Each: Difference between revisions
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HolyMormor (talk | contribs) Created page with "<!-- Tag page: Each --> ''Effects that scale “for each …” (equipped tag, stack count, stat unit, etc.).'' Each is part of Multipliers. = Items = == Weapons == {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Bejeweled Blade | regionalRow}} |- {{:Icicle Spear | regionalRow}} |- {{:Wave Breaker | regionalRow}} |} == Standard items == {| class="wikitable sortable" ! Item ! Rarity ! Stats ! Effect ! Region |- {{:Ore Heart | region..." |
Benjiminio (talk | contribs) m added tag + trigger tag categories |
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[[Category:Tag]] [[Category:Trigger_Tag]] | |||
<!-- Tag page: Each --> | <!-- Tag page: Each --> | ||
Latest revision as of 12:53, 23 December 2025
Effects that scale “for each …” (equipped tag, stack count, stat unit, etc.).
Each is part of Multipliers.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Gain 2 attack for each equipped jewelry item | Woodland | ||
| Rare |
Exposed: Give the enemy 2 freeze for each equipped water item | Woodland | ||
| Rare |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Rare |
- | Exposed: Gain 1 purity for each equipped water item | Swampland | |
| Rare |
- | Exposed: Gain 1 regeneration for each equipped wood item | Swampland | |
| Rare |
- | Gain 3 max health for each equipped wood item | Woodland | |
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland |
Cauldron
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times |


