Swampland items: Difference between revisions

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Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.
Swampland items only appear in Swampland runs and in Kingmaker runs that use Swampland bundles. They come in five rarities: Common, Rare, Heroic, Mythic and Cursed. Cursed items only come from the [[Crone]].


Swampland items may inflict the following status effects on either enemies or the player:
Swampland items use these status effects, which can affect you or the enemy:
* [[File:Icon acid.png]] Acid removes armor equal to acid at the start of the turn
* [[File:Icon acid.png]] '''Acid''': at the start of each turn, removes armor equal to the acid.
* [[File:Icon poison.png]] Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
* [[File:Icon poison.png]] '''Poison''': at the start of each turn, deals damage equal to the poison if you have no armor, then loses 1 stack.
* [[File:Icon regen.png]] Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
* [[File:Icon regen.png]] '''Regeneration''': at the end of each turn, restores health equal to the regeneration, then loses 1 stack.
* [[File:Icon riptide.png]] Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
* [[File:Icon riptide.png]] '''Riptide''': at the end of each turn, deals 5 damage, then loses 1 stack.
* [[File:Icon stun.png]] Stun skips the attack and removes 1 stun at the end of the turn
* [[File:Icon stun.png]] '''Stun''': skips the attack. Loses 1 stack at the end of each turn.
* [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed
* [[File:Icon purity.png]] '''Purity''': gives 1 attack per stack. Restores 3 health when removed.


== Weapons ==
== Weapons ==
The player can only have one weapon. Choosing another weapon will destroy the existing one.
You can only carry one weapon. Taking a new one destroys the old one.
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! style="width:160px" | Weapon
! style="width:170px;" | Weapon
! style="width:100px" | Rarity
! style="width:95px;" | Rarity
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
! Region
! style="width:130px;" | Region
|-
|-
{{:Champion's Blade | regionalRow}}
{{:Champion's Blade | regionalRow}}
Line 74: Line 74:
{{:King's Blade | regionalRow}}
{{:King's Blade | regionalRow}}
|-
|-
{{:Leather Whip | regionalRow}}
{{:Leatherskin Whip | regionalRow}}
|-
|-
{{:Melting Iceblade | regionalRow}}
{{:Melting Iceblade | regionalRow}}
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|-
|-
{{:Sword of Pride | regionalRow}}
{{:Sword of Pride | regionalRow}}
|-
{{:Purelake Axe | regionalRow}}
|-
{{:Dry Blade | regionalRow}}
|-
{{:Soaked Blade | regionalRow}}
|-
{{:Spore Greatsword | regionalRow}}
|-
{{:Stoneshield Greatsword | regionalRow}}
|-
{{:Arcane Quill | regionalRow}}
|-
{{:Conductor's Baton | regionalRow}}
|}
|}


=== Weapon modifications ===
=== Weapon modifications ===
Weapon modifications can be done by holding a certain weapon and then picking up another weapon
Some weapons combine into a new one: with one of them equipped, pick up the other. See [[Weapon modifications]].


{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! style="width:150px" | Weapon
! style="width:170px;" | Weapon
! style="width:100px" | Rarity
! style="width:95px;" | Rarity
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
! Region
! style="width:130px;" | Region
! Combination
! style="width:190px;" | Combination
<onlyinclude>
<onlyinclude>
|-
|-
{{:Bloodlord's Whip | regionalRow}}
{{:Bloodlord's Whip | regionalRow}}
| [[file:Bloodlord's Axe.png]] [[Bloodlord's Axe]] <br> [[file: Leather Whip.png]] [[Leather Whip]]
| {{:Bloodlord's Axe|iconLink}}<br>{{:Leatherskin Whip|iconLink}}
|-
|-
{{:Galestrike Rapier | regionalRow}}
{{:Galestrike Rapier | regionalRow}}
| [[file: Gale Staff.png]][[Gale Staff]]<br> [[file: Swiftstrike Rapier.png]][[Swiftstrike Rapier]]
| {{:Gale Staff|iconLink}}<br>{{:Swiftstrike Rapier|iconLink}}
|-
|-
{{:Liferoot Dagger | regionalRow}}
{{:Liferoot Dagger | regionalRow}}
| [[file: Liferoot Staff.png]] [[Liferoot Staff]]<br>[[file:Bloodmoon Dagger.png]][[Bloodmoon Dagger]]
| {{:Liferoot Staff|iconLink}}<br>{{:Bloodmoon Dagger|iconLink}}
|-
|-
{{:Pacifist Trident | regionalRow}}
{{:Pacifist Trident | regionalRow}}
| [[file: Pacifist Staff.png]][[Pacifist Staff]] <br> [[file: Silverscale Trident.png]][[Silverscale Trident]]
| {{:Pacifist Staff|iconLink}}<br>{{:Silverscale Trident|iconLink}}
|-
|-
{{:Perfect Iceblade | regionalRow}}
{{:Perfect Iceblade | regionalRow}}
| [[file:Melting Iceblade.png]][[Melting Iceblade]]<br> [[file:Frozen Iceblade.png]][[Frozen Iceblade]]
| {{:Melting Iceblade|iconLink}}<br>{{:Frozen Iceblade|iconLink}}
|-
|-
{{:Stonesnake Sword | regionalRow}}
{{:Stonesnake Sword | regionalRow}}
| [[file: Stoneslab Sword.png]][[Stoneslab Sword]]<br>[[file: Serpent Dagger.png]][[Serpent Dagger]]
| {{:Stoneslab Sword|iconLink}}<br>{{:Serpent Dagger|iconLink}}
</onlyinclude>
</onlyinclude>
|}
|}


