Wounded: Difference between revisions

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''Trigger when Wounded is applied.''
''Trigger when Wounded is applied.''


* '''Blood Chain''': The first time the enemy becomes Wounded, trigger all of your Wounded items.
* [[Blood Chain]]: The first time the enemy becomes Wounded, trigger all of your Wounded items.
* '''King's Blade''': Exposed and Wounded items trigger at Battle Start instead.
* [[King's Blade]]: Exposed and Wounded items trigger at Battle Start instead.


Wounded is part of the [[Tags#Trigger tags|Trigger tags]].
Wounded is part of the [[Tags#Trigger tags|Trigger tags]].

Revision as of 18:53, 19 August 2025


Trigger when Wounded is applied.

  • Blood Chain: The first time the enemy becomes Wounded, trigger all of your Wounded items.
  • King's Blade: Exposed and Wounded items trigger at Battle Start instead.

Wounded is part of the Trigger tags.

Items that trigger Wounded

Weapons

Weapon Rarity Stats Effect Region
Bloodmoon Dagger Rare 2 Wounded: Gain 5 attack and take 2 damage Woodland
Liferoot Staff Common 2 Wounded: Gain 3 regeneration Swampland
Brittlebark Club Heroic 7 Exposed & Wounded: Lose 2 attack Woodland

Standard items

Item Rarity Stats Effect Regions
Vampiric Wine Common - Wounded: Restore 4 health — at Gold: 8 , at Diamond: 16 Woodland
Blood Chain Rare - The first time the enemy becomes wounded, trigger all of your wounded items Woodland
Swiftstrike Gauntlet Heroic - Wounded: Gain 2 additional strikes Woodland
Chainmail Armor Heroic -1 Wounded: Regain your base armor Woodland
Razor Breastplate Heroic 3 Wounded: Gain thorns equal to enemy attack Woodland
Slime Potion Rare - Wounded: Gain armor equal to lost health and gain 5 acid Swampland
Thunder Cloud Heroic -1 Wounded: Stun the enemy for 3 turns Swampland
Petrifying Flask Common - Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Royal Horn Common - Wounded: Gain 2 gold. Symphony Swampland
Liferoot Lute Heroic - Wounded: Gain 3 regeneration. Symphony Swampland
Stormcloud Drum Heroic - Wounded: Stun the enemy for 1 turn. Symphony Swampland
Blood Rune Heroic - Wounded: Re-trigger the last triggered wounded item Swampland
Echo Rune Heroic - Wounded: Re-trigger a random battle start item Swampland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Cherry Cocktail Cherry Bomb Vampiric Wine - Battle Start & Wounded: Deal 3 damage and restore 3 health
Crimson Fish Silverscale Fish Vampiric Wine - Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health
Bloody Steak Vampiric Wine Stone Steak - Wounded: Restore 10 health and gain 10 armor
Blood Sausage Redwood Roast Vampiric Wine 5 Wounded: Restore 1 health 5 times
Spiked Wine Spiny Chestnut Vampiric Wine - Wounded: Restore 5 health and gain 5 thorns
Sweet Wine Honeycomb Vampiric Wine - Wounded: Restore 30 health
Broken Winebottle Grilling Skewer Vampiric Wine 2 Wounded: Restore 4 health and gain 4 additional strikes
Melon Sangria Clearspring Watermelon Vampiric Wine - Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health
Blood Orange Sour Lemon Vampiric Wine 3 Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have