Wounded: Difference between revisions
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HolyMormor (talk | contribs) Created page with "<!-- Trigger tag page: Wounded --> ''Trigger when Wounded is applied.'' Wounded is part of the Trigger tags. = Items that trigger Wounded = == Weapons == {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Bloodmoon Dagger | regionalRow}} |- {{:Liferoot Staff | regionalRow}} |- {{:Brittlebark Club | regionalRow}} |} == Standard items == {| class="wikitable sortable" ! Item ! Rarity ! Stats ! Effect ! Regions |- {{:Vam..." |
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''Trigger when Wounded is applied.'' | ''Trigger when Wounded is applied.'' | ||
* '''Blood Chain''': The first time the enemy becomes Wounded, trigger all of your Wounded items. | |||
* '''King's Blade''': Exposed and Wounded items trigger at Battle Start instead. | |||
Wounded is part of the [[Tags#Trigger tags|Trigger tags]]. | Wounded is part of the [[Tags#Trigger tags|Trigger tags]]. | ||
Revision as of 18:52, 19 August 2025
Trigger when Wounded is applied.
- Blood Chain: The first time the enemy becomes Wounded, trigger all of your Wounded items.
- King's Blade: Exposed and Wounded items trigger at Battle Start instead.
Wounded is part of the Trigger tags.
Items that trigger Wounded
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Wounded: Gain 5 attack and take 2 damage | Woodland | ||
| Common |
Wounded: Gain 3 regeneration | Swampland | ||
| Heroic |
Exposed & Wounded: Lose 2 attack | Woodland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
- | Wounded: Restore 4 health — at Gold: |
Woodland | |
| Rare |
- | The first time the enemy becomes wounded, trigger all of your wounded items | Woodland | |
| Heroic |
- | Wounded: Gain 2 additional strikes | Woodland | |
| Heroic |
Wounded: Regain your base armor | Woodland | ||
| Heroic |
Wounded: Gain thorns equal to enemy attack | Woodland | ||
| Rare |
- | Wounded: Gain armor equal to lost health and gain 5 acid | Swampland | |
| Heroic |
Wounded: Stun the enemy for 3 turns | Swampland | ||
| Common |
- | Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 2 gold. Symphony | Swampland | |
| Heroic |
- | Wounded: Gain 3 regeneration. Symphony | Swampland | |
| Heroic |
- | Wounded: Stun the enemy for 1 turn. Symphony | Swampland | |
| Heroic |
- | Wounded: Re-trigger the last triggered wounded item | Swampland | |
| Heroic |
- | Wounded: Re-trigger a random battle start item | Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| - | Wounded: Restore 10 health and gain 10 armor | |||
| Wounded: Restore 1 health 5 times | ||||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| - | Wounded: Restore 30 health | |||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have |