== Items ==
== Items ==
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
You start with 4 item slots, and every boss you defeat adds 2 more.
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Item
! style="width:170px;" | Item
! style="width:100px" | Rarity
! style="width:95px;" | Rarity
! style="width:9%" | Stats
! style="width:75px;" | Stats
! Effect
! Effect
! style="width:11%" | Region
! style="width:130px;" | Region
|-
|-
{{:Arcane Bell | regionalRow}}
{{:Arcane Bell | regionalRow}}
Line 203: Line 217:
|-
|-
{{:Clearspring Opal | regionalRow}}
{{:Clearspring Opal | regionalRow}}
|-
{{:Clearspring Rose | regionalRow}}
|-
|-
{{:Corroded Bone | regionalRow}}
{{:Corroded Bone | regionalRow}}
Line 216: Line 228:
{{:Granite Fungi | regionalRow}}
{{:Granite Fungi | regionalRow}}
|-
|-
{{:Hero's Crossguard | regionalRow}}
{{:Silver Arrow | regionalRow}}
|-
|-
{{:Impressive Physique | regionalRow}}
{{:Impressive Physique | regionalRow}}
Line 250: Line 262:
{{:Saltcrusted Crown | regionalRow}}
{{:Saltcrusted Crown | regionalRow}}
|-
|-
{{:Silver Anchor | regionalRow}}
{{:Silverscale Anchor | regionalRow}}
|-
|-
{{:Silverscale Armor | regionalRow}}
{{:Silverscale Armor | regionalRow}}
Line 259: Line 271:
|-
|-
{{:Slime Booster | regionalRow}}
{{:Slime Booster | regionalRow}}
|-
{{:Slime Heart | regionalRow}}
|-
|-
{{:Slime Potion | regionalRow}}
{{:Slime Potion | regionalRow}}
|-
|-
{{:Soap Stone | regionalRow}}
{{:Shark Tooth | regionalRow}}
|-
|-
{{:Spiral Shell | regionalRow}}
{{:Spiral Shell | regionalRow}}
|-
{{:Spiritual Balance | regionalRow}}
|-
|-
{{:Stillwater Pearl | regionalRow}}
{{:Stillwater Pearl | regionalRow}}
Line 292: Line 300:
{{:Bloodstone Ring | regionalRow}}
{{:Bloodstone Ring | regionalRow}}
|-
|-
{{:Clearspring Cloak | regionalRow}}
{{:Fungal Cloak | regionalRow}}
|-
|-
{{:Clearspring Duck | regionalRow}}
{{:Clearspring Duck | regionalRow}}
Line 302: Line 310:
{{:Liferoot Beast | regionalRow}}
{{:Liferoot Beast | regionalRow}}
|-
|-
{{:Liferoot Lute | regionalRow}}
{{:Liferoot Banjo | regionalRow}}
|-
|-
{{:Marble Mirror | regionalRow}}
{{:Marble Mirror | regionalRow}}
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{{:Petrified Statue | regionalRow}}
{{:Petrified Statue | regionalRow}}
|-
|-
{{:Purelake Chalice | regionalRow}}
{{:Purelake Earrings | regionalRow}}
|-
|-
{{:Sanguine Imp | regionalRow}}
{{:Sanguine Imp | regionalRow}}
Line 320: Line 328:
{{:Serpent Mask | regionalRow}}
{{:Serpent Mask | regionalRow}}
|-
|-
{{:Silverscale Gauntlet | regionalRow}}
{{:Fishhook Earrings | regionalRow}}
|-
|-
{{:Stoneborn Turtle | regionalRow}}
{{:Stoneborn Turtle | regionalRow}}
Line 357: Line 365:
|-
|-
{{:Helmet of Envy | regionalRow}}
{{:Helmet of Envy | regionalRow}}
|-
{{:Tiny Mushroom | regionalRow}}
|-
{{:Small Kazoo | regionalRow}}
|-
{{:Miniature Armor | regionalRow}}
|-
{{:Woodcutter's Boots | regionalRow}}
|-
{{:Mandrake Root | regionalRow}}
|-
{{:Plague Mask | regionalRow}}
|-
{{:Vampire Crest | regionalRow}}
|-
{{:Caustic Rose | regionalRow}}
|-
{{:Surge Helmet | regionalRow}}
|-
{{:Hydra's Eyeball | regionalRow}}
|-
{{:Forbidden Venom | regionalRow}}
|}
|}


=== Tomes ===
=== Tomes ===
Tome items can be obtained from Ancient Tomes and Miniboss rewards.
Tomes come from [[ItemSources/Ancient Tomes|Ancient Tomes]] and from mini boss rewards.
{{Tomes}}
{{Tomes}}


=== Elixirs ===
=== Elixirs ===
Elixir items can be obtained from [[ItemSources/Potion Maker|Potion Maker]].
Elixirs are made from potions by the [[ItemSources/Potion Maker|Potion Maker]].
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Item
! style="width:170px;" | Item
! style="width:100px" | Rarity
! style="width:95px;" | Rarity
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
! Region
! style="width:130px;" | Region
|-
|-
{{:Lightspeed Elixir | regionalRowOne}}
{{:Lightspeed Elixir | regionalRowOne}}
Line 390: Line 420:


=== Food ===
=== Food ===
Food items can be combined at a [[Cauldron|Cauldron]] to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
Two food items can be combined at a [[Cauldron]] into one item with both effects. Combining a food with a [[Honeycomb]] greatly boosts its effects.
{| class="wikitable"
{| class="wikitable" style="width:100%;"
! Item
! style="width:170px;" | Item
! style="width:8%" | Rarity
! style="width:95px;" | Rarity
! style="width:9%" | Stats
! style="width:75px;" | Stats
! Effect
! Effect
! style="width:11%" | Region
! style="width:130px;" | Region
|-
|-
| {{:Clearspring Watermelon | regionalRow}}
{{:Clearspring Watermelon | regionalRow}}
|-
|-
| {{:Sour Lemon | regionalRow}}
{{:Sour Lemon | regionalRow}}
|-
|-
| {{:Silverscale Fish | regionalRow}}
{{:Silverscale Fish | regionalRow}}
|-
|-
| {{:Poisonous Mushroom | regionalRow}}
{{:Poisonous Mushroom | regionalRow}}
|-
|-
| {{:Grilling Skewer | regionalRow}}
{{:Grilling Skewer | regionalRow}}
|}
|}


=== Food Combined ===
=== Food Combined ===
Food items can be combined at a [[Cauldron|Cauldron]] to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
These are made at a [[Cauldron]] from two food items. The [[Cauldron]] page lists every recipe.
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%;"
! Item
! style="width:170px;" | Item
! Ingredient 1
! style="width:170px;" | Ingredient 1
! Ingredient 2
! style="width:170px;" | Ingredient 2
! Stats
! style="width:75px;" | Stats
! Effect
! Effect
|-
|-
Line 428: Line 458:
{{:Bee Stinger | regionalRow}}
{{:Bee Stinger | regionalRow}}
|-
|-
{{:Underwater Watermelon | regionalRow}}
{{:Silverscale Melon | regionalRow}}
|-
|-
{{:Melon Lemonade | regionalRow}}
{{:Melon Lemonade | regionalRow}}
Line 448: Line 478:
{{:Honey-glazed Shroom| regionalRow}}
{{:Honey-glazed Shroom| regionalRow}}
|-
|-
|-
{{:Buoyant Pumpkin | regionalRow}}
|-
{{:Pickled Pumpkin | regionalRow}}
|-
{{:Poisonous Pumpkin | regionalRow}}
|-
{{:Pumpkin Lance | regionalRow}}
|-
{{:Swan Gourd | regionalRow}}
|}
|}


===Changes===
===Changes===
{| class="wikitable"
{| class="wikitable"
! Date !! Changes
! style="width:110px;" | Date !! Changes
|-  
|-  
|3/30/2026 || Removed cookbook, arcane shield and tome of the hero, added serpent tome (Patch #13)
| style="white-space:nowrap;" | 3/30/2026 || Removed cookbook, arcane shield and tome of the hero, added serpent tome (Patch #13)
|-
| style="white-space:nowrap;" | 07/11/2026 || Added Purelake Axe, Dry Blade, Soaked Blade, Tiny Mushroom; Vampire Crest and Spore Greatsword moved to Swampland Blue (Patch #15)
|-
| style="white-space:nowrap;" | 10/16/2026 || Added Small Kazoo, Miniature Armor, Woodcutter's Boots, Mandrake Root, Plague Mask, Thieves' Tome, Stoneshield Greatsword; renamed Hero's Crossguard, Soap Stone, Purelake Chalice, Silverscale Gauntlet; removed Music Tome; Spiritual Balance moved to Darkland (Patch #16)
|}
|}

Revision as of 18:08, 23 October 2026

Swampland items only appear in Swampland runs and in Kingmaker runs that use Swampland bundles. They come in five rarities: Common, Rare, Heroic, Mythic and Cursed. Cursed items only come from the Crone.

Swampland items use these status effects, which can affect you or the enemy:

  • Acid: at the start of each turn, removes armor equal to the acid.
  • Poison: at the start of each turn, deals damage equal to the poison if you have no armor, then loses 1 stack.
  • Regeneration: at the end of each turn, restores health equal to the regeneration, then loses 1 stack.
  • Riptide: at the end of each turn, deals 5 damage, then loses 1 stack.
  • Stun: skips the attack. Loses 1 stack at the end of each turn.
  • Purity: gives 1 attack per stack. Restores 3 health when removed.

Weapons

You can only carry one weapon. Taking a new one destroys the old one.

Weapon Rarity Stats Effect Region
Champion's Blade Common 6 - Swampland
Forge Hammer Common 4 On Hit: Give the enemy 2 armor Swampland
Fungal Rapier Common 3 Battle Start: Gain 1 poison Swampland
Gale Staff Common 2
6
On Hit: Lose 1 speed Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack Swampland
Knight's Blade Common 4 Upgrades after you defeat the next boss Swampland
Liferoot Staff Common 2 Wounded: Gain 3 regeneration Swampland
Marble Sword Common 1
2
Exposed: Gain 3 attack Swampland
Pacifist Staff Common 0 On Hit: Gain 1 armor and restore 1 health Swampland
Silverscale Dagger Common 2 Battle Start: Give the enemy 1 riptide Swampland
Slime Sword Common 2 Battle Start: Give yourself and the enemy 3 acid Swampland
Squire's Blade Common 2 Upgrades after you defeat the next boss Swampland
Stormcloud Spear Common 2 Every 5 strikes, give the enemy 2 stun Swampland
Arcane Wand Rare 0 Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped Swampland
Basilisk Fang Rare 3 On Hit: Decrease your poison by 2 and give it to the enemy Swampland
Bubblegloop Staff Rare 0 Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison Swampland
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor Swampland
Liferoot Hammer Rare 3 Turn Start: If you have regeneration, gain 1 additional strike Swampland
Lightning Rod Rare 2 Whenever you skip your strike when stunned, gain 2 attack Swampland
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 2 additional strikes Swampland
Ring Blades Rare 1 Battle Start: Steal 1 attack from the enemy Swampland
Rusty Sword Rare 3 First Turn: Give the enemy acid equal to your attack on hit Swampland
Sanguine Scepter Rare 1 Healing is doubled Swampland
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have Swampland
Bloodlord's Axe Heroic 4 Battle Start: Steal 5 health from the enemy Swampland
Chainmail Sword Heroic 2
2
Exposed: Gain armor equal to your base armor Swampland
King's Blade Heroic 3 Exposed and Wounded items triggers at battle start instead Swampland
Leatherskin Whip Heroic 5
4
Battle Start: Gain 5 max health Swampland
Melting Iceblade Heroic 8 On Hit: Lose 1 attack Swampland
Moonlight Cleaver Heroic 3 While you're at or below 50% health, you cannot gain status effects Swampland
Purelake Staff Heroic 1 Battle Start: Gain 2 purity. On Hit: Remove 1 purity Swampland
Riverflow Rapier Heroic 3 The first time you gain a new status effect, gain 1 additional strike as well Swampland
Serpent Dagger Heroic 2 On hit: Give the enemy 2 poison Swampland
Silverscale Trident Heroic 0 On Hit: Give the enemy 1 riptide Swampland
Thunderbound Sabre Heroic 6 Battle start: Stun yourself for 2 turns Swampland
Ancient Warhammer Mythic 5 On Hit: Remove all of the enemy's armor Swampland
Dashmaster's Dagger Mythic 2 Battle Start: Gain additional strikes equal to speed Swampland
Lakebed Sword Mythic 5 Gain double health and attack from purity Swampland
Cleaver of Wrath Cursed 10 Your max health is always 1 Swampland
Scepter of Greed Cursed 6 You cannot gain gold Swampland
Sword of Pride Cursed 6
6
6
You cannot gain attack, armor or speed in battle Swampland
Purelake Axe Common 2 Battle Start: Gain 3 purity Swampland
Dry Blade Rare 1 If your previous weapon had all 3 oils, upgrade this weapon Swampland
Soaked Blade Rare 1 Turn Start: Gain 2 additional strikes Swampland
Spore Greatsword Rare 2 While you have poison, temporarily gain attack equal to poison Swampland
Stoneshield Greatsword Heroic 15 Whenever a strike would deal more than 5 damage, it only deals 5 damage instead Swampland
Arcane Quill Rare 3 Whenever a tome triggers, gain 1 additional strike Swampland
Conductor's Baton Heroic 4 Every 3 strikes, trigger Symphony Swampland

