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* The following items explicitly reference '''Stone''' items in their effect:
* The following items explicitly reference '''Stone''' items in their effect:
** [[Ore Heart]] — ''Battle Start: Gain 3 armor for each equipped stone item.''
** [[Ore Heart]] — ''Battle Start: Gain 3 armor for each equipped stone item''
** [[Petrified Statue]] — ''Battle Start: Give the enemy 1 stun for each equipped stone item.''
** [[Petrified Statue]] — ''Battle Start: Give the enemy 1 stun for each equipped stone item''
** [[Sword in the Stone]] — ''Gain 2 attack for each equipped stone item''


Stone is part of the [[Tags#Item tags|Item tags]].
Stone is part of the [[Tags#Item tags|Item tags]].
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=== Weapons ===
=== Weapons ===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Weapon
! style="width:170px;" | Weapon
! Rarity
! style="width:95px;" | Rarity
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
! Region
! style="width:130px;" | Region
|-
|-
{{:Ironstone Greatsword | regionalRow}}
{{:Ironstone Greatsword | regionalRow}}
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|-
|-
{{:Grindstone Club | regionalRow}}
{{:Grindstone Club | regionalRow}}
|-
{{:Golem Scepter | regionalRow}}
|-
{{:Stoneshield Greatsword | regionalRow}}
|-
{{:Stonesnake Sword | regionalRow}}
|-
{{:Sword in the Stone | regionalRow}}
|}
|}
=== Standard items ===
=== Standard items ===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Item
! style="width:170px;" | Item
! Rarity
! style="width:95px;" | Rarity
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
! Regions
! style="width:130px;" | Regions
|-
{{:Ironstone Bracelet | regionalRow}}
|-
|-
{{:Ironstone Sandals | regionalRow}}
{{:Ironstone Sandals | regionalRow}}
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|-
|-
{{:Stone Steak | regionalRow}}
{{:Stone Steak | regionalRow}}
|-
{{:Granite Crown | regionalRow}}
|-
|-
{{:Granite Egg | regionalRow}}
{{:Granite Egg | regionalRow}}
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|-
|-
{{:Petrifying Elixir | regionalRow}}
{{:Petrifying Elixir | regionalRow}}
|-
{{:Granite Gemstone | regionalRow}}
|-
{{:Ironstone Shackles | regionalRow}}
|-
{{:Miniature Armor | regionalRow}}
|-
{{:Petrified Root | regionalRow}}
|}
|}


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</span>
</span>


{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Item
! style="width:170px;" | Item
! Ingredient 1
! style="width:170px;" | Ingredient 1
! Ingredient 2
! style="width:170px;" | Ingredient 2
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
|-
|-
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|-
|-
{{:Rocksalt Sword | regionalRowMirrored}}
{{:Rocksalt Sword | regionalRowMirrored}}
|-
{{:Petrified Pumpkin | regionalRow}}
|}
|}
[[Category:Tag]] [[Category:Item_Tag]]
[[Category:Tag]] [[Category:Item_Tag]]

Latest revision as of 21:53, 23 October 2026

  • The following items explicitly reference Stone items in their effect:
    • Ore Heart — Battle Start: Gain 3 armor for each equipped stone item
    • Petrified Statue — Battle Start: Give the enemy 1 stun for each equipped stone item
    • Sword in the Stone — Gain 2 attack for each equipped stone item

Stone is part of the Item tags.

Items

Weapons

Weapon Rarity Stats Effect Region
Ironstone Greatsword Common 4
-2
- Woodland
Ironstone Bow Rare 6
1
While you have 0 or less speed, your attack is halved. On Hit: Lose 1 speed Woodland
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack Swampland
Granite Hammer Heroic 2 On Hit: Spend 1 armor to gain 1 attack Woodland
Granite Lance Heroic 2
1
Your base armor is doubled Woodland
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor Swampland
Stoneslab Sword Heroic 2 On Hit: Gain 2 armor Woodland
Marble Sword Common 1
2
Exposed: Gain 3 attack Swampland
Mountain Cleaver Mythic 2 Attack always is equal to base armor Woodland
Grindstone Club Heroic 1 The next weapon you equip gains 2 attack Woodland
Golem Scepter Rare 3 Before each battle: Upgrade all common items into gold rarity until the end of the battle Woodland
Stoneshield Greatsword Heroic 15 Whenever a strike would deal more than 5 damage, it only deals 5 damage instead Swampland
Stonesnake Sword Heroic  2 On Hit: Give the enemy 2 poison and gain 2 armor Woodland
Swampland
Sword in the Stone Heroic - Gain 2 attack for each equipped stone item Woodland

Standard items

Item Rarity Stats Effect Regions
Ironstone Sandals Rare -1 While you have armor, temporarily gain 2 attack Woodland
Ironstone Armor Heroic -2 Enemy strikes deal 2 damage less while you have armor Woodland
Stone Steak Rare - Battle Start: If your health is full, gain 5 armor Woodland
Granite Egg Common - Hatches after you defeat the next boss (Into Stoneborn Turtle) Swampland
Granite Fungi Rare - Turn End: Gain 2 armor and give the enemy 2 armor Swampland
Ore Heart Rare - Battle Start: Gain 3 armor for each equipped stone item Woodland
Petrified Statue Heroic -2 Battle Start: Give the enemy 1 stun for each equipped stone item Swampland
Stoneborn Turtle Heroic - Turn start: Restore 1 health. If your health is full, gain 2 armor instead Swampland
Granite Thorns Mythic - You don't lose any thorns on the enemy's first 3 strikes Woodland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Cracked Bouldershield Rare - Exposed: Gain 10 armor Woodland
Cracked Whetstone Common - First Turn: Temporarily gain 2 attack — at Gold: 4 , at Diamond: 8 Woodland
Granite Tome Rare - Countdown 4: Gain 20 armor — at Gold: 40 , at Diamond: 80 Swampland
Petrifying Flask Common - Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Petrifying Elixir Common - Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Granite Gemstone Rare - On Hit: If your attack is exactly 1, deal 4 damage Woodland
Ironstone Shackles Heroic - Battle Start: Gain 1 attack for each negative speed you have Woodland
Miniature Armor Rare - Battle Start: If you have less armor than the enemy, double your armor Swampland
Petrified Root Rare - Battle Start: Remove all your armor and gain max health equal to armor lost Woodland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Bloody Steak Stone Steak Vampiric Wine - Wounded: Restore 10 health and gain 10 armor
Cherry Steak Stone Steak Cherry Bomb - Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead.
Limestone Fruit Stone Steak Sour Lemon 4 Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Marble Mushroom Stone Steak Poisonous Mushroom  4 Turn Start: Gain 2 poison and 3 armor
Marbled Stonefish Stone Steak Silverscale Fish - Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has
Mineral Water Stone Steak Clearspring Watermelon - Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect
Petrified Chestnut Stone Steak Spiny Chestnut - Battle Start: If your health is full, gain 10 thorns and 10 armor
Rock Candy Stone Steak Honeycomb - Battle start: Gain 20 armor. If your health is full, gain 50 armor instead
Rock Roast Stone Steak Redwood Roast  5  5 -
Rocksalt Sword Stone Steak Grilling Skewer  3 On Hit: If your health is full, gain 3 armor
Petrified Pumpkin Stone Steak Seasonal Pumpkin - Battle Start: If your health is full, steal all of the enemy's armor