Turn start: Difference between revisions

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Created page with "<!-- Trigger tag page: Turn Start --> ''Triggers at the beginning of your turn, before strikes and other on-turn effects resolve.'' '''Turn Start''' is part of the Trigger tags. = Items that trigger Turn Start = === Weapons === {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Arcane Wand | regionalRow}} |- {{:Bubblegloop Staff | regionalRow}} |- {{:Lightning Rod | regionalRow}} |- {{:Lightning Whip | regionalRow}}..."
 
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[[Category:Tag]] [[Category:Trigger_Tag]]
<!-- Trigger tag page: Turn Start -->
<!-- Trigger tag page: Turn Start -->



Latest revision as of 12:19, 23 December 2025


Triggers at the beginning of your turn, before strikes and other on-turn effects resolve.

Turn Start is part of the Trigger tags.

Items that trigger Turn Start

Weapons

Weapon Rarity Stats Effect Region
Arcane Wand Rare 0 Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped Swampland
Bubblegloop Staff Rare 0 Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison Swampland
Lightning Rod Rare 2 Whenever you skip your strike when stunned, gain 2 attack Swampland
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 1 additional strike Swampland

Standard items

Item Rarity Stats Effect Region
Saffron Feather Rare 1 Turn Start: If your health is not full, Spend 1 speed to restore 2 health Woodland
Bramble Buckler Rare 2 Turn Start: Spend 1 armor to gain 2 thorns Woodland
Ice Spikes Rare - Turn Start: If you have freeze, gain 5 thorns Woodland
Ice Tomb Rare - Turn Start: If you have no armor, gain 3 armor and 1 freeze Woodland
Fortified Gauntlet Rare - Turn Start: If you have armor, gain 1 additional armor Woodland
Featherweight Greaves Rare  1
 3
Battle Start: Lose 3 armor Woodland
Moonlight Shield Heroic - Turn Start: If you're below 50% health, gain 2 armor Woodland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Chainmail Cloak Rare 2 Turn Start: If you have armor, restore 2 health Swampland
Clearspring Opal Rare 2 Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 Swampland
Moonlight Crest Rare - Turn Start: If you're below 50% health, gain 1 regeneration Swampland
Spiral Shell Rare - Turn Start: If you're stunned, give the enemy 1 riptide Swampland
Explosive Arrow Heroic - Turn Start: If the enemy doesn't have any armor, deal 3 damage Swampland
Clearspring Duck Heroic - Turn Start: Gain 1 armor and decrease a random status effect by 1 Swampland
Liferoot Beast Heroic - Turn Start: If you don't have any regeneration, gain 3 regeneration Swampland
Noxious Gas Heroic 6 Turn Start: Both you and the enemy gain 1 poison Swampland
Sanguine Imp Heroic - Turn Start: Deal 1 damage and restore 1 health Swampland
Stoneborn Turtle Heroic - Turn start: Restore 1 health. If your health is full, gain 2 armor instead Swampland
Sunlight Crest Heroic - Turn Start: If you're above 50% health, lose 3 health and gain 1 attack Swampland
Iron Transfusion Heroic - Turn Start: Gain 2 armor and lose 1 health Woodland
Royal Shield Heroic - Turn Start: Convert 1 gold to 3 armor Woodland
Time Bomb Heroic - Exposed: Deal 1 damage. Turn start: This item gains 2 damage Woodland

Cauldron items

Item Ingredient 1 Ingredient 2 Stats Effect
Sugar Bomb Honeycomb Cherry Bomb - Turn Start: Deal 1 damage 3 times
Twin Mushroom Poisonous Mushroom Cherry Bomb 2 Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison
Combustible Lemon Sour Lemon Cherry Bomb 3 Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Blackbriar Bow Grilling Skewer Spiny Chestnut 3 Can't strike. Turn Start: Gain thorns equal to your attack
Rocksalt Sword Grilling Skewer Stone Steak  3 On Hit: If your health is full, gain 3 armor
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison
Poisonous Durian Poisonous Mushroom Spiny Chestnut 2 Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns
Mushroom Soup Poisonous Mushroom Vampiric Wine 2 Turn Start: Gain 2 poison and restore 5 health