Weapon modifications

Some weapons combine into a new one: with one of them equipped, pick up the other. See Weapon modifications.

Weapon Rarity Stats Effect Region Combination
Bloodlord's Whip Heroic  5
 4
Battle Start: Gain 5 max health and steal 5 health from the enemy Swampland Bloodlord's Axe
Leatherskin Whip
Galestrike Rapier Heroic 2
6
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed Swampland
Woodland
Gale Staff
Swiftstrike Rapier
Liferoot Dagger Heroic  2 Wounded: Take 2 damage, then gain 3 regeneration and 5 attack Swampland
Woodland
Liferoot Staff
Bloodmoon Dagger
Pacifist Trident Heroic 0 On Hit: Give the enemy 1 riptide and gain 1 armor and restore 1 health Swampland Pacifist Staff
Silverscale Trident
Perfect Iceblade Heroic  7 You cannot gain freeze Swampland
Woodland
Melting Iceblade
Frozen Iceblade
Stonesnake Sword Heroic  2 On Hit: Give the enemy 2 poison and gain 2 armor Woodland
Swampland
Stoneslab Sword
Serpent Dagger

Items

You start with 4 item slots, and every boss you defeat adds 2 more.

Item Rarity Stats Effect Region
Arcane Bell Rare - Battle Start: Decrease a random countdown by 2. Symphony Swampland
Champion's Armor Common 6 / 12 / 24 - Swampland
Clearspring Feather Common - Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 Swampland
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland
Deviled Egg Common - Hatches after you defeat the next boss (Into Sanguine Imp) Swampland
Granite Egg Common - Hatches after you defeat the next boss (Into Stoneborn Turtle) Swampland
Holy Shield Common -1 / -2 / -4
6 / 12 / 24
-1 / -2 / -4
- Swampland
Knight's Armor Common 4 / 8 / 16 Upgrades after you defeat the next boss if not in your pouch Swampland
Leather Belt Common 3 / 6 / 12 If you have 0 base armor, double this item's max health — at Gold: x 4 =  12, at Diamond: x 8 =  24 Swampland
Liferoot Gauntlet Common 3 / 6 / 12 Battle start: Gain 1 regeneration — at Gold: 2 , at Diamond: 4 Swampland
Lightspeed Potion Common 1 Battle Start: Restore health equal to speed Swampland
Muscle Potion Common - Every 3 strikes: Gain 1 attack — at Gold: 2 , at Diamond: 4 Swampland
Petrifying Flask Common - Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Purelake Helmet Common 2 / 4 / 8 Battle Start: Gain 1 Purity — at Gold: 2 , at Diamond: 4 Swampland
Royal Horn Rare - Battle Start: Gain 1 gold. Symphony Swampland
Rusty Ring Common - Battle Start: Give the enemy 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Serpent Lyre Rare - Exposed: Give the enemy 4 poison. Symphony Swampland
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland
Slime Armor Common 5 / 10 / 20 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Squire's Armor Common 2 / 4 / 8 Upgrades after you defeat the next boss if not in your pouch Swampland
Treebark Egg Common - Hatches after you defeat the next boss (Into Liferoot Beast) Swampland
Venomous Fang Common - First Turn: Give the enemy 2 poison on hit — at Gold: 4 , at Diamond: 8 Swampland
Weaver Shield Common - Battle Start: If you have 0 base armor, gain 4 armor — at Gold: 8 , at Diamond: 16 Swampland
Wet Egg Common - Hatches after you defeat the next boss (Into Clearspring Duck) Swampland
Arcane Gauntlet Heroic - Battle Start: Halve all your countdowns for the rest of the battle Swampland
Arcane Lens Heroic - If you have exactly 1 equipped tome, it triggers 1 additional time Swampland
Basilisk Scale Rare - Battle Start: Gain 6 armor and 6 poison Swampland
Chainmail Cloak Rare 2 Turn Start: If you have armor, restore 2 health Swampland
Clearspring Opal Rare 2 Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 Swampland
