage on hit | Woodland | |
| Heroic |
- | Whenever you lose armor, restore that much health | Woodland | |
| Heroic |
- | Turn Start: Deal 1 damage and restore 1 health | Swampland | |
| Heroic |
- | Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | Swampland | |
| Rare |
- | Whenever you restore health, increase health restored by 1. You can only equip 1 rose | Woodland | |
| Rare |
- | Countdown 6: Restore health to full | Swampland | |
| Rare |
- | Exposed: Give the enemy 4 poison. Symphony | Swampland | |
| Heroic |
- | Countdown 6: Trigger Symphony 3 times | Swampland | |
| Heroic |
- | Whenever you gain armor, gain 1 additional armor | Woodland | |
| Heroic |
- | Give the enemy 1 riptide every other turn | Swampland | |
| Rare |
- | Wounded: Remove all your purity | Swampland | |
| Rare |
- | Wounded: Gain armor equal to max health and gain 5 acid | Swampland | |
| Rare |
- | Wounded: Remove all your acid and restore 2 health for each acid removed | Swampland | |
| Rare |
- | Wounded: Gain armor equal to lost health and gain 5 acid | Swampland | |
| Rare |
- | Riptide can trigger twice per turn | Swampland | |
| Heroic |
- | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | Swampland | |
| Heroic |
- | Wounded: Stun the enemy for 1 turn. Symphony | Swampland | |
| Heroic |
- | Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | Swampland | |
| Heroic |
- | Whenever you deal non-weapon damage to the enemy, deal 1 additional damage | Woodland | |
| Rare |
- | Battle Start: Take 5 damage and gain 10 thorns | Woodland | |
| Heroic |
Wounded: Stun the enemy for 3 turns | Swampland | ||
| Heroic |
- | Countdown 8: Gain 4 attack, 4 armor and 4 speed | Swampland | |
| Rare |
- | Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Rare |
- | Exposed: Gain 1 regeneration for each equipped wood item | Swampland | |
| Rare |
- | If you have exactly 1 sanguine item, it triggers 1 additional time | Woodland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland |


