Multipliers: Difference between revisions
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HolyMormor (talk | contribs) Created page with "<!-- Tags page: Multipliers --> ''Items here multiply values or scale effects: they double stats, multiply triggers, add strike count, scale “per X”, or map one resource proportionally to another.'' Multipliers is part of the Tags. = Double = {| class="wikitable sortable" ! Item ! Rarity ! Stats ! Effect ! Region |- {{:Granite Lance | regionalRow}} |- {{:Lakebed Sword | regionalRow}} |- {{:Sanguine Scepter | regionalRow}} |- {{:Cactus Cap | regionalRow}} |- {{..." |
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= | = Equal = | ||
Effects that set one value **equal to** another (or “gain X equal to Y”). | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Item | ! Item | ||
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|- | |- | ||
{{:Acid Mutation | regionalRow}} | {{:Acid Mutation | regionalRow}} | ||
|- | |- | ||
{{:Rusted Plate | regionalRow}} | {{:Rusted Plate | regionalRow}} | ||
|- | |- | ||
{{:Featherweight Armor | regionalRow}} | {{:Featherweight Armor | regionalRow}} | ||
|- | |- | ||
{{:Blackbriar Bow | regionalRow}} | {{:Blackbriar Bow | regionalRow}} | ||
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|- | |- | ||
{{:Weaver Armor | regionalRow}} | {{:Weaver Armor | regionalRow}} | ||
|} | |||
= Convert = | |||
Effects that **convert** one resource/stat to another at some rate (e.g., “convert 1 A to 2 B”, “spend X to gain Y”). | |||
{| class="wikitable sortable" | |||
! Item | |||
! Rarity | |||
! Stats | |||
! Effect | |||
! Region | |||
|- | |||
{{:Saffron Feather | regionalRow}} | |||
|- | |||
{{:Bramble Buckler | regionalRow}} | |||
|- | |||
{{:Plated Greaves | regionalRow}} | |||
|- | |||
{{:Royal Shield | regionalRow}} | |||
|- | |||
{{:Granite Hammer | regionalRow}} | |||
|- | |||
{{:Liferoot Hammer | regionalRow}} | |||
|- | |||
{{:Slime Booster | regionalRow}} | |||
|- | |||
{{:Soap Stone | regionalRow}} | |||
|- | |||
{{:Featherweight Helmet | regionalRow}} | |||
|- | |||
{{:Slime Heart | regionalRow}} | |||
|} | |} | ||
= Each = | = Each = | ||
Effects that scale **“for each …”** (equipped tag, stack, etc.). | Effects that scale **“for each …”** (equipped tag, stack, stat unit, etc.). | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Item | ! Item | ||
Revision as of 23:32, 19 August 2025
Items here multiply values or scale effects: they double stats, multiply triggers, add strike count, scale “per X”, or map one resource proportionally to another.
Multipliers is part of the Tags.
Double
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
Your base armor is doubled | Woodland | ||
| Mythic |
Gain double health and attack from purity | Swampland | ||
| Rare |
Healing is doubled | Swampland | ||
| Rare |
- | If the enemy has no armor, thorns deal double damage | Woodland | |
| Common |
If you have 0 base armor, double this item's max health — at Gold: x 4 = |
Swampland | ||
| Mythic |
- | Freeze doubles your attack instead of halving it | Woodland | |
| Mythic |
- | Double attack while your health is full | Swampland | |
| Rare |
- | Battle start: Deal 3 damage to the enemy, if they don't have armor, tripple the damage dealt | Woodland | |
| Battle Start: Double your speed | ||||
| - | Double your max health | |||
| - | Your thorns deal double damage |
Multi-trigger
Items that make things trigger **twice/thrice** (or trigger many at once), or cause **N times** effects.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Mythic |
- | Your On Hit effects trigger twice | Woodland | |
| Mythic |
- | Your bomb items trigger twice | Woodland | |
| Rare |
- | Riptide can trigger twice per turn | Swampland | |
| Heroic |
- | If you have exactly 1 tome equipped, it triggers 1 additional time | Swampland | |
| Heroic |
- | If you have exactly 1 item with exposed, it triggers thrice | Swampland | |
| Rare |
- | Battle Start: If you only have 1 bomb item equipped, it triggers 3 times | Woodland | |
| Heroic |
- | Countdown 6: Trigger Symphony 3 times | Swampland | |
| Rare |
- | First Turn: Your On Hit effects trigger twice | Swampland | |
| Mythic |
- | Symphony triggers all your other instruments | Swampland | |
| Heroic |
- | Countdown 10: Retrigger all your other tomes | Swampland | |
| Heroic |
- | Wounded: Re-trigger the last triggered wounded item | Swampland | |
| Heroic |
- | Wounded: Re-trigger a random battle start item | Swampland | |
| Common |
- | Battle Start: Deal 1 / 2 / 4 damage 2 times | Woodland | |
| - | Turn Start: Deal 1 damage 3 times | |||
| Battle Start: Deal 1 damage 3 times | ||||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times |
Additional strikes
Items that grant or multiply **additional strikes**.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes | Woodland | ||
| Rare |
Whenever you gain an additional strike, gain twice as many | Woodland | ||
| Mythic |
Battle Start: Gain additional strikes equal to speed | Swampland | ||
| Common |
Battle Start: Gain 1 additional strike | Swampland | ||
| Rare |
Turn Start: If the enemy is stunned, gain 1 additional strike | Swampland | ||
| Rare |
- | Battle Start: Spend 5 speed to permanently gain 1 additional strike | Woodland | |
| Heroic |
The first time you gain a new status effect, gain 1 additional strike as well | Swampland | ||
| Heroic |
Battle Start: If you have more speed than the enemy, gain 1 additional strike | Woodland | ||
| Heroic |
- | Wounded: Gain 2 additional strikes | Woodland | |
| Rare |
- | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | Swampland | |
| Rare |
Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike | Woodland | ||
| Battle Start: Gain 2 additional strikes | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| On Hit: If your health is full, gain 3 armor | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Heroic |
Strike twice | Woodland |
Equal
Effects that set one value **equal to** another (or “gain X equal to Y”).
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
Attack is always equal to gold. You cannot have more than 10 gold | Woodland | ||
| Mythic |
Attack is always equal to missing health | Woodland | ||
| Mythic |
Attack always is equal to base armor | Woodland | ||
| Mythic |
Attack always is equal to speed | Woodland | ||
| Rare |
- | Battle Start: Gain max health equal to your base armor | Woodland | |
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Rare |
Battle Start: If you have less speed than the enemy, gain attack equal to your speed | Woodland | ||
| Heroic |
- | Whenever you lose armor, restore that much health | Woodland | |
| Heroic |
Wounded: Gain thorns equal to enemy attack | Woodland | ||
| Heroic |
Battle Start: Give the enemy poison equal to your attack | Swampland | ||
| Heroic |
- | Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | Swampland | |
| Rare |
- | Whenever the enemy loses armor to acid, gain that armor | Swampland | |
| Rare |
- | Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor | Woodland | |
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| Battle Start: Gain 2 acid and gain thorns equal to acid | ||||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Heroic |
Exposed: Gain armor equal to base armor | Swampland | ||
| Heroic |
Battle Start: If you have 0 base armor, gain armor equal to current health | Swampland |
Convert
Effects that **convert** one resource/stat to another at some rate (e.g., “convert 1 A to 2 B”, “spend X to gain Y”).
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Turn Start: If your health is not full, Spend 1 speed to restore 2 health | Woodland | ||
| Rare |
Turn Start: Spend 1 armor to gain 2 thorns | Woodland | ||
| Rare |
- | Exposed: Convert 3 speed to 9 armor | Woodland | |
| Heroic |
- | Turn Start: Convert 1 gold to 3 armor | Woodland | |
| Heroic |
On Hit: Convert 1 armor to 1 attack | Woodland | ||
| Rare |
Turn Start: If you have regeneration, gain 1 additional strike | Swampland | ||
| Rare |
- | Battle Start: Convert 1 acid into 2 attack | Swampland | |
| Rare |
- | First turn: Spend 2 speed to temporarily gain 4 attack | Swampland | |
| Rare |
- | Battle start: Spend 2 armor to gain 3 speed and 1 attack | Woodland | |
| Rare |
- | Wounded: Remove all your acid and restore 2 health for each acid removed | Swampland |
Each
Effects that scale **“for each …”** (equipped tag, stack, stat unit, etc.).
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Gain 2 attack for each equipped jewelry item | Woodland | ||
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Rare |
- | Exposed: Gain 1 purity for each equipped water item | Swampland | |
| Rare |
Exposed: Give the enemy 2 freeze for each equipped water item | Woodland | ||
| Rare |
- | Exposed: Gain 1 regeneration for each equipped wood item | Swampland | |
| Rare |
- | Gain 3 max health for each equipped wood item | Woodland | |
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland | ||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times | |||
| Rare |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | Swampland |


