Water: Difference between revisions
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{{:Riverflow Violin | regionalRow}} | {{:Riverflow Violin | regionalRow}} | ||
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<span style="font-size:140%; font-weight:bold;"> | |||
[[Cauldron]] [[File:Cauldron.png|24px]] | |||
</span> | |||
{| class="wikitable sortable" | |||
! Item | |||
! Ingredient 1 | |||
! Ingredient 2 | |||
! Stats | |||
! Effect | |||
|- | |||
{{:Melon Bomb | regionalRow}} | |||
|- | |||
{{:Melonvine Whip | regionalRow}} | |||
|- | |||
{{:Boiled Ham | regionalRow}} | |||
|- | |||
{{:Melon Wine | regionalRow}} | |||
|- | |||
{{:Mineral Water | regionalRow}} | |||
|} | |} | ||
Revision as of 15:03, 18 August 2025
- The following items explicitly reference Water items in their effect:
- Icicle Spear — Exposed: Give the enemy 2 Freeze for each equipped water item.
- Leather Waterskin — Exposed: Gain 2 Purity. Repeat this for each equipped water item.
Water is part of the Item tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
Battle start: Gain 3 freeze | Woodland | ||
| Heroic |
On Hit: Lose 1 attack | Swampland | ||
| Rare |
First turn: Give the enemy freeze equal to your attack on hit | Woodland | ||
| Rare |
Exposed: Give the enemy 2 freeze for each equipped water item | Woodland | ||
| Heroic |
Battle Start: Gain 2 purity. On Hit: Remove 1 purity | Swampland | ||
| Heroic |
The first time you gain a new status effect, gain 1 additional strike as well | Swampland | ||
| Mythic |
Gain double health and attack from purity | Swampland |
Standard items
Clearspring Tome| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Rare |
Battle start: Gain 2 freeze | Woodland | ||
| Common |
- | Battle Start: Give the enemy 1 freeze — at Gold: |
Woodland | |
| Common |
- | Wounded: Give the enemy 3 Freeze — at Gold: |
Woodland | |
| Rare |
- | Turn Start: If you have freeze, gain 5 thorns | Woodland | |
| Rare |
- | Turn Start: If you have no armor, gain 3 armor and 1 freeze | Woodland | |
| Rare |
The enemy's first strike deals double damage, afterwards they gain 4 freeze | Woodland | ||
| Heroic |
Battle Start: Give the enemy freeze equal to half your speed | Woodland | ||
| Common |
- | Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 | Swampland | |
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Rare |
Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | Swampland | ||
| Rare |
- | Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | Swampland | |
| Rare |
- | Exposed: Remove all your poison and gain 2 armor equal to stacks removed | Swampland | |
| Heroic |
- | Turn Start: Gain 1 armor and decrease a random status effect by 1 | Swampland | |
| Common |
Battle Start: Gain 1 Purity — at Gold: |
Swampland | ||
| Rare |
- | Exposed: Remove 1 purity to gain 5 armor and 2 purity | Swampland | |
| Rare |
- | Battle start: Remove all your armor and gain 3 purity | Swampland | |
| Rare |
- | Battle start: Lose 5 armor and gain 5 purity | Swampland | |
| Heroic |
- | Gain 1 purity every other turn | Swampland | |
| Rare |
- | Whenever you gain a status effect, gain 1 additional stack | Swampland | |
| Rare |
- | Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown | Swampland | |
| Rare |
- | Exposed: Gain 6 armor. Symphony | Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect |


