Swampland items: Difference between revisions

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Added weapon modifications section
added icons for weapons in combinations
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|-
{{:Bloodlord's Whip | regionalRow}}
{{:Bloodlord's Whip | regionalRow}}
| [[Bloodlord's Axe]] + [[Leather Whip]]
| [[file:Bloodlord's Axe.png]] [[Bloodlord's Axe]] <br> [[file: Leather Whip.png]] [[Leather Whip]]
|-
|-
{{:Galestrike Rapier | regionalRow}}
{{:Galestrike Rapier | regionalRow}}
| [[Gale Staff]] + [[Swiftstrike Rapier]]
| [[file: Gale Staff.png]][[Gale Staff]]<br> [[file: Swiftstrike Rapier.png]][[Swiftstrike Rapier]]
|-
|-
{{:Liferoot Dagger | regionalRow}}
{{:Liferoot Dagger | regionalRow}}
| [[Liferoot Staff]] + [[Bloodmoon Dagger]]
| [[file: Liferoot Staff.png]] [[Liferoot Staff]]<br>[[file:Bloodmoon Dagger.png]][[Bloodmoon Dagger]]
|-
|-
{{:Pacifist Trident | regionalRow}}
{{:Pacifist Trident | regionalRow}}
| [[Pacifist Staff]] + [[Silverscale Trident]]
| [[file: Pacifist Staff.png]][[Pacifist Staff]] <br> [[file: Silverscale Trident.png]][[Silverscale Trident]]
|-
|-
{{:Perfect Iceblade | regionalRow}}
{{:Perfect Iceblade | regionalRow}}
| [[Melting Iceblade]] + [[Frozen Iceblade]]
| [[file:Melting Iceblade.png]][[Melting Iceblade]]<br> [[file:Frozen Iceblade.png]][[Frozen Iceblade]]
|-
|-
{{:Stonesnake Sword | regionalRow}}
{{:Stonesnake Sword | regionalRow}}
| [[Stoneslab Sword]] + [[Serpent Dagger]]
| [[file: Stoneslab Sword.png]][[Stoneslab Sword]]<br>[[file: Serpent Dagger.png]][[Serpent Dagger]]
|}
|}



Revision as of 17:07, 25 April 2026

Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.

Swampland items may inflict the following status effects on either enemies or the player:

  • Acid removes armor equal to acid at the start of the turn
  • Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
  • Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
  • Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
  • Stun skips the attack and removes 1 stun at the end of the turn
  • Purity gives 1 attack per stack and restores 3 health when removed

Weapons

The player can only have one weapon. Choosing another weapon will destroy the existing one.