Corroded Bone Rare - Battle Start: Convert 50% of the enemy's health into armor Swampland
Crimson Fang Rare - Battle Start: If your health is full, lose 5 health and gain 2 additional strikes Swampland
Forge Gauntlet Rare 2 Battle Start: Give the enemy 6 armor Swampland
Friendship Bracelet Rare -2 Battle Start: The enemy loses 2 attack Swampland
Granite Fungi Rare - Turn End: Gain 2 armor and give the enemy 2 armor Swampland
Silver Arrow Rare - First Turn: Your On Hit effects trigger 1 additional time Swampland
Impressive Physique Rare 2 Exposed: Stun the enemy for 1 turn Swampland
Leather Waterskin Rare - Exposed: Gain 1 purity for each equipped water item Swampland
Lightning Bottle Rare 1
2
Battle Start: Stun yourself for 1 turn Swampland
Marshlight Lantern Rare - Exposed: Lose 5 health and gain 15 armor Swampland
Moonlight Crest Rare - Turn Start: If you're at or below 50% health, gain 1 regeneration Swampland
Muscle Growth Rare - While you have regeneration, temporarily gain 3 attack Swampland
Mushroom Buckler Rare 3 If you have poison, enemy strikes deal 1 less damage Swampland
Nerve Poison Rare - The first time the enemy gains poison, stun them for 1 turn Swampland
Plated Shield Rare -1 The first time you gain armor, double it Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Purelake Armor Rare - Exposed: Remove 1 purity to gain 5 armor and 2 purity Swampland
Purelake Potion Rare - Battle start: Remove all your armor and gain 3 purity Swampland
Riverflow Talisman Rare - Whenever you gain a status effect, gain 1 additional stack Swampland
Riverflow Violin Rare - Exposed: Gain 6 armor. Symphony Swampland
Rusted Plate Rare - Whenever the enemy loses armor to acid, gain that armor Swampland
Saltcrusted Crown Rare 10 Battle Start: Gain 1 riptide Swampland
Silverscale Anchor Rare -1 Whenever you lose speed, give the enemy 1 riptide Swampland
Silverscale Armor Rare - Whenever riptide triggers, gain 2 armor Swampland
Silverscale Greaves Rare - Battle Start: If you have more speed than the enemy, give them 3 riptide Swampland
Sinful Mirror Rare - Wounded: Remove all your purity Swampland
Slime Booster Rare - Battle Start: Convert 1 acid into 2 attack Swampland
Slime Potion Rare - Wounded: Gain armor equal to lost health and gain 5 acid Swampland
Shark Tooth Rare - First Turn: Your strikes deal 4 additional damage On Hit Swampland
Spiral Shell Rare - Whenever you skip your strike when stunned, give the enemy 1 riptide Swampland
Stillwater Pearl Rare - Riptide can trigger twice per turn Swampland
Stormcloud Armor Rare 3 Battle Start: If you have more speed than armor, stun the enemy for 2 turns Swampland
Stormcloud Curse Rare - Battle Start: Stun the enemy and yourself for 2 turns Swampland
Toxic Algae Rare - The first time riptide triggers, give the enemy 5 poison Swampland
Toxic Rose Rare - Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose Swampland
Twisted Root Rare - Exposed: Gain 1 regeneration for each equipped wood item Swampland
Vampiric Stasis Rare - Whenever you skip your strike, restore 3 health Swampland
Viper Extract Rare - The first time the enemy gains poison, give them 3 additional poison Swampland
Acid Mutation Heroic - While you have acid, temporarily gain attack equal to acid Swampland
Acidic Witherleaf Heroic 2 Battle Start: Give the enemy acid equal to half your speed Swampland
Bloodstone Ring Heroic - Battle Start: Gain 5 max health and restore 5 health Swampland
Fungal Cloak Rare - Exposed: Remove all your poison and gain 3 armor for each poison removed Swampland
