Acid: Difference between revisions
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[[Category:Tag]] [[Category:Status_Effect]] | |||
Revision as of 14:34, 16 November 2025
Removes armor equal to acid at turn start.
Mechanics
- At the start of your turn, lose armor equal to your current Acid stacks.
- If you have less armor than the Acid amount, your armor is reduced to 0.
- Acid is part of the Status effect tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Battle Start: Give yourself and the enemy 3 acid | Swampland | ||
| Rare |
Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison | Swampland | ||
| Rare |
First Turn: Give acid equal to your attack on hit | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
- | Battle Start: Give the enemy 1 acid — at Gold: |
Swampland | |
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Rare |
- | Battle Start: Convert 1 acid into 2 attack | Swampland | |
| Rare |
- | Wounded: Remove all your acid and restore 2 health for each acid removed | Swampland | |
| Rare |
- | Wounded: Gain armor equal to lost health and gain 5 acid | Swampland | |
| Rare |
- | Whenever the enemy loses armor to acid, gain that armor | Swampland | |
| Heroic |
- | Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | Swampland | |
| Heroic |
Battle Start: Give the enemy acid equal to half your speed | Swampland | ||
| Mythic |
- | If the enemy has no armor, acid removes health instead | Swampland | |
| Rare |
- | Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead | Swampland | |
| Rare |
- | Wounded: Gain armor equal to max health and gain 5 acid | Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Double your speed | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Gain 2 acid and gain thorns equal to acid |


