Swampland items: Difference between revisions
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The player can only have one weapon. Choosing another weapon will destroy the existing one. | The player can only have one weapon. Choosing another weapon will destroy the existing one. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Weapon | ! style="width:160px" | Weapon | ||
! Rarity | ! style="width:100px" | Rarity | ||
! Stats | ! Stats | ||
! Effect | ! Effect | ||
| Line 101: | Line 101: | ||
|- | |- | ||
{{:Sword of Pride | regionalRow}} | {{:Sword of Pride | regionalRow}} | ||
|} | |||
=== Weapon modifications === | |||
Weapon modifications can be done by holding a certain weapon and then picking up another weapon | |||
{| class="wikitable sortable" | |||
! style="width:150px" | Weapon | |||
! style="width:100px" | Rarity | |||
! Stats | |||
! Effect | |||
! Region | |||
! Combination | |||
<onlyinclude> | |||
|- | |||
{{:Bloodlord's Whip | regionalRow}} | |||
| [[file:Bloodlord's Axe.png]] [[Bloodlord's Axe]] <br> [[file: Leather Whip.png]] [[Leather Whip]] | |||
|- | |||
{{:Galestrike Rapier | regionalRow}} | |||
| [[file: Gale Staff.png]][[Gale Staff]]<br> [[file: Swiftstrike Rapier.png]][[Swiftstrike Rapier]] | |||
|- | |||
{{:Liferoot Dagger | regionalRow}} | |||
| [[file: Liferoot Staff.png]] [[Liferoot Staff]]<br>[[file:Bloodmoon Dagger.png]][[Bloodmoon Dagger]] | |||
|- | |||
{{:Pacifist Trident | regionalRow}} | |||
| [[file: Pacifist Staff.png]][[Pacifist Staff]] <br> [[file: Silverscale Trident.png]][[Silverscale Trident]] | |||
|- | |||
{{:Perfect Iceblade | regionalRow}} | |||
| [[file:Melting Iceblade.png]][[Melting Iceblade]]<br> [[file:Frozen Iceblade.png]][[Frozen Iceblade]] | |||
|- | |||
{{:Stonesnake Sword | regionalRow}} | |||
| [[file: Stoneslab Sword.png]][[Stoneslab Sword]]<br>[[file: Serpent Dagger.png]][[Serpent Dagger]] | |||
</onlyinclude> | |||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Item | ! Item | ||
! Rarity | ! style="width:100px" | Rarity | ||
! style="width:9%" | Stats | ! style="width:9%" | Stats | ||
! Effect | ! Effect | ||
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|- | |- | ||
{{:Arcane Lens | regionalRow}} | {{:Arcane Lens | regionalRow}} | ||
|- | |- | ||
{{:Basilisk Scale | regionalRow}} | {{:Basilisk Scale | regionalRow}} | ||
| Line 330: | Line 360: | ||
=== Tomes === | === Tomes === | ||
Tome items can be obtained from Ancient Tomes. | Tome items can be obtained from Ancient Tomes and Miniboss rewards. | ||
{{Tomes}} | |||
{{ | |||
=== Elixirs === | === Elixirs === | ||
| Line 369: | Line 367: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Item | ! Item | ||
! Rarity | ! style="width:100px" | Rarity | ||
! Stats | ! Stats | ||
! Effect | ! Effect | ||
| Line 395: | Line 393: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Item | ! Item | ||
! Rarity | ! style="width:8%" | Rarity | ||
! Stats | ! style="width:9%" | Stats | ||
! Effect | ! Effect | ||
!style="width:11%" | Region | ! style="width:11%" | Region | ||
|- | |- | ||
| {{:Clearspring Watermelon | regionalRow}} | | {{:Clearspring Watermelon | regionalRow}} | ||
| Line 450: | Line 448: | ||
{{:Honey-glazed Shroom| regionalRow}} | {{:Honey-glazed Shroom| regionalRow}} | ||
|- | |- | ||
|} | |||
===Changes=== | |||
{| class="wikitable" | |||
! Date !! Changes | |||
|- | |||
|3/30/2026 || Removed cookbook, arcane shield and tome of the hero, added serpent tome (Patch #13) | |||
|} | |} | ||
Latest revision as of 20:59, 14 May 2026
Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.
