Wood: Difference between revisions
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* The following items explicitly reference '''Wood''' items in their effect: | |||
** [[Oak Heart]] — ''Gain 3 max health for each equipped wood item.'' | |||
** [[Twisted Root]] — ''Exposed: Gain 1 regeneration for each equipped wood item.'' | |||
Wood is part of the [[Tags#Item tags|Item tags]]. | |||
= Items = | = Items = | ||
Revision as of 23:51, 17 August 2025
- The following items explicitly reference Wood items in their effect:
- Oak Heart — Gain 3 max health for each equipped wood item.
- Twisted Root — Exposed: Gain 1 regeneration for each equipped wood item.
Wood is part of the Item tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
After 3 strikes: Lose 2 attack | Woodland | ||
| Heroic |
Exposed & Wounded: Lose 2 attack | Woodland | ||
| Common |
Wounded: Gain 3 regeneration | Swampland | ||
| Rare |
Turn Start: If you have regeneration, gain 1 additional strike | Swampland | ||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland | ||
| Common |
On Hit: Gain 1 armor and restore 1 health | Swampland | ||
| Rare |
Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped | Swampland | ||
| Common |
Gain 2 attack for each empty equipment slot | Woodland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
Battle Start: If your health is not full, restore 2 health — at Gold: |
Woodland | ||
| Common |
Exposed: Restore 3 health — at Gold: |
Woodland | ||
| Common |
- | Woodland | ||
| Common |
Battle start: Gain 1 regeneration — at Gold: |
Swampland | ||
| Rare |
- | Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of battle | Woodland | |
| Rare |
- | Battle Start: If you have 0 base armor, restore health to full | Woodland | |
| Rare |
- | Gain 3 max health for each equipped wood item | Woodland | |
| Rare |
Lose all your armor after your enemy's first strike | Woodland | ||
| Heroic |
Whenever you lose health, take 1 additional damage | Woodland | ||
| Heroic |
- | Woodland | ||
| Rare |
- | Exposed: Gain 1 regeneration for each equipped wood item | Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Heroic |
- | Turn Start: If you don't have any regeneration, gain 3 regeneration | Swampland | |
| Heroic |
- | Wounded: Gain 3 regeneration. Symphony | Swampland | |
| Rare |
- | While you have regeneration, temporarily gain 3 attack | Swampland | |
| Common |
- | Countdown 4: Gain 3 regeneration — at Gold: |
Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| Battle Start: Gain 2 additional strikes | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Turn Start: Gain 2 poison and restore 5 health |


