Mythic: Difference between revisions
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''Mythic items are the highest rarity and usually have build-defining effects.'' | ''Mythic items are the highest rarity and usually have build-defining effects.'' | ||
''Mythic items are dropped by killing [[Mini Boss|mini bosses]].'' | ''Mythic items are dropped by killing [[Mini Boss|mini bosses]] or completing [[Tasks|tasks]].'' | ||
Mythic is part of the [[Tags#Item tags|Item tags]]. | Mythic is part of the [[Tags#Item tags|Item tags]]. | ||
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{{:Stormtide Anchor | regionalRow}} | {{:Stormtide Anchor | regionalRow}} | ||
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{{:Death Tome | regionalRow}} | |||
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[[Category:Tag]] [[Category:Item_Tag]] | [[Category:Tag]] [[Category:Item_Tag]] | ||
Latest revision as of 06:19, 6 April 2026
Mythic items are the highest rarity and usually have build-defining effects.
Mythic items are dropped by killing mini bosses or completing tasks.
Mythic is part of the Item tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Mythic |
Attack is always equal to missing health | Woodland | ||
| Mythic |
Attack always is equal to base armor | Woodland | ||
| Mythic |
Attack always is equal to speed | Woodland | ||
| Mythic |
On Hit: Remove all of the enemy's armor | Swampland | ||
| Mythic |
Battle Start: Gain additional strikes equal to speed | Swampland | ||
| Mythic |
Gain double health and attack from purity | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Mythic |
Whenever you would take damage from your own items, the enemy takes that damage instead | Woodland | ||
| Mythic |
- | Freeze doubles your attack instead of halving it | Woodland | |
| Mythic |
- | You don't lose any thorns on the enemy's first 3 strikes | Woodland | |
| Mythic |
- | Whenever you lose armor, deal that much damage | Woodland | |
| Mythic |
- | Your On Hit effects trigger twice | Woodland | |
| Mythic |
- | Your bomb items trigger twice | Woodland | |
| Heroic |
- | Reset countdowns after they trigger | Swampland | |
| Mythic |
- | Symphony triggers all your other instruments | Swampland | |
| Mythic |
- | Double attack while your health is full | Swampland | |
| Mythic |
- | If the enemy has no armor, acid removes health instead | Swampland | |
| Mythic |
Whenever you lose armor, give the enemy 2 poison | Swampland | ||
| Mythic |
- | Whenever riptide triggers, stun the enemy for 1 turn | Swampland | |
| Mythic |
- | Countdown 10: Deal lethal damage to the enemy | Swampland |