Swampland items may inflict the following status effects on either enemies or the player:
Acid removes armor equal to acid at the start of the turn
Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
Stun skips the attack and removes 1 stun at the end of the turn
Purity gives 1 attack per stack and restores 3 health when removed
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Swampland | ||
| Common |
On Hit: Give the enemy 2 armor | Swampland | ||
| Common |
Battle Start: Gain 1 poison | Swampland | ||
| Common |
On Hit: Lose 1 speed | Swampland | ||
| Common |
Battle Start: Gain 1 additional strike | Swampland | ||
| Common |
While you have armor, temporarily gain 2 attack | Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
Wounded: Gain 3 regeneration | Swampland | ||
| Common |
Exposed: Gain 3 attack | Swampland | ||
| Common |
On Hit: Gain 1 armor and restore 1 health | Swampland | ||
| Common |
Battle Start: Give the enemy 1 riptide | Swampland | ||
| Common |
Battle Start: Give yourself and the enemy 3 acid | Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
Every 5 strikes, stun the enemy for 2 turns | Swampland | ||
| Rare |
Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped | Swampland | ||
| Rare |
On Hit: Decrease your poison by 2 and give it to the enemy | Swampland | ||
| Rare |
Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison | Swampland | ||
| Rare |
On Hit: Lose 2 health and gain 4 armor | Swampland | ||
| Rare |
Turn Start: If you have regeneration, gain 1 additional strike | Swampland | ||
| Rare |
Whenever you skip your strike when stunned, gain 2 attack | Swampland | ||
| Rare |
Turn Start: If the enemy is stunned, gain 1 additional strike | Swampland | ||
| Rare |
Battle Start: Steal 1 attack from the enemy | Swampland | ||
| Rare |
First Turn: Give acid equal to your attack on hit | Swampland | ||
| Rare |
Healing is doubled | Swampland | ||
| Rare |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | Swampland | ||
| Heroic |
Battle Start: Steal 5 health from the enemy | Swampland | ||
| Heroic |
Exposed: Gain armor equal to base armor | Swampland | ||
| Heroic |
Exposed and Wounded items triggers at battle start instead | Swampland | ||
| Heroic |
Battle Start: Gain 5 max health | Swampland | ||
| Heroic |
On Hit: Lose 1 attack | Swampland | ||
| Heroic |
While you are below 50% health, you cannot gain status effects | Swampland | ||
| Heroic |
Battle Start: Gain 2 purity. On Hit: Remove 1 purity | Swampland | ||
| Heroic |
The first time you gain a new status effect, gain 1 additional strike as well | Swampland | ||
| Heroic |
On hit: Give the enemy 2 poison | Swampland | ||
| Heroic |
On Hit: Give the enemy 1 riptide | Swampland | ||
| Heroic |
Battle start: Stun yourself for 2 turns | Swampland | ||
| Mythic |
On Hit: Remove all of the enemy's armor | Swampland | ||
| Mythic |
Battle Start: Gain additional strikes equal to speed | Swampland | ||
| Mythic |
Gain double health and attack from purity | Swampland | ||
| Cursed |
Your max health is always 1 | Swampland | ||
| Cursed |
You cannot gain gold | Swampland | ||
| Cursed |
You cannot gain attack, armor or speed in battle | Swampland |
Weapon modifications
Weapon modifications can be done by holding a certain weapon and then picking up another weapon
| Weapon | Rarity | Stats | Effect | Region | Combination |
|---|---|---|---|---|---|
| Heroic |
Battle Start: Gain 5 max health and steal 5 health from the enemy | Swampland |
|||
| Heroic |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed | Swampland Woodland |
|||
| Heroic |
Wounded: Take 2 damage, then gain 3 regeneration and 5 attack | Swampland Woodland |
|||
| Heroic |
On Hit: Give the enemy 1 riptide and gain 1 armor and restore 1 health | Swampland |
|||
| Heroic |
You cannot gain freeze | Swampland Woodland |
|||
| Heroic |
On Hit: Give the enemy 2 poison and gain 2 armor | Woodland Swampland |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Battle Start: Decrease all countdowns by 2. Symphony | Swampland | |
| Common |
- | Swampland | ||
| Common |
- | Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 | Swampland | |
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
If you have 0 base armor, double this item's max health — at Gold: x 4 = |
Swampland | ||
| Common |
Battle start: Gain 1 regeneration — at Gold: |
Swampland | ||
| Common |
Battle Start: Restore health equal to speed | Swampland | ||
| Common |
- | Every 3 strikes: Gain 1 attack — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: |
Swampland | |
| Common |
Battle Start: Gain 1 Purity — at Gold: |
Swampland | ||
| Common |
- | Wounded: Gain 2 gold. Symphony | Swampland | |
| Common |
- | Battle Start: Give the enemy 1 acid — at Gold: |