Clearspring Duck Heroic - Turn Start: Gain 1 armor and decrease a random status effect by 1 Swampland
Explosive Arrow Rare - Turn Start: If the enemy doesn't have any armor, deal 3 damage Swampland
Life Zap Heroic - Battle Start: Lose all your health except 1 and stun the enemy for 2 turns Swampland
Liferoot Beast Heroic - Turn Start: If you don't have any regeneration, gain 3 regeneration Swampland
Liferoot Banjo Heroic - Wounded: Gain 3 regeneration. Symphony Swampland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Mist Armor Rare 10
2
Enemy strikes ignore armor Swampland
Noxious Gas Heroic 6 Turn Start: Both you and the enemy gain 1 poison Swampland
Petrified Statue Heroic -2 Battle Start: Give the enemy 1 stun for each equipped stone item Swampland
Purelake Earrings Heroic - Every other turn, gain 1 purity Swampland
Sanguine Imp Heroic - Turn Start: Deal 1 damage and restore 1 health Swampland
Sanguine Morphosis Heroic - Every 4 turns, stun yourself for 1 turn and gain 3 regeneration Swampland
Serpent Mask Heroic 1 Battle Start: Give the enemy poison equal to your attack Swampland
Fishhook Earrings Heroic - Every other turn, give the enemy 1 riptide Swampland
Stoneborn Turtle Heroic - Turn start: Restore 1 health. If your health is full, gain 2 armor instead Swampland
Stormcloud Drum Heroic - Wounded: Give the enemy 1 stun. Symphony Swampland
Sunlight Crest Heroic - Turn Start: If you're at or above 50% health, lose 3 health and gain 1 attack Swampland
Thunder Cloud Heroic -1 Wounded: Give the enemy 3 stun Swampland
Weaver Armor Heroic -2 Battle Start: If you have 0 base armor, gain armor equal to current health Swampland
Blood Rune Heroic - Wounded: Re-trigger the last triggered wounded item Swampland
Echo Rune Heroic - Wounded: Re-trigger a random battle start item Swampland
Iron Rune Heroic - If you have exactly 1 Exposed item, it triggers 1 additional time Swampland
Arcane Cloak Heroic - Reset countdowns after they trigger Swampland
Grand Crescendo Mythic - Symphony triggers all your other instruments Swampland
Prime Form Mythic - Double attack while your health is full Swampland
Primordial Soup Mythic - If the enemy has no armor, acid removes health instead Swampland
Serpent Scalemail Mythic 4 Whenever you lose armor, give the enemy 2 poison Swampland
Stormtide Anchor Mythic - Whenever riptide triggers, stun the enemy for 1 turn Swampland
Belt of Gluttony Cursed 15 Your health is hidden Swampland
Boots of Sloth Cursed 10 You lose more time per step Swampland
Chest of Lust Cursed 8 Monsters always hunt you Swampland
Helmet of Envy Cursed 5 Battle Start: Double the enemy's attack Swampland
Tiny Mushroom Common 1 Battle Start: Gain 3 poison Swampland
Small Kazoo Common - Battle Start: Trigger Symphony 1 time Swampland
Miniature Armor Rare - Battle Start: If you have less armor than the enemy, double your armor Swampland
Woodcutter's Boots Rare - Battle Start: Gain 1 additional strike for each empty equipment slot Swampland
Mandrake Root Heroic - Wounded: Restore health to full and lose 3 attack Swampland
Plague Mask Heroic - Whenever you would gain a status effect, spend 3 armor for each status effect to prevent it Swampland
Vampire Crest Heroic - Wounded: gain 3 attack Swampland
Caustic Rose Rare - Whenever you restore health, give the enemy 1 acid. You can only equip 1 rose Swampland
Surge Helmet Rare - The first time you're stunned, gain two additional strikes Swampland
Hydra's Eyeball Heroic - Whenever you give the enemy a status effect, give them 1 additional Swampland
Forbidden Venom Mythic - Poison can deal damage to armor as well Swampland