Weapon Rarity Stats Effect Region
Champion's Blade Common 6 - Swampland
Forge Hammer Common 4 On Hit: Give the enemy 2 armor Swampland
Fungal Rapier Common 3 Battle Start: Gain 1 poison Swampland
Gale Staff Common 2
6
On Hit: Lose 1 speed Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack Swampland
Knight's Blade Common 4 Upgrades after you defeat the next boss Swampland
Liferoot Staff Common 2 Wounded: Gain 3 regeneration Swampland
Marble Sword Common 1
2
Exposed: Gain 3 attack Swampland
Pacifist Staff Common 0 On Hit: Gain 1 armor and restore 1 health Swampland
Silverscale Dagger Common 2 Battle Start: Give the enemy 1 riptide Swampland
Slime Sword Common 2 Battle Start: Give yourself and the enemy 3 acid Swampland
Squire's Blade Common 2 Upgrades after you defeat the next boss Swampland
Stormcloud Spear Common 2 Every 5 strikes, stun the enemy for 2 turns Swampland
Arcane Wand Rare 0 Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped Swampland
Basilisk Fang Rare 3 On Hit: Decrease your poison by 2 and give it to the enemy Swampland
Bubblegloop Staff Rare 0 Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison Swampland
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor Swampland
Liferoot Hammer Rare 3 Turn Start: If you have regeneration, gain 1 additional strike Swampland
Lightning Rod Rare 2 Whenever you skip your strike when stunned, gain 2 attack Swampland
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 1 additional strike Swampland
Ring Blades Rare 1 Battle Start: Steal 1 attack from the enemy Swampland
Rusty Sword Rare 2 First Turn: Give acid equal to your attack on hit Swampland
Sanguine Scepter Rare 1 Healing is doubled Swampland
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have Swampland
Bloodlord's Axe Heroic 4 Battle Start: Steal 5 health from the enemy Swampland
Chainmail Sword Heroic 2
2
Exposed: Gain armor equal to base armor Swampland
King's Blade Heroic 3 Exposed and Wounded items triggers at battle start instead Swampland
Leather Whip Heroic 5
4
Battle Start: Gain 5 max health Swampland
Melting Iceblade Heroic 8 On Hit: Lose 1 attack Swampland
Moonlight Cleaver Heroic 3 While you are below 50% health, you cannot gain status effects Swampland
Purelake Staff Heroic 1 Battle Start: Gain 2 purity. On Hit: Remove 1 purity Swampland
Riverflow Rapier Heroic 3 The first time you gain a new status effect, gain 1 additional strike as well Swampland
Serpent Dagger Heroic 2 On hit: Give the enemy 2 poison Swampland
Silverscale Trident Heroic 0 On Hit: Give the enemy 1 riptide Swampland
Thunderbound Sabre Heroic 6 Battle start: Stun yourself for 2 turns Swampland
Ancient Warhammer Mythic 5 On Hit: Remove all of the enemy's armor Swampland
Dashmaster's Dagger Mythic 2 Battle Start: Gain additional strikes equal to speed Swampland
Lakebed Sword Mythic 5 Gain double health and attack from purity Swampland
Cleaver of Wrath Cursed 10 Your max health is always 1 Swampland
Scepter of Greed Cursed 6 You cannot gain gold Swampland
Sword of Pride Cursed  5
 5
 5
You cannot gain attack, armor or speed in battle Swampland

Weapon modifications

Weapon modifications can be done by holding a certain weapon and then picking up another weapon

Weapon Rarity Stats Effect Region Combination
Bloodlord's Whip Heroic  5
 4
Battle Start: Gain 5 max health and steal 5 health from the enemy Swampland Bloodlord's Axe
Leather Whip
Galestrike Rapier Heroic  2
 7
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed Swampland
Woodland
Gale Staff
Swiftstrike Rapier
Liferoot Dagger Heroic  2 Wounded: Take 2 damage, then gain 3 regeneration and 5 attack Swampland
Woodland
Liferoot Staff
Bloodmoon Dagger
Pacifist Trident Heroic 0 On Hit: Give the enemy 1 riptide and gain 1 armor and restore 1 health Swampland Pacifist Staff
Silverscale Trident
Perfect Iceblade Heroic  7 You cannot gain freeze Swampland
Woodland
Melting Iceblade
Frozen Iceblade
Stonesnake Sword Heroic  2 On Hit: Give the enemy 2 poison and gain 2 armor Woodland
Swampland
Stoneslab Sword
Serpent Dagger

Items

The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.