Swampland | |
| Rare |
- | Exposed: Give the enemy 4 poison. Symphony | Swampland | |
| Common |
- | Exposed: Give the enemy 1 riptide — at Gold: |
Swampland | |
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | First Turn: Give the enemy 2 poison on hit — at Gold: |
Swampland | |
| Common |
- | Battle Start: If you have 0 base armor, gain 4 armor — at Gold: |
Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Heroic |
- | Battle Start: Halve all countdowns for the rest of the battle | Swampland | |
| Heroic |
- | If you have exactly 1 tome equipped, it triggers 1 additional time | Swampland | |
| Rare |
- | Battle Start: Gain 5 armor and 5 poison | Swampland | |
| Rare |
Turn Start: If you have armor, restore 2 health | Swampland | ||
| Rare |
Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | Swampland | ||
| Rare |
- | Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | Swampland | |
| Rare |
- | Battle Start: Convert 50% of the enemy's health into armor | Swampland | |
| Rare |
- | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | Swampland | |
| Rare |
Battle Start: Give the enemy 5 armor | Swampland | ||
| Rare |
Battle Start: The enemy loses 1 attack | Swampland | ||
| Rare |
- | Turn End: Gain 2 armor and give the enemy 2 armor | Swampland | |
| Rare |
- | First Turn: Your On Hit effects trigger twice | Swampland | |
| Rare |
Exposed: Stun the enemy for 1 turn | Swampland | ||
| Rare |
- | Exposed: Gain 1 purity for each equipped water item | Swampland | |
| Rare |
Battle Start: Stun yourself for 1 turn | Swampland | ||
| Rare |
- | Exposed: Lose 5 health and gain 15 armor | Swampland | |
| Rare |
- | Turn Start: If you're below 50% health, gain 1 regeneration | Swampland | |
| Rare |
- | While you have regeneration, temporarily gain 3 attack | Swampland | |
| Rare |
If you have poison, enemy strikes deal 1 less damage | Swampland | ||
| Rare |
- | The first time the enemy gains poison, stun them for 1 turn | Swampland | |
| Rare |
The first time you gain armor, double it | Swampland | ||
| Rare |
Turn Start: Gain 1 poison | Swampland | ||
| Rare |
- | Exposed: Remove 1 purity to gain 5 armor and 2 purity | Swampland | |
| Rare |
- | Battle start: Remove all your armor and gain 3 purity | Swampland | |
| Rare |
- | Whenever you gain a status effect, gain 1 additional stack | Swampland | |
| Rare |
- | Exposed: Gain 6 armor. Symphony | Swampland | |
| Rare |
- | Whenever the enemy loses armor to acid, gain that armor | Swampland | |
| Rare |
Battle Start: Gain 1 riptide | Swampland | ||
| Rare |
Whenever you lose speed, give the enemy 1 riptide | Swampland | ||
| Rare |
- | Whenever riptide triggers, gain 2 armor | Swampland | |
| Rare |
Battle Start: If you have more speed than the enemy, give them 2 riptide | Swampland | ||
| Rare |
- | Wounded: Remove all your purity | Swampland | |
| Rare |
- | Battle Start: Convert 1 acid into 2 attack | Swampland | |
| Rare |
- | Wounded: Remove all your acid and restore 2 health for each acid removed | Swampland | |
| Rare |
- | Wounded: Gain armor equal to lost health and gain 5 acid | Swampland | |
| Rare |
- | First turn: Spend 2 speed to temporarily gain 4 attack | Swampland | |
| Rare |
- | Turn Start: If you're stunned, give the enemy 1 riptide | Swampland | |
| Rare |
- | Battle Start: If your speed is equal to your attack, gain 3 attack | Swampland | |
| Rare |
- | Riptide can trigger twice per turn | Swampland | |
| Rare |
Battle Start: If you have more speed than armor, stun the enemy for 2 turns | Swampland | ||
| Rare |
- | Battle Start: Stun the enemy and yourself for 2 turns | Swampland | |
| Rare |
- | The first time riptide triggers, give the enemy 5 poison | Swampland | |
| Rare |
- | Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | Swampland | |
| Rare |
- | Exposed: Gain 1 regeneration for each equipped wood item | Swampland | |
| Rare |
- | Whenever you skip your strike, restore 3 health | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 3 additional poison | Swampland | |
| Heroic |
- | Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | Swampland | |
| Heroic |
Battle Start: Give the enemy acid equal to half your speed | Swampland | ||
| Heroic |
- | Battle Start: Gain 5 max health and restore 5 health | Swampland | |
| Rare |
- | Exposed: Remove all your poison and gain 2 armor equal to stacks removed | Swampland | |
| Heroic |
- | Turn Start: Gain 1 armor and decrease a random status effect by 1 | Swampland | |
| Heroic |
- | Turn Start: If the enemy doesn't have any armor, deal 3 damage | Swampland | |
| Heroic |
- | Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | Swampland | |
| Heroic |
- | Turn Start: If you don't have any regeneration, gain 3 regeneration | Swampland | |
| Heroic |
- | Wounded: Gain 3 regeneration. Symphony | Swampland | |
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Rare |
Enemy strikes ignore armor | Swampland | ||
| Heroic |
Turn Start: Both you and the enemy gain 1 poison | Swampland | ||
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland | ||
| Heroic |
- | Gain 1 purity every other turn | Swampland | |
| Heroic |
- | Turn Start: Deal 1 damage and restore 1 health | Swampland | |
| Heroic |
- | Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | Swampland | |
| Heroic |
Battle Start: Give the enemy poison equal to your attack | Swampland | ||
| Heroic |
- | Give the enemy 1 riptide every other turn | Swampland | |
| Heroic |
- | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | Swampland | |
| Heroic |
- | Wounded: Stun the enemy for 1 turn. Symphony | Swampland | |
| Heroic |
- | Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | Swampland | |
| Heroic |
Wounded: Stun the enemy for 3 turns | Swampland | ||
| Heroic |
Battle Start: If you have 0 base armor, gain armor equal to current health | Swampland | ||
| Heroic |
- | Wounded: Re-trigger the last triggered wounded item | Swampland | |
| Heroic |
- | Wounded: Re-trigger a random battle start item | Swampland | |
| Heroic |
- | If you have exactly 1 item with exposed, it triggers thrice | Swampland | |
| Heroic |
- | Reset countdowns after they trigger | Swampland | |
| Mythic |
- | Symphony triggers all your other instruments | Swampland | |
| Mythic |
- | Double attack while your health is full | Swampland | |
| Mythic |
- | If the enemy has no armor, acid removes health instead | Swampland | |
| Mythic |
Whenever you lose armor, give the enemy 2 poison | Swampland | ||
| Mythic |
- | Whenever riptide triggers, stun the enemy for 1 turn | Swampland | |
| Cursed |
Your health is hidden | Swampland | ||
| Cursed |
You lose more time per step | Swampland | ||
| Cursed |
Monsters always hunt you | Swampland | ||
| Cursed |
Battle Start: Double the enemy's attack | Swampland |
Tomes
Tome items can be obtained from Ancient Tomes and Miniboss rewards.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Countdown 4: Gain 6 armor — at Gold: |
Swampland | |
| Rare |
Countdown 4: Gain 4 attack | Swampland | ||
| Common |
- | Countdown 4: Gain 3 regeneration — at Gold: |
Swampland | |
| Common |
- | Countdown 3: Give the enemy 2 riptide — at Gold: |
Swampland | |
| Common |
- | Countdown 4: Stun the enemy for 1 turn — at Gold: 2 turns, at Diamond: 4 turns | Swampland | |
| Rare |
- | Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead | Swampland | |
| Rare |
- | Countdown 4: Deal 4 damage and reset countdown | Swampland | |
| Rare |
- | Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown | Swampland | |
| Rare |
- | Countdown 6: Restore health to full | Swampland | |
| Heroic |
- | Countdown 10: Retrigger all your other tomes | Swampland | |
| Rare |
- | Countdown 6: Give the enemy 20 acid | Swampland | |
| Rare |
Countdown 8: Give the enemy 10 poison | Swampland | ||
| Mythic |
- | Countdown 10: Deal lethal damage to the enemy | Swampland | |
| Heroic |
- | Countdown 6: Trigger Symphony 3 times | Swampland |
Elixirs
Elixir items can be obtained from Potion Maker.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Battle Start: Gain max health equal to your speed and then restore health equal to your speed | Swampland | ||
| Common |
- | Every 3 strikes: Gain 1 attack, 1 armor and 1 speed — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: |
Swampland | |
| Rare |
Battle Start: Stun yourself for 2 turns | Swampland | ||
| Rare |
- | The first time the enemy gains poison, stun them for 3 turns | Swampland | |
| Rare |
- | Battle start: Lose 5 armor and gain 5 purity | Swampland | |
| Rare |
- | Wounded: Gain armor equal to max health and gain 5 acid | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 9 additional poison | Swampland |
Food
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
- | Exposed: Give the enemy 1 riptide — at Gold: |
Swampland | |
| Rare |
Turn Start: Gain 1 poison | Swampland | ||
| Common |
Battle Start: Gain 1 additional strike | Swampland |
Food Combined
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| - | Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide | |||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| - | Battle Start: Give all your status effects to the enemy | |||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| - | Exposed: Give the enemy 10 riptide | |||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Double your speed | ||||
| Turn Start: Give the enemy 2 poison |
Changes
| Date | Changes |
|---|---|
| 3/30/2026 | Removed cookbook, arcane shield and tome of the hero, added serpent tome (Patch #13) |