Tomes

Tomes come from Ancient Tomes and from mini boss rewards.

Item Rarity Stats Effect Region
Granite Tome Rare - Countdown 4: Gain 20 armor — at Gold: 40 , at Diamond: 80 Swampland
Holy Tome Rare -1 Countdown 10: Gain 10 attack Swampland
Oakheart Tome Rare - Countdown 8: Gain 50 max health Swampland
Silverscale Tome Rare - Countdown 8: Give the enemy 10 riptide and riptide can activate 1 additional time per turn for the rest of the battle — at Gold: 20 , at Diamond: 40 Swampland
Stormcloud Tome Rare - Countdown 6: Give the enemy 3 stun — at Gold: 6 , at Diamond: 12 Swampland
Slime Tome Rare - Countdown 6: Give the enemy 20 acid Swampland
Flameburst Tome Rare - Countdown 8: Deal 25 damage Swampland
Purelake Tome Rare - Countdown 6: Gain 10 purity Swampland
Sanguine Tome Rare - Countdown 8: Restore 3 health on hit for the rest of the battle Swampland
Grand Tome Rare - Countdown 12: Trigger all your other tomes Swampland
Serpent Tome Rare  1 Countdown 8: Give the enemy 10 poison Swampland
Death's Tome Mythic - Countdown 10: Deal lethal damage to the enemy Swampland
Thieves' Tome Rare - Countdown 6: Steal 3 attack from the enemy Swampland

Elixirs

Elixirs are made from potions by the Potion Maker.

Item Rarity Stats Effect Region
Lightspeed Elixir Common 1 Battle Start: Gain max health equal to your speed and then restore health equal to your speed Swampland
Muscle Elixir Common - Every 3 strikes: Gain 1 attack, 1 armor and 1 speed — at Gold: 2 , at Diamond: 4 Swampland
Petrifying Elixir Common - Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Lightning Elixir Rare  3
 4
Battle Start: Stun yourself for 2 turns Swampland
Nerve Elixir Rare - The first time the enemy gains poison, stun them for 3 turns Swampland
Purelake Elixir Rare - Battle start: Lose 5 armor and gain 5 purity Swampland
Slime Elixir Rare - Wounded: Gain armor equal to max health and gain 5 acid Swampland
Viper Elixir Rare - The first time the enemy gains poison, give them 9 additional poison Swampland

Food

Two food items can be combined at a Cauldron into one item with both effects. Combining a food with a Honeycomb greatly boosts its effects.

Item Rarity Stats Effect Region
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland

Food Combined

These are made at a Cauldron from two food items. The Cauldron page lists every recipe.

Item Ingredient 1 Ingredient 2 Stats Effect
Melonvine Whip Grilling Skewer Clearspring Watermelon 2 Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Bee Stinger Grilling Skewer Honeycomb 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Silverscale Melon Silverscale Fish Clearspring Watermelon 2 Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide
Melon Lemonade Clearspring Watermelon Sour Lemon 3 Battle Start, Exposed & Wounded: Remove all your acid
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Honeydew Melon Clearspring Watermelon Honeycomb - Battle Start: Give all your status effects to the enemy
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Honey Caviar Silverscale Fish Honeycomb - Exposed: Give the enemy 10 riptide
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison
Buoyant Pumpkin Silverscale Fish Seasonal Pumpkin - Exposed: Steal 2 attack from the enemy and give them 2 riptide
Pickled Pumpkin Sour Lemon Seasonal Pumpkin 3 Battle Start: Steal 2 attack from the enemy and gain 2 acid
Poisonous Pumpkin Poisonous Mushroom Seasonal Pumpkin 2 Battle Start: Gain 3 poison. Whenever you take damage from poison, steal 1 attack from the enemy
Pumpkin Lance Seasonal Pumpkin Grilling Skewer 3 Every 3 strikes, steal 1 attack from the enemy
Swan Gourd Clearspring Watermelon Seasonal Pumpkin - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and steal 1 attack from the enemy

Changes

Date Changes
3/30/2026 Removed cookbook, arcane shield and tome of the hero, added serpent tome (Patch #13)
07/11/2026 Added Purelake Axe, Dry Blade, Soaked Blade, Tiny Mushroom; Vampire Crest and Spore Greatsword moved to Swampland Blue (Patch #15)
10/16/2026 Added Small Kazoo, Miniature Armor, Woodcutter's Boots, Mandrake Root, Plague Mask, Thieves' Tome, Stoneshield Greatsword; renamed Hero's Crossguard, Soap Stone, Purelake Chalice, Silverscale Gauntlet; removed Music Tome; Spiritual Balance moved to Darkland (Patch #16)