Item Rarity Stats Effect Region
Arcane Bell Rare - Battle Start: Decrease all countdowns by 2. Symphony Swampland
Champion's Armor Common 6 / 12 / 24 - Swampland
Clearspring Feather Common - Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 Swampland
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland
Deviled Egg Common - Hatches after you defeat the next boss (Into Sanguine Imp) Swampland
Granite Egg Common - Hatches after you defeat the next boss (Into Stoneborn Turtle) Swampland
Holy Shield Common -1 / -2 / -4
6 / 12 / 24
-1 / -2 / -4
- Swampland
Knight's Armor Common 4 / 8 / 16 Upgrades after you defeat the next boss Swampland
Leather Belt Common 3 / 6 / 12 If you have 0 base armor, double this item's max health — at Gold: x 4 =  12, at Diamond: x 8 =  24 Swampland
Liferoot Gauntlet Common 3 / 6 / 12 Battle start: Gain 1 regeneration — at Gold: 2 , at Diamond: 4 Swampland
Lightspeed Potion Common 1 Battle Start: Restore health equal to speed Swampland
Muscle Potion Common - Every 3 strikes: Gain 1 attack — at Gold: 2 , at Diamond: 4 Swampland
Petrifying Flask Common - Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Purelake Helmet Common 2 / 4 / 8 Battle Start: Gain 1 Purity — at Gold: 2 , at Diamond: 4 Swampland
Royal Horn Common - Wounded: Gain 2 gold. Symphony Swampland
Rusty Ring Common - Battle Start: Give the enemy 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Serpent Lyre Rare - Exposed: Give the enemy 4 poison. Symphony Swampland
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland
Slime Armor Common 5 / 10 / 20 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Squire's Armor Common 2 / 4 / 8 Upgrades after you defeat the next boss Swampland
Treebark Egg Common - Hatches after you defeat the next boss (Into Liferoot Beast) Swampland
Venomous Fang Common - First Turn: Give the enemy 2 poison on hit — at Gold: 4 , at Diamond: 8 Swampland
Weaver Shield Common - Battle Start: If you have 0 base armor, gain 4 armor — at Gold: 8 , at Diamond: 16 Swampland
Wet Egg Common - Hatches after you defeat the next boss (Into Clearspring Duck) Swampland
Arcane Gauntlet Heroic - Battle Start: Halve all countdowns for the rest of the battle Swampland
Arcane Lens Heroic - If you have exactly 1 tome equipped, it triggers 1 additional time Swampland
Arcane Shield Rare - Whenever a countdown effect triggers, gain 3 armor Swampland
Basilisk Scale Rare - Battle Start: Gain 5 armor and 5 poison Swampland
Chainmail Cloak Rare 2 Turn Start: If you have armor, restore 2 health Swampland
Clearspring Opal Rare 2 Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 Swampland
Clearspring Rose Rare - Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose Swampland
Corroded Bone Rare - Battle Start: Convert 50% of the enemy's health into armor Swampland
Crimson Fang Rare - Battle Start: If your health is full, lose 5 health and gain 2 additional strikes Swampland
Forge Gauntlet Rare 1 Battle Start: Give the enemy 5 armor Swampland
Friendship Bracelet Rare -1 Battle Start: The enemy loses 1 attack Swampland
Granite Fungi Rare - Turn End: Gain 2 armor and give the enemy 2 armor Swampland
Hero's Crossguard Rare - First Turn: Your On Hit effects trigger twice Swampland
Impressive Physique Rare 2 Exposed: Stun the enemy for 1 turn Swampland
Leather Waterskin Rare - Exposed: Gain 1 purity for each equipped water item Swampland
Lightning Bottle Rare 1
2
Battle Start: Stun yourself for 1 turn Swampland
Marshlight Lantern Rare - Exposed: Lose 5 health and gain 15 armor Swampland
Moonlight Crest Rare - Turn Start: If you're below 50% health, gain 1 regeneration Swampland
Muscle Growth Rare - While you have regeneration, temporarily gain 3 attack Swampland
Mushroom Buckler Rare 3 If you have poison, enemy strikes deal 1 less damage Swampland
Nerve Poison Rare - The first time the enemy gains poison, stun them for 1 turn Swampland
Plated Shield Rare -1 The first time you gain armor, double it Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Purelake Armor Rare - Exposed: Remove 1 purity to gain 5 armor and 2 purity Swampland
Purelake Potion Rare - Battle start: Remove all your armor and gain 3 purity Swampland
Riverflow Talisman Rare - Whenever you gain a status effect, gain 1 additional stack Swampland
Riverflow Violin Rare - Exposed: Gain 6 armor. Symphony Swampland
Rusted Plate Rare - Whenever the enemy loses armor to acid, gain that armor Swampland
Saltcrusted Crown Rare 8 Battle Start: Gain 1 riptide Swampland
Silver Anchor Rare -1 Whenever you lose speed, give the enemy 1 riptide Swampland
Silverscale Armor Rare - Whenever riptide triggers, gain 2 armor Swampland
Silverscale Greaves Rare 1 Battle Start: If you have more speed than the enemy, give them 2 riptide Swampland
Sinful Mirror Rare - Wounded: Remove all your purity Swampland
Slime Booster Rare - Battle Start: Convert 1 acid into 2 attack Swampland
Slime Heart Rare - Wounded: Remove all your acid and restore 2 health for each acid removed Swampland
Slime Potion Rare - Wounded: Gain armor equal to lost health and gain 5 acid Swampland
Soap Stone Rare - First turn: Spend 2 speed to temporarily gain 4 attack Swampland
Spiral Shell Rare - Turn Start: If you're stunned, give the enemy 1 riptide Swampland
Spiritual Balance Rare - Battle Start: If your speed is equal to your attack, gain 3 attack Swampland
Stillwater Pearl Rare - Riptide can trigger twice per turn Swampland
Stormcloud Armor Rare 3 Battle Start: If you have more speed than armor, stun the enemy for 2 turns Swampland
Stormcloud Curse Rare - Battle Start: Stun the enemy and yourself for 2 turns Swampland
Toxic Algae Rare - The first time riptide triggers, give the enemy 5 poison Swampland
Toxic Rose Rare - Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose Swampland
Twisted Root Rare - Exposed: Gain 1 regeneration for each equipped wood item Swampland
Vampiric Stasis Rare - Whenever you skip your strike, restore 3 health Swampland
Viper Extract Rare - The first time the enemy gains poison, give them 3 additional poison Swampland
Acid Mutation Heroic - Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid Swampland
Acidic Witherleaf Heroic 2 Battle Start: Give the enemy acid equal to half your speed Swampland
Bloodstone Ring Heroic - Battle Start: Gain 5 max health and restore 5 health Swampland
Fungal Cloak Rare - Exposed: Remove all your poison and gain 2 armor equal to stacks removed Swampland
Clearspring Duck Heroic - Turn Start: Gain 1 armor and decrease a random status effect by 1 Swampland
Explosive Arrow Heroic - Turn Start: If the enemy doesn't have any armor, deal 3 damage Swampland
Life Zap Heroic - Battle Start: Lose all your health except 1 and stun the enemy for 2 turns Swampland
Liferoot Beast Heroic - Turn Start: If you don't have any regeneration, gain 3 regeneration Swampland
Liferoot Lute Heroic - Wounded: Gain 3 regeneration. Symphony Swampland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Mist Armor Rare 10
2
Enemy strikes ignore armor Swampland
Noxious Gas Heroic 6 Turn Start: Both you and the enemy gain 1 poison Swampland
Petrified Statue Heroic -2 Battle Start: Give the enemy 1 stun for each equipped stone item Swampland
Purelake Chalice Heroic - Gain 1 purity every other turn Swampland
Sanguine Imp Heroic - Turn Start: Deal 1 damage and restore 1 health Swampland
Sanguine Morphosis Heroic - Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration Swampland
Serpent Mask Heroic 1 Battle Start: Give the enemy poison equal to your attack Swampland
Silverscale Gauntlet Heroic - Give the enemy 1 riptide every other turn Swampland
Stoneborn Turtle Heroic - Turn start: Restore 1 health. If your health is full, gain 2 armor instead Swampland
Stormcloud Drum Heroic - Wounded: Stun the enemy for 1 turn. Symphony Swampland
Sunlight Crest Heroic - Turn Start: If you're above 50% health, lose 3 health and gain 1 attack Swampland
Thunder Cloud Heroic -1 Wounded: Stun the enemy for 3 turns Swampland
Weaver Armor Heroic -2 Battle Start: If you have 0 base armor, gain armor equal to current health Swampland
Blood Rune Heroic - Wounded: Re-trigger the last triggered wounded item Swampland
Echo Rune Heroic - Wounded: Re-trigger a random battle start item Swampland
Iron Rune Heroic - If you have exactly 1 item with exposed, it triggers thrice Swampland
Arcane Cloak Heroic - Reset countdowns after they trigger Swampland
Grand Crescendo Mythic - Symphony triggers all your other instruments Swampland
Prime Form Mythic - Double attack while your health is full Swampland
Primordial Soup Mythic - If the enemy has no armor, acid removes health instead Swampland
Serpent Scalemail Mythic 4 Whenever you lose armor, give the enemy 2 poison Swampland
Stormtide Anchor Mythic - Whenever riptide triggers, stun the enemy for 1 turn Swampland
Belt of Gluttony Cursed 15 Your health is hidden Swampland
Boots of Sloth Cursed 10 You lose more time per step Swampland
Chest of Lust Cursed 8 Monsters always hunt you Swampland
Helmet of Envy Cursed 5 Battle Start: Double the enemy's attack Swampland

Tomes

Tome items can be obtained from Ancient Tomes and Miniboss rewards.

Item Rarity Stats Effect Region
Granite Tome Common - Countdown 4: Gain 6 armor — at Gold: 12 , at Diamond: 24 Swampland
Holy Tome Rare -1 Countdown 4: Gain 4 attack Swampland
Liferoot Tome Common - Countdown 4: Gain 3 regeneration — at Gold: 6 , at Diamond: 12 Swampland
Silverscale Tome Common - Countdown 3: Give the enemy 2 riptide — at Gold: 4 , at Diamond: 8 Swampland
Stormcloud Tome Common - Countdown 4: Stun the enemy for 1 turn — at Gold: 2 turns, at Diamond: 4 turns Swampland
Caustic Tome Rare - Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead Swampland
Cookbook Rare - Replace this item with a random cauldron item after you defeat the next boss Swampland
Flameburst Tome Rare - Countdown 4: Deal 4 damage and reset countdown Swampland
Purelake Tome Rare - Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown Swampland
Sanguine Tome Rare - Countdown 6: Restore health to full Swampland
Grand Tome Heroic - Countdown 10: Retrigger all your other tomes Swampland
Death Tome Mythic - Countdown 10: Deal lethal damage to the enemy Swampland
Tome of the Hero Heroic - Countdown 8: Gain 4 attack, 4 armor and 4 speed Swampland
Sheet Music Heroic - Countdown 6: Trigger Symphony 3 times Swampland

Elixirs

Elixir items can be obtained from Potion Maker.

Item Rarity Stats Effect Region
Lightspeed Elixir Common 1 Battle Start: Gain max health equal to your speed and then restore health equal to your speed Swampland
Muscle Elixir Common - Every 3 strikes: Gain 1 attack, 1 armor and 1 speed — at Gold: 2 , at Diamond: 4 Swampland
Petrifying Elixir Common - Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Lightning Elixir Rare  3
 4
Battle Start: Stun yourself for 2 turns Swampland
Nerve Elixir Rare - The first time the enemy gains poison, stun them for 3 turns Swampland
Purelake Elixir Rare - Battle start: Lose 5 armor and gain 5 purity Swampland
Slime Elixir Rare - Wounded: Gain armor equal to max health and gain 5 acid Swampland
Viper Elixir Rare - The first time the enemy gains poison, give them 9 additional poison Swampland

Food

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Rarity Stats Effect Region
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland

Food Combined

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Ingredient 1 Ingredient 2 Stats Effect
Melonvine Whip Grilling Skewer Clearspring Watermelon 2 Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Bee Stinger Grilling Skewer Honeycomb 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Underwater Watermelon Silverscale Fish Clearspring Watermelon - Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide
Melon Lemonade Clearspring Watermelon Sour Lemon 3 Battle Start, Exposed & Wounded: Remove all your acid
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Honeydew Melon Clearspring Watermelon Honeycomb - Battle Start: Give all your status effects to the enemy
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Honey Caviar Silverscale Fish Honeycomb - Exposed: Give the enemy 10 riptide
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison