Symphony: Difference between revisions

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Created page with "<!-- Trigger tag page: Symphony --> ''Trigger the effect of another random Instrument item.'' Symphony is part of the Trigger tags. = Items that trigger Symphony = == Instruments (all have Symphony) == {| class="wikitable sortable" ! Item ! Rarity ! Stats ! Effect ! Regions |- {{:Royal Horn | regionalRow}} |- {{:Serpent Lyre | regionalRow}} |- {{:Riverflow Violin | regionalRow}} |- {{:Arcane Bell | regionalRow}} |- {{:Liferoot Lute | regionalRow}..."
 
Benjiminio (talk | contribs)
m added tag + trigger tag categories
 
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[[Category:Tag]] [[Category:Trigger_Tag]]
<!-- Trigger tag page: Symphony -->
<!-- Trigger tag page: Symphony -->


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{{:Grand Crescendo | regionalRow}}
{{:Grand Crescendo | regionalRow}}
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[[Category:Tag]] [[Category:Item_Tag]]

Latest revision as of 12:46, 23 December 2025


Trigger the effect of another random Instrument item. Symphony is part of the Trigger tags.

Items that trigger Symphony

Instruments (all have Symphony)

Item Rarity Stats Effect Regions
Royal Horn Common - Wounded: Gain 2 gold. Symphony Swampland
Serpent Lyre Rare - Exposed: Give the enemy 4 poison. Symphony Swampland
Riverflow Violin Rare - Exposed: Gain 6 armor. Symphony Swampland
Arcane Bell Rare - Battle Start: Decrease all countdowns by 2. Symphony Swampland
Liferoot Lute Heroic - Wounded: Gain 3 regeneration. Symphony Swampland
Stormcloud Drum Heroic - Wounded: Stun the enemy for 1 turn. Symphony Swampland

Other items with Symphony

Item Rarity Stats Effect Regions
Sheet Music Heroic - Countdown 6: Trigger Symphony 3 times Swampland
Grand Crescendo Mythic - Symphony triggers all your other instruments Swampland