Regeneration: Difference between revisions
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HolyMormor (talk | contribs) Created page with "''Restore health equal to regeneration at turn end, then remove 1 stack.'' == Mechanics == * At the end of your turn, you restore health equal to your current Regeneration stacks, then 1 stack is removed. * If multiple sources grant Regeneration during the same turn, they add together before the end-of-turn heal. * Regeneration is part of the Status effect tags. {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:L..." |
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Latest revision as of 14:33, 16 November 2025
Restore health equal to regeneration at turn end, then remove 1 stack.
Mechanics
- At the end of your turn, you restore health equal to your current Regeneration stacks, then 1 stack is removed.
- If multiple sources grant Regeneration during the same turn, they add together before the end-of-turn heal.
- Regeneration is part of the Status effect tags.
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Wounded: Gain 3 regeneration | Swampland | ||
| Rare |
Turn Start: If you have regeneration, gain 1 additional strike | Swampland |
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Battle start: Gain 1 regeneration — at Gold: |
Swampland | ||
| Rare |
- | Turn Start: If you're below 50% health, gain 1 regeneration | Swampland | |
| Rare |
- | While you have regeneration, temporarily gain 3 attack | Swampland | |
| Rare |
- | Exposed: Gain 1 regeneration for each equipped wood item | Swampland | |
| Heroic |
- | Turn Start: If you don't have any regeneration, gain 3 regeneration | Swampland | |
| Heroic |
- | Wounded: Gain 3 regeneration. Symphony | Swampland | |
| Heroic |
- | Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | Swampland | |
| Common |
- | Countdown 4: Gain 3 regeneration — at Gold: |
Swampland